Singapore-Port Arthur "resources highway"

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Singapore-Port Arthur "resources highway"

Post by Nomad »

I am pretty sure they have tweaked how supply, fuel, resources, and oil move about. The manual would probably not be right even if it said something about it.
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Singapore-Port Arthur "resources highway"

Post by Bullwinkle58 »

ORIGINAL: Numdydar


[3. If only RRs can move resources, then moving them to HK will not do any good, other than a staging point to reship them to Japan proper.

Comments?

You make fair points for which I have no good answers. It may be a coding "circle of suction" thing whereby major base hexes in x range of y destination can automagically suck oil and resources across gaps for play balance purposes. When the game shipped fuel would not flow from Perth to Sydney, even though there is a good rail link on that route, due to a range check. Fuel would flow as far as Adelaide, and maybe Melbourne (my memory . . .), but not all the way to Sydney. This was changed in one of the early patches. Fuel essentially still won't flow to Darwin--no rails.

However, I have a qualified objection to any contention that resources AND oil/fuel ought to jump gaps. Dry resources are an order of magnitide easier to transport than liquids. Pig iron or even raw ore can move in Herwin's ox carts, while crude is too heavy per unit usefulness and too needful of expensive containers to move by anything other than mass means such as trains or tankers.
The Moose
zace
Posts: 183
Joined: Mon Mar 22, 2010 12:46 am

RE: Singapore-Port Arthur "resources highway"

Post by zace »

I know from experience that rangoon will transport to the main net. I have tried to overload rangoon with 100k+ supplies only to have it flow back to singapore/hk/pa. It appears to me that all 3 are connected but that supplies and oil/fuel gets distributed across them (all does not go to one of these 3 ports but it does flow between them).

I would like to have a solid answer on this also as it was making planning container ships difficult and I finally just assumed for myself that I had to ship from singapore only to have resources in pa back fill it... sigh.
User avatar
bigred
Posts: 4013
Joined: Thu Dec 27, 2007 1:15 am

RE: Singapore-Port Arthur "resources highway"

Post by bigred »

ORIGINAL: Numdydar

ORIGINAL: Bullwinkle58

ORIGINAL: Chickenboy



It's not in the game, Bull. Doesn't happen. Please note my previous post.

I saw that. But how does it flow from Hong Kong either unless it's on roads?


I too would like to know the answer to this. That is my issue. IF resources CAN move from HK to Shanghai as an earlier post stated, the SAME issues that others have rasied here are still valid regradless whether resources are moved from HK or Singapore. To recap:

1. If resources can move from HK to Shanghai but not from Singapore to Shanghai the game is not being consistant causing players to plan incorrectly. You still have a combiation of paved roads/RRs to get out of HK to Shanghai. The same as Singapore to Shanghai route (of course there ARE a lot more gaps in the longer route [:D] Could that be the reason? The game can have resources 'jump' a single gap in the RR net but not mutiple ones? This WOULD allow resources to go from HK to Shanghai but not from further south. Of course if that is true then resources and supplies could flow both ways from Rangoon to Bangkok too which as far as I can tell does not happen. Maybe the 'jump' from HK to the China railnet is a special case?)

2. If resources cannot move from HK to Shanghai, then the game is WAD and no method of getting resources from Singapore by land to points Northeast exist.

3. If only RRs can move resources, then moving them to HK will not do any good, other than a staging point to reship them to Japan proper.

Comments?

I will say this...I have just opened the road from singers to Port arthur and it seems the resources are really pouring into Singers to where I have started moving my transport fleets to PA to pull the oil and resources north. I think it works...because I had sucked singers dry before the road opened. Singers pulled 500000 resources after the road opened, before the road opening singers trans fleets had to wait for my reloads from RSA.

The raod opening helps all the major ports, HK, Shanghai and PA all seem to be better supplied, resourced, and oiled.

Note the 10 days after the road has opened....I have a good problem.


Image
Attachments
maylay.jpg
maylay.jpg (75.22 KiB) Viewed 85 times
---bigred---

IJ Production mistakes--
tm.asp?m=2597400
Post Reply

Return to “War in the Pacific: Admiral's Edition”