ORIGINAL: Thomas_B
Actually, to address your immediate point Alfonso, I'd rather ask the Soviet player why he conducted this war winning offensive in the AGC/AGN area instead of where it apparently mattered with regard to determination of victory conditions - given that the VP conditions are transparent to both sides.
Still, I think the debate is going a bit astray with this artifical focus on places like "Simferopol" or whereever. I don't think there is a need to invent victory points for arbitrary locations - key geographic/demographic/political/economical centers have already VP associated with them, (as does the destruction of the opposing military forces) - just award those points pro rata on a per turn basis instead of in one lump sum at games end.
I believe this could very well change the dynamics of campaign games
The question is that any system based in VP lends itself to gamey decisions. In the case of VP awarded at the end, we will find crazy fights around Bratislava (what shows, by the way, that political incentives are already included [&:]), but hopefully only in the last couple of turns. With a turn based victory system, I am afraid that the “gameyness” could extend earlier: in my example above, bypassing the chance of destroying the German Army and grabbing Simferopol instead.. In any case, there is the possibility for an Army without soldiers to win the war. It is bad that this can also happen now in May 1945, but in 1944….
Ok, you say, forget about special political incentives: just keep the points as they are, highlighting “important” cities, but in small pieces instead of a big cake at the end. I do not see why this would add historical flavour to the game, because in real wars it is the final result what tends to matter. Imagine, after the hard fought battle at Omaha Beach, that the American soldiers were informed that they have lost the war, because Germany has held Paris during 4 years already…
The only city for which I could find that system appropriate is Berlin itself, expressed in a slightly different manner: if Germany holds Berlin until turn 200, (or 250, or whatever), Germany wins. It's the German player who decides where he wants to stand and fight.