ORIGINAL: ogar
Berto,
The 2 KM version allows for a strong PO opponent while the 1 KM has too many variables to allow for a PO opponent. I've played both scenarios, and I like both -- the 1 KM can be very detailed if you are that kind of a player, whereas the 2 KM version gives a more scaled up view of the campaign.
I was very pleased when I first tried the 2 KM version, and it has just gotten better and better in the testing phase. Anzio 2KM has a small map -- almost fits to my screen -- and a limited number of units for each side; 2 turns per day. It plays fast, and it is well balanced. Several times a game, I get the feeling I've made too many mistakes and it's all over, then I'll recover and get a few turns where it looks like I can win easily, and boom ! -- it looks like I made too many mistakes. Most importantly, it's fun playing this scenario.
This is also the scenario that a lot of players -- wanting a smaller game than FITE or D21; wanting something that they might actually have a chance at winning either side; wanting a game where the player does not have to be a genius to have a chance to win -- would like. I wish this had been around when I first got into TOAW.
And a piece of advice, if you do try and play this scenario -- run a PO vs PO game first. You will see what Telumar is valuing when he talks about the Allies need to move quickly and seize the strategic locations AND you will understand what he means when he writes that the PO is set to 'aggressive'. << insert evil laughter >>
Telumar, as well as Rob Kunz (RTM series and Ardennes '44), inspired me to go ahead with the upcoming 48PK; I love the battalion/regiment size unit scale; reminds me about Battlefront from SSG, back in the old days of 8-bit computing. And yes, the theatre options of the Elder of Niflheim add more spice to a scenario than an Indian restaurant to its curries! Stay tuned for the beta, it's gonna be done and ready for testing by Sunday.
kLiNk, Oberst