REfueling and other tactical errors.

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hewwo
Posts: 276
Joined: Thu Apr 22, 2010 7:34 pm

RE: REfueling and other tactical errors.

Post by hewwo »

ORIGINAL: Raap

If you, like me, mostly just use one type of ships in a fleet, then they'll all have pretty much completely even fuel levels, making it easier to decide when to refuel.

Actually, I haven't thought of that yet. Would make things a bit easier to manage. On the other hand, I love building mixed fleets. If not because they better then from a role playing pov!
Abraxis
Posts: 96
Joined: Tue Jan 25, 2011 4:36 pm

RE: REfueling and other tactical errors.

Post by Abraxis »

ORIGINAL: hewwo

Actually, I haven't thought of that yet. Would make things a bit easier to manage. On the other hand, I love building mixed fleets. If not because they better then from a role playing pov!

I find them WAY better. I've been playing around with a sniper frigate & tank destroyer combo to some great success. I'll put only one shield on the frigates, then pack on engines/thrusters and missiles, set them to standoff so they kite enemy ships out of their weapon range, all the while hurling volleys of missiles their way. The Destroyers I set to point blank and load them with a TONN of shields, and 2 or 3 torpedoes.

Works like a charm, the enemy focuses on the heavily defended destroyers while the lite frigates zoom around the outside raining death and destruction on everything.

Once I get cruisers I might even just use one cruiser, packed with shields and a few area weapons as the tank.

You could also throw in a dedicated fighter carrier who will sit off to the side while the swarm adds to the destruction.
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Igard
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Location: Scotland

RE: REfueling and other tactical errors.

Post by Igard »

I use mixed fleets as well and find them more combat effective. I think for the purposes of learning the game it might be best for Larsenex and others to try out the all destroyer fleets to get used to things first.
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Johnnycai
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Joined: Wed Jan 26, 2011 5:31 pm

RE: REfueling and other tactical errors.

Post by Johnnycai »

Hi All,
My 1st post, awesome game, am trying to wade in slowly but...
I think mixing fleets may be the source of my early frustrations, the range being limited to the lowest ranged class.
Have been modifying, but havent delved to deeply yet except to sub-in newest shields/beams.
Having fleets of each class, making them gather at staging area and then sending in to the target systems in waves might just allow me to better implement my tactical plans for the bugs.
Now I am thinking of using a few heavy shield/low weapon 'baiting' heavy ships to allow my fast-hitters to get more damage in...so many possibilities.
This forum is very helpful and appears responsive to everyone[:)]

"Today is a good day to die"
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Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: REfueling and other tactical errors.

Post by Data »

especially so to tactical inovations like yours, Johnnycai
nice baiting maneuvre, fine debut you made....great potential in you I see [:)]

welcome to the game and community
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Larsenex
Posts: 477
Joined: Fri Dec 31, 2010 1:14 pm

RE: REfueling and other tactical errors.

Post by Larsenex »

I keep the fleets all one type simply for ease of managment. I really like the tank/stand off methood. Sounds very cool. Gonna have to try. What I usually do is just warp in with a heavy cruiser assault force and blunt force trauma my way, then I send in invader fleets which have 10 transports and one cruiser as lead to assume new managment of the new premises......
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Caesar_Augustus
Posts: 182
Joined: Tue Mar 29, 2005 12:57 pm
Location: Henneth Anûn

RE: REfueling and other tactical errors.

Post by Caesar_Augustus »

Yes, the Rebellion--err, the Empire, I mean [:D], could use a good pilot like you,
as a brilliant tactical and strategical officer! Welcome aboard, sir...
Chet Guiles
Posts: 253
Joined: Thu Jun 13, 2002 9:30 pm
Location: Southern CA

RE: REfueling and other tactical errors.

Post by Chet Guiles »

I have a problem getting resupply ships to deploy at gas nebulae, while they do so without an issue at gas giants. Is there some special trick to convince them to deploy at gas nebulae?
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J HG T
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Joined: Fri May 14, 2010 4:06 am
Location: Kiadia Prime

RE: REfueling and other tactical errors.

Post by J HG T »

Push ctrl+right-click-->deploy. Should work when deploying in gas nebulaes. Ctrl:ng helps on other situations too, like crowded spaceports when the cursor freaks out.
Just make sure you deploy the ship in right kind of nebulaeas. resupply ship full of hydrogen when your ships use caslon just bites.

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
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Data
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Joined: Mon Jan 03, 2011 4:43 pm

RE: REfueling and other tactical errors.

Post by Data »

yap, especially since you cannot even dump the cargo content out in space to at least make room....come to think of it, I think we should be able to do this no?
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
solops
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Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: REfueling and other tactical errors.

Post by solops »

ORIGINAL: cmdrnarrain

The deal with fuel is that I doubt most new players want to micromanage fuel as they have enough to micromanage already without constantly checking to see if their ships are doing what their are suppose too.

[font="times new roman"]Veteran players may have found work arounds, but it is still a pain the ass and only distracts from overall game enjoyment.[/font]

I blasted well agree with you, whatever anyone else might say. Furthermore, I'd venture to say that auto or mostly auto fuel handling is a no-brainer design concept for a game like this. Having the option to manually intervene is also appropriate.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
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