I've been working my way through the interface and have learned the basics of control and also what all the different terms are and to what they each refer. Now I'm moving on to how the game actually operates. So here are some first questions on battle simulation. Starting from the section in the manual...
Ground combat is conducted by an automated tactical combat system that consists of
a variable number of rounds where ground elements engage each other. In general, the
computer first determines the opening range at which combat will take place. This is largely
based on defending terrain, with battles in city and urban hexes commencing at shorter initial
ranges. The attacker fires first at ranges of 3000 yards or greater, while the defender fires first at ranges less than 3000 yards.
Does this mean that the attacker has the advantage by being able to take out some defenders before they can get a shot off?
Or, do defender units remain "hidden" until they fire?
The next step is to determine which ground elements will be able to fire. There are multiple
factors involved, to include the type of attack (hasty or deliberate), enemy unit detection level
(DL), defending fortification modifier, attacking unit morale and supply status (especially
ammo), individual ground element experience, fatigue, ammo usage and range of their
equipped devices, and leader initiative and ground combat rating (mech or infantry) checks
Can this be expanded a bit? What does a hasty or deliberate attack change for each unit availability?
Specifically, though they are listed here, I'd like to know exactly what each item on the list is doing.
Due to Soviet attack doctrine, defending Axis ground elements will have a better chance
to fire at attacking Soviet ground elements.
Which attack doctrine is that? How much better a chance? Does it change throughout the war?
Ground elements that have successfully passed their checks will then fire their equipped
devices that are within range at an opposing ground element.
With multiple targets available how does a unit choose which to fire at? I assume range and unit type are the key factors. Please explain in a bit more detail if possible.
The amount of ammo on hand impacts the number of shots taken in combat. If over 100%, the
combat unit may get an extra shot. If less than 50%, the combat unit will likely get fewer shots,
Longer range artillery units will fire less often if ammo is under 75%.
Is there a point where a unit will "Go cyclic", so to speak, and use up it's ammo at peak rates in order to try to survive?
Lastly, what kind of formation is being used for the two units as they approach each other in the simulation?