shooting at concealed hexes

New Recruits check in here! Vets debate the fine points! Tactics discussion, FAQ and "how-to" help.
If you are new to the SP:WaW community post an introduction please!

Moderator: MOD_SPWaW

Post Reply
Wolfleader
Posts: 92
Joined: Thu Oct 31, 2002 6:19 am

shooting at concealed hexes

Post by Wolfleader »

Is there anyway to shoot at a hex that is within firing range of your unit's weapon but is concealed by smoke? I've tried using force fire (the 'z' button I believe)with a flampanzerIII to clear a hex 2 hexes away from the vehicle with the flamethrower (well within the max range of the flampanzers flamethrower) but couldn't because the hex in front of my tank was covered by heavy smoke.
Hades
Posts: 539
Joined: Mon Dec 03, 2001 10:00 am
Location: Texas
Contact:

Post by Hades »

Smoke is a wall. Evil Wonderful smoke.
"History admires the wise, but it elevates the brave."
-Edmund Morris


Image
[img]http://publish.hometown.aol.com/kenkbar ... tual-b-o-b
Wolfleader
Posts: 92
Joined: Thu Oct 31, 2002 6:19 am

Post by Wolfleader »

Hmmm...looks like I'm stuck with using mortars and massed arty bombardment for clearing out areas where I think enemy inf may be lurking then. :(
Hades
Posts: 539
Joined: Mon Dec 03, 2001 10:00 am
Location: Texas
Contact:

Post by Hades »

Yup. But after you pin down whateve is on the other side you can flambe them with your flamer.
"History admires the wise, but it elevates the brave."
-Edmund Morris


Image
[img]http://publish.hometown.aol.com/kenkbar ... tual-b-o-b
Gary Tatro
Posts: 1200
Joined: Fri Feb 01, 2002 10:00 am
Location: MA, US

Re: shooting at concealed hexes

Post by Gary Tatro »

Originally posted by Wolfleader
Is there anyway to shoot at a hex that is within firing range of your unit's weapon but is concealed by smoke? I've tried using force fire (the 'z' button I believe)with a flampanzerIII to clear a hex 2 hexes away from the vehicle with the flamethrower (well within the max range of the flampanzers flamethrower) but couldn't because the hex in front of my tank was covered by heavy smoke.
Well there is a way. Caution evil secret coming up. You can not actually shoot at the hex but you can clear the hex or suppress light afv's and infantry in the hex.
What you need to do is target the hex next to it with a unit that has HEAT ammo or a unit that has High Explosive(HE) ammo that has a explosion factor greater than 40. Weapons like the Brumbar, Sig150mm, the Brits have this horible tank the has a 290mm HE shell. Ugh. What this does is it create a blast radius greater than the hex it was fired at. This will suppress units one hex away. After a couple of shots from a Brumbar you should have the other units suppressed enough to drive right in next to them and blast away. You also can damage infantry and destroy light AFV's. Trust me it works. Take it from someone who had it used against them. :)
"Are you going to do something or just stand there and bleed"
User avatar
stevemk1a
Posts: 855
Joined: Sat Mar 30, 2002 10:44 am
Location: Penticton B.C.

Splash damage !

Post by stevemk1a »

One of the great weapons for spreading around the hurt is the Sturmtiger ... it's 38cm mortar will generate a copious amount of damage to any hex around its impact crater. This will cause casualties to any foolishly bunched soft targets (like allied personel). I would like to thank Viking2 for demonstrating the effectiveness of this tactic to me! :D It's just a shame my men had to die for me to learn it !!, who was it who said "it takes 10,000 men to train a General :eek: ?
Wolfleader
Posts: 92
Joined: Thu Oct 31, 2002 6:19 am

Post by Wolfleader »

I suppose I could just try this myself but I might as well ask;

If I were to forcefire the Sturmtiger's main gun on an adjacent hex will the blast damage the sturmtiger?

A great big Danke for all the help BTW. :)
Svennemir
Posts: 445
Joined: Fri Nov 02, 2001 10:00 am
Location: Denmark
Contact:

Post by Svennemir »

If I were to forcefire the Sturmtiger's main gun on an adjacent hex will the blast damage the sturmtiger?


No. Units are immune to their own Splash damage. But be careful: your other units must be at least two hexes away from impact hex if they're not to take suppression and probably casualties.

Now I'd just like to add that if you're a realism freak you may want to stay away from the Sturmtiger. There were only a very few of them built, and they had a rate-of-fire much worse than in SPWAW. Also, they couldn't hit water if submerged. (at least not if the water were moving)

They were used to bust fortifications.
Capt. Pixel
Posts: 1178
Joined: Mon Oct 15, 2001 8:00 am
Location: Tucson, AZ

Splash damage

Post by Capt. Pixel »

I've found that the large caliber (100mm+ HE) tend do as much damage, if not more, to infantry in the hexes adjacent to the target. I started using SPGs and assault guns in this manner (deliberately firing indirect at the adjacent hex), and have had very good results. Better so than firing directly at the target. :cool:
"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson
Svennemir
Posts: 445
Joined: Fri Nov 02, 2001 10:00 am
Location: Denmark
Contact:

Post by Svennemir »

I've found that the large caliber (100mm+ HE) tend do as much damage, if not more, to infantry in the hexes adjacent to the target. I started using SPGs and assault guns in this manner (deliberately firing indirect at the adjacent hex), and have had very good results. Better so than firing directly at the target.


Not anymore. Since the splash damage fix in 7.1/H2H this occurs no longer. The best way to kill now is to shoot directly. For large calibre shells though, the difference is small and results can vary.

In earlier versions, splash damage was not applied to directly targetted units. Therefore it was sometimes better to use "attack hex" (Z) than aiming.

If anyone wants to know more about splash damage I can find an old thread about it.
Svennemir
Posts: 445
Joined: Fri Nov 02, 2001 10:00 am
Location: Denmark
Contact:

Post by Svennemir »

Oh yes, for clarification: splash damage is applied withIN the targetted hex as well as surrounding ones.
fontenoy
Posts: 65
Joined: Sat Apr 07, 2001 8:00 am
Location: London,Ontario,Canada

Too close for comfort?

Post by fontenoy »

I used a Sturmtiger to suppress Russian infantry.Firing at one particular unit,I was pleased to see that I had inflicted 2 or 3 casualties in adjacent hexes.
I was amazed when an adjacent T-34 also blew up!
Has this happened to anyone else?
Or is it just one of those quirks sometimes encounterd in computer games?
Regards,
Fontenoy.
Irinami
Posts: 718
Joined: Wed Sep 04, 2002 12:12 am
Location: Florida, USA

Post by Irinami »

Nope, that's normal. There was another thread with info on this.

The AI doesn't seem to understand this, either. I remember in my WWII long campaign, the last battle the Poles put up (they did pretty well, too), I had over 10 Polish infantry hounded into one hex. Do you know what happened when I had a PzIV fire an HE at one unit in there?

Well, they almost all lost men, and all but one fled into the same next hex. XD

If you co-ocupy a hex with an enemy unit, the AI will happily blast away with machineguns, flamethrowers, anything... annihilating their own unit in the process.
Image

Newbies!!
Wild Bill's Tanks at Munda Mini-Campaign. The training campaign for comb
Wolfleader
Posts: 92
Joined: Thu Oct 31, 2002 6:19 am

Re: Too close for comfort?

Post by Wolfleader »

Originally posted by fontenoy
I was amazed when an adjacent T-34 also blew up!

I had heard stories about tanks being flipped over by the sheer strenght of the blast whenever a very high caliber shell (such as a SturmTiger, 28cm rocket or naval gun) exploded very close by. I would think that the T-34 blowing up in the game would be more a simulation of the tank being hurled by the blast.
Ezikel
Posts: 26
Joined: Mon Oct 21, 2002 3:01 pm
Location: B'ham, England

Re: Re: shooting at concealed hexes

Post by Ezikel »

Originally posted by Gary Tatro
The Brits have this horible tank the has a 290mm HE shell. Ugh.
Hehe, the AVCE Churchill i think, best damned engenier tank in the game. I personnaly like the entry in the encyclopedia "The german army were given standing orders to destroy these tanks on sight" (or some such)

Ive personnally gone to taking them along to beach landings and charging them around, chasing or blowing up all the infantry, very effective at emptying bunkers too. Im carefull of course to make sure i get past the mines first, but after that it usually throw caution to the wind :-P Bags 'o' fun
OFFICIAL: Stop! Stop, will you?! Stop that! Stop it! Now, look! No one
is to stone anyone until I blow this whistle! Do you understand?! Even,
and I want to make this absolutely clear, even if they do say 'Jehovah'.
CROWD: Ooooooh!...
fontenoy
Posts: 65
Joined: Sat Apr 07, 2001 8:00 am
Location: London,Ontario,Canada

Post by fontenoy »

Thank you for the input gentlemen!
Regards,
Fontenoy.:D
User avatar
AbsntMndedProf
Posts: 1475
Joined: Fri Jul 06, 2001 8:00 am
Location: Boston, Massachusetts
Contact:

Post by AbsntMndedProf »

I've had the flame rocket from the Wurfrahmen 40 take out two and three tanks in the hex it hits and adjacent hexes. The problem being that the rockets tend to hit here, there, and everywhere, as opposed to hitting near the target hex.

Eric Maietta
Image
Post Reply

Return to “SP:WaW Training Center”