Supplying armored spearheads?

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heliodorus04
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RE: Supplying armored spearheads?

Post by heliodorus04 »

ORIGINAL: Champagne

Thanks for your input.

You are probably right!

I had not noticed 20.4.3.1 in this light before. My confusion is due to the fact that the manual states on more than one occasion that 25 hexes and 100 MP amounts to full supply for the Corps HQ tracing to the Railhead. This is not accurate.
I think the 25/100 is being mis-used in context elsewhere in the rulebook.
When you are over the 25/100, you are Isolated, and thus, unable to be supplied even if a wide-open path of hexes is between you and railhead.

Again, this is my interpretation of rules.
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Champagne
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RE: Supplying armored spearheads?

Post by Champagne »

Maybe we can get final clarification from someone from Matrix or a tester.

This is an important issue.
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Mynok
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RE: Supplying armored spearheads?

Post by Mynok »

ORIGINAL: Champagne
I had not noticed 20.4.3.1 in this light before. My confusion is due to the fact that the manual states on more than one occasion that 25 hexes and 100 MP amounts to full supply for the Corps HQ tracing to the Railhead. This is not accurate.

Where does it say this? I can assure you that a unit 50 MPs from the railhead will get less supplies than one 10 MPs.
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Champagne
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RE: Supplying armored spearheads?

Post by Champagne »

"20.4.1. TRACING SUPPLY

In order for a headquarters unit to provide supply to its
attached combat and support units, it in turn must be within both 25 hexes and 100 MPs of
a railhead."

" 20.4.3.1. RAILHEAD DISTANCE AND MOVEMENT SUPPLY MODIFIER
When tracing supply to a railhead, the distance from the applicable unit to the railhead will
modify the amount of supply delivered. Anything under 25 MP’s gives full supply "
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mmarquo
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RE: Supplying armored spearheads?

Post by mmarquo »

Here are my thoughts on supply (State is not Trace is not Receiving Supply)
 
1. State of in supply or isolated:&nbsp;Supply = </ 100 MPs to railhead&nbsp;&nbsp;&nbsp;Isolated > MPs
2. Tracing Supply&nbsp;&nbsp; for a unit </ 5 hexes/20 MPs to HQ;&nbsp; HQ to RR&nbsp; </ 25 hexes/100 MPs or Unit to RR </ 25 hexes/100 MPs
3. Receiving Supply: HQs get more supplies if if has >50% vehicles and is </ 10 MPs to RR; gets bonus if on/adjacent to city/urban hex.
4. Receiving Supply: Units get full supply if < 25 MPs/</10 from RR; if >25/>10 from RR then it receives a percentage less; if the unit moves it receives less a % less supplies and there are also date/location/weather modifiers.
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heliodorus04
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RE: Supplying armored spearheads?

Post by heliodorus04 »

ORIGINAL: Marquo

Here are my thoughts on supply (State is not Trace is not Receiving Supply)

1. State of in supply or isolated: Supply = </ 100 MPs to railhead   Isolated > MPs
2. Tracing Supply   for a unit </ 5 hexes/20 MPs to HQ;  HQ to RR  </ 25 hexes/100 MPs or Unit to RR </ 25 hexes/100 MPs
3. Receiving Supply: HQs get more supplies if if has >50% vehicles and is </ 10 MPs to RR; gets bonus if on/adjacent to city/urban hex.
4. Receiving Supply: Units get full supply if < 25 MPs/</10 from RR; if >25/>10 from RR then it receives a percentage less; if the unit moves it receives less a % less supplies and there are also date/location/weather modifiers.

Marquo 
My concern is with the interpretation of #2 with regard to HQs.
I see nothing in the rules that exempts HQs from the effects of tracing supply to a railhead as in #4.
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
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