
Map mod
Map mod
Buyed and modded! Just a test of "moddability", I could release a mod in the next future. [;)]


- Attachments
-
- ccme.jpg (498.41 KiB) Viewed 710 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
You might be on to something here.
RE: Map mod
That makes the game about a 1000 times more attractive.
RE: Map mod
Nice work.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
RE: Map mod
If you weren't a guy I'd kiss ya.
If you make it to San Diego, I 'll buy you a beer.
If you make it to San Diego, I 'll buy you a beer.
Combat Command Matrix Edition Company, The Forgotten Few
RE: Map mod
What is this!? Using GIMP on a Winblows box!
Tut-tut-tut! [:-]
Awww, just teasing.
Tut-tut-tut! [:-]
Awww, just teasing.


King-Tigers don't let Tiger-I's get over-run.
RE: Map mod
Thanks guys, I replaced CCME NATO symbols with those from my TOAW mod, a bit more clear, SS when possible.
I know, I know, unfortunately PC Ostfront doesn't run on Linux and I must work on seven to test my models...
ORIGINAL: Obsolete
What is this!? Using GIMP on a Winblows box!
I know, I know, unfortunately PC Ostfront doesn't run on Linux and I must work on seven to test my models...
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
Desert terrain:


- Attachments
-
- ccme.jpg (280.91 KiB) Viewed 700 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
-
- Posts: 1521
- Joined: Tue Jan 11, 2005 1:17 am
RE: Map mod
Great work thank you.
Windows 7 home premium 64
Intel quad core I7
16 gig
AMD R9 200 series
Di! Ecce hora! Uxor mea me necabit!
Intel quad core I7
16 gig
AMD R9 200 series
Di! Ecce hora! Uxor mea me necabit!
RE: Map mod
Just let us know when we can have your wonderful creations, and thanks!
Combat Command Matrix Edition Company, The Forgotten Few
RE: Map mod
ORIGINAL: sabre1
Just let us know when we can have your wonderful creations, and thanks!
I don't know when a full mod will be available because I am working mainly on Ostfront models but I can attach here some files (in two zip files), I worked only on zoom 1. NATO symbols are new, desert graphics are almost completed, other environments graphics are usable but they lacks tile and transition effects.
- Attachments
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- JM_CCME_mod01p1.zip
- (711.52 KiB) Downloaded 118 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
Second file:
- Attachments
-
- JM_CCME_mod01p2.zip
- (488.04 KiB) Downloaded 98 times
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
RE: Map mod
Thanks JMass,
I DL, so will this work if I unzip into what directory? I'm a real noob when it comes to this stuff, and apologize upfront for being one.
I DL, so will this work if I unzip into what directory? I'm a real noob when it comes to this stuff, and apologize upfront for being one.
Combat Command Matrix Edition Company, The Forgotten Few
RE: Map mod
ORIGINAL: sabre1
I DL, so will this work if I unzip into what directory?
You should unzip it in the main game directory, my files are in a directory named SupportFiles as the game directory so you must integrate them.
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Map mod
sabre1 or anyone else, would you like to use a mod swapper program with these?
I can set these up to be used with JSGME.
I can set these up to be used with JSGME.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Map mod
They are already set up for JSGME.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Map mod
Those look great, JMass!
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Map mod
[&o]
Thanks JMass, downloaded almost on the strength of the mod alone.
Been a fanboy of your work since TOAW.
(consider this further encouragement)
[:)]
Thanks JMass, downloaded almost on the strength of the mod alone.
Been a fanboy of your work since TOAW.
(consider this further encouragement)
[:)]
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Map mod
Very nice Jmass! That makes me wonder why the developers couldn't do it? It appears to have taken just a few days for you to improve the game, why couldn't they do it and make the game look a little newer? After all, they want new game prices.
Anyhow, thanks Jmass.
Anyhow, thanks Jmass.
- Emx77
- Posts: 464
- Joined: Mon Mar 29, 2004 11:12 am
- Location: Sarajevo, Bosnia and Herzegovina
- Contact:
RE: Map mod
ORIGINAL: vonRocko
Very nice Jmass! That makes me wonder why the developers couldn't do it? It appears to have taken just a few days for you to improve the game, why couldn't they do it and make the game look a little newer? After all, they want new game prices.
Anyhow, thanks Jmass.
+1