Combat results being undone possible work around

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Dancing Bear
Posts: 1003
Joined: Wed Feb 20, 2008 11:16 pm

Combat results being undone possible work around

Post by Dancing Bear »

Hi all
I got the occasional report about battle results being undone. This is fixed in 1.08.06, but this not yet available and does not help us right now.

I think it might be caused when a player involved in a combat does not shut down the game after a combat before switching to another game. The not shutting down before switching might be causing the battle to be undone.

While we wait for 1.08.06, I think this error can be avoided by the players involved in the battle shutting the game down and reloading before switching to another game.
bongina
Posts: 126
Joined: Tue Aug 12, 2003 8:20 pm
Location: Columbia, SC

RE: Combat results being undone possible work around

Post by bongina »

I don't think so, Simon. It happened to me and I wasn't playing any other game.

This is what happens: A battle is fought between two players that have to exchange a battle file. Once this battle is over (for some reason, battles between multi-corps forces on both sides are the last ones to be resolved), and the phasing player (the one whose turn it is) wins (we have noticed this correlation), the player will then assault the garrison in the city in the same area (also noted) and (whatever the result - we have not kept up with the success of this last siege combat) then ends his turn. On his game, the log shows all the battles he fought before the multi-corps battle, but all other players who get his land combat file will ONLY see the multi-corps battle and anything after that, but NEVER anything BEFORE it. The game acts as if those other battles were never fought, and thus will show enemy units coexisting in perfect harmony in the same spaces (for everyone except the then-phasing player).

So, the factors here, it would seem, are these:

1) The phasing players fights some sieges and single corps battles
2) He then fights a multi-corps battle between with another human player
3) the phasing player wins and occupies the area
4) the phasing player then assaults the city and may or may not take it
5) if he does, he will drop a garrison into it
6) the phasing player then clicks DONE and then sends the land move and combat files to other players
7) The other players load the files and ONLY see the effects of the last battle and siege combat. All previous battles do not show up on the map or in the log.
8) In addition to the above, sometimes the last battle itself gets messed up. The game will show the results, but the losing force will not withdraw (this shows up in everyone's save game, including the phasing player's, and thus may or may not be related to the other bug).

We are still getting this error in 1.8.05.
How long before 1.8.06 beta is out?

Bart
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