Master of the Seas II: CLOSED

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all5n
Posts: 371
Joined: Wed Dec 19, 2007 7:38 pm
Location: Republic of Texas

Master of the Seas II: CLOSED

Post by all5n »

I am in 2 games right now, and cannot get enough of this game. So I am going to start another one.

Newbies, theres no better place to learn. Its a whole other level of fun than just playing the AI.

All I ask is that you do your best to minimize your turnaround time. Sometimes this cannot be helped, and i understand.

Master of the Seas II:

Post here if you want to play and include your email address (PM me (all5n) with your email address if you don't wish to publicly post it).

It is a game, win or lose--have fun! Note that the random game generator will give every player the same number of cities, at start units and land area but the shape/geography of that land area may be good for some and perhaps not so good for others. No restarts due to this random factor will be considered.

Additional Rules:

No alliances prior to turn 3.
This can be a last man standing or last team standing game. I will leave it up to the last team standing if they want to slug it out.
Pretty much anything else the game mechanics allow is a green light.


Setup Parameters
Players: N Human - N AI
World Size: X-Large (91x61)
World Type: Wet World (small oceans)
Climate: Full Range

Options Enabled
Map Loop (world is round)
No Shroud (can see map but not units except those within recon range)

Ok, the game is starting up. First Turn sent to Roy.

I randomized the play order this time by rolling a 1d6 die for everyone. Ties were re-rolled.

1d6 Rolls for Order:
All5n: 3
Hydrauf: 1 - 2
SailingGuy: 1 - 6
Webizen: 5

The States (ANG): Webizen (Roy)
The Republic (FRE): AI
The Empire (ANG): All5n (Allan)
The Sultinate (ARA): AI
New Union (GER): SailingGuy (Phil)
Das Reich (GER): AI
Peoples Republic (CHI): Hydrauf
Nippon (JAP): AI
MrLongleg
Posts: 716
Joined: Tue Mar 14, 2006 6:45 pm
Location: Plymouth, MA, USA

RE: Master of the Seas II: OPEN

Post by MrLongleg »

Count on me, have the same problem - can't get enough of this game ;-)
MrLongleg

Life is too short to drink bad wine ;-)
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Master of the Seas II: OPEN

Post by SailingGuy »

Sharing your addiction. Sign me up.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
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Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: Master of the Seas II: OPEN

Post by Tac2i »

Ok, include me too. You have my email.
Tac2i (formerly webizen)
MrLongleg
Posts: 716
Joined: Tue Mar 14, 2006 6:45 pm
Location: Plymouth, MA, USA

RE: Master of the Seas II: OPEN

Post by MrLongleg »

so let's go, 4 are enough - otherwise the turn around time will be too long..
MrLongleg

Life is too short to drink bad wine ;-)
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all5n
Posts: 371
Joined: Wed Dec 19, 2007 7:38 pm
Location: Republic of Texas

RE: Master of the Seas II: OPEN

Post by all5n »

Ok. Starting the game now.
SailingGuy
Posts: 483
Joined: Mon Feb 11, 2008 9:48 pm
Contact:

RE: Master of the Seas II: OPEN

Post by SailingGuy »

Turn sent to Huadrauf.
Phil
aka SailingGuy

To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
MrLongleg
Posts: 716
Joined: Tue Mar 14, 2006 6:45 pm
Location: Plymouth, MA, USA

RE: Master of the Seas II: OPEN

Post by MrLongleg »

Turn 2 sent to Roy
MrLongleg

Life is too short to drink bad wine ;-)
MrLongleg
Posts: 716
Joined: Tue Mar 14, 2006 6:45 pm
Location: Plymouth, MA, USA

RE: Master of the Seas II: OPEN

Post by MrLongleg »

Turn 3 sent to Roy
MrLongleg

Life is too short to drink bad wine ;-)
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Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: Master of the Seas II: OPEN

Post by Tac2i »

Turn 4 to Allan... guess we are free to make alliances now. Currently at war with the Republic (AI) and Nippon (AI) just declared war one me. Nobody likes me... [;)]  Can't we just all get along... [&:]   Having fun! Love this game!
Tac2i (formerly webizen)
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