Confederate AAR

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terje439
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RE: Confederate AAR

Post by terje439 »

You allready have alot of recruits coming in, in this only due to camps, or have you gotten the "invalide corps" upgrade?

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

It is only due to camps. I am a camp fanatic. But I couldn't imagine how to play without them. If I had to recruit new brigades and disband them to refill existing brigades, I would be at no MP in a very short time. Once a brigade is <1000 strength, it will pretty much auto-route in quick combat the first time a morale check is done. So I can have a 50,000 strength army of 50 brigades, but it wouldn't be able to stop any Union army coming at it.

I am pretty much getting to the time frame of the game when the AI resorts to attrition tactics, since he generally has a alot of brigades compared to me. This is especially true in Fredericksburg. I will generally face two different 100k plus armies, which will attack me sometimes together (preferrable) or sometimes separately, with not much time in between. Casualties will typically be around the 10k mark each time. Unless I can replace that quickly enough, I will be pushed out of Fredericksburg and forced to pull back to Richmond (the only other decently defensible position around there), which usually means the loss of Lynchburg, Norfolk, and Petersburg.

Right now, I am down from full strength by approximately 150k men. The worst I have gotten in any game is down by 190k, which by then, most of my standing armies were incapable of fighting a pitched battle.
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WallysWorld
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RE: Confederate AAR

Post by WallysWorld »

I just have to write again that your AAR is terrific, Ugly Guy.

After not playing FoF for about a year, I'm ready to start another game as the Union all thanks to your thread peaking my interest again.

Many thanks for the interesting AAR.
Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Thanks Wally. I always enjoyed reading AARs for games I like. Given that everyone has their own writing style for them, you never really can get bored.
Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Late July 1862 Strategy

1. I am due for another attack on Lee. I have been prioritizing reinforcements to him. Now that Lee has taking a beating I will probably slow them to Weisiger and route them to Lee.
2. Something I left out of the AAR on the Memphis battle was the five generals that were wounded during the fighting.
3. I forgot to start seiging Jefferson City last turn. That is the only downside to a slow play through.
4. I will start on Wheeling this turn as well. I don't expect much action at the beginning, but the Union always seems to show up when the city seige value is around 20 or so. I don't know if I mentioned, but I do encircling seiges. I have no seige artillery, so anything else is a useless waste of MP.
5. Camps and Mines is the order of the day, but I am about at 0 with all of my stockpiles. My money is going quickly between the Lab for KY and my camps. Add onto that my division reinforcement prioritization and I am down to about 50 a turn.
6. The battle at Memphis showed me how far I was behind on arming my soldiers. Combined with the defeats for Lee and Polk, my weapons situation very tenuous. I need more weapons. Weapons factories take iron, and I have very little to spare.
7. Resources for my blockade runners are drying up again.
8. I am contemplating replacing Lee. Despite the fact that his performance is underwhelming so far, I just can't bring myself to do it. It almost borders on sacriledge...
Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Turn 18 (Late July 1862):

SecWar Report:
1. Gen. Polk moved his forces into view of Louisville and ended up running into some Union troops that were being relocated from Cincinatti to what we only speculate was Gen. Buell's army. A battled ensued. Details to follow.
2. Gens. Forrest and Barton were promoted to 2-star rankings.
3. We moved Gen. Heth's division into Parkersburg to complete the supply lines to Jackson's corp. Jackson had been without supply for several turns. Hopefully they do not see combat soon.
4. Disease hit our troops beising Jefferson City. A lack of field hospital medics in that army made the death toll higher that what it would have been. Gen. Price reports that he is still in good shape. We recommend relocating Gen. Beauregard to take command of that corp.
5. Another ~7500 recruits were dispersed to 23 brigades. We reallocated some supply priorities to minimize the hit on our meager resources.
6. Our siege in Topeka is reported to be about 50% accomplished. While an accomplished field commander, Gen. Hardee seems to be struggling at siege tactics.
7. We relocated a raider from Jackson to northern KY. Hopefully they will be able to cross the Ohio in the upcoming days.
8. Our raiders in Hatchie managed to steal eight units of weapons from the Yankee depots there.

SecInt Report:
1. We began construction on a mint in Charleston and a camp in Columbia.
2. We completed construction of the Trans-Mississippi Railway in Jackson. We also finished a mint in Atlanta and a camp in Frankfort.

SecNav Report:
1. Our blockade runners hauled in 60 units of iron between the two groups of them.
2. New resources for the blockade runners seem to be scarce. Hopefully more will arrive from Europe.

SecState Report:
1. Our support in France continues to decline. We need more major battle field victories to offset this unless we are willing to start allocating substantial sums of money to buy support.
2. British support for the US has increased again by a minor amount.
Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Louisville: Start



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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Louisville: End

Summary: The Union commanders recalled Gen. Hunter's division that had already made it through to Kaskaskia. The resulting fight can only be described as what is achievable when my artillery units get good placement in battle. Gen. Polk properly placed the 1st Florida Volunteer Artillery and the results were devastating, without which it is doubtful a victory could have been achieved. The Union forces fought hard, but Gen. Buckner rallied his forces a total of five different times to complete the victory. In the end, the Rebels carried the field, inflicting casualties of ~8550, whilst only incurring ~3200. No left over weapons were seized after the engagement was over, and all Union brigades retreated successfully back to Cincinnati.




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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Here is what my artillery should be doing for me. From the last battle. This is also what the Union artillery routinely does to my boys. Nice to give some payback.



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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Early August 1862 Strategy

1. Due for that attack on Fredericksburg. Should come this turn. I am thinking I should be ok. Army is in decent shape.
2. Will start seiging Louisville just to make problems for the Union. Probably won't succeed, but its worth a shot.
3. Mainlining reinforcements into Memphis. Only a matter of time before another attack there.
4. Not happy that the seige in Topeka as slowed up. Not really expecting quick results in Wheeling or Jefferson City either, but victory is never easy.
5. Prioritizing reinforcements is hurting my income production, but I have mints being constructed almost every turn. This effort should really be kicking in towards year end.
6. Running out of things for my BR's. Still need more weapons to upgrade my army.
7. Was surprised I didn't get any weapon drops from the Union retreat from Louisville. I could have used them.
8. Union army across the map is almost scary big. If they go all out aggressive, there is nothing to stop them.
9. Need more camps. My army is slowly getting whittled away. The constant pushes are beginning to take their toll.
Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Turn 19 (Early August 1862):

SecWar Report:
1. Our forces engaged Union troops in Wheeling, Fredericksburg, and Jefferson City. Details to follow.
2. Gen. Beauregard was demoted to one-star.
3. The seige in Topeka continues to plod along. The pace is less than satisfactory. Recommend moving Gen. Price's corp to Topeka to take over command of the seige.
4. Our division container as joined Gen. Lee's army. Gen. Lee reports that he could use some my corp headquarter staff. We concur with his assessment.
5. Gen. W.N. Pendleton sustained a slight wound during the fighting in northern Virginia. He has since recovered and rejoined his command.
6. Our raiders have destoryed Union supplies in Cincinnati and sabotaged a railroad in Hatchie. They failed to cause in any damage to the rail lines around Cairo.
7. Gen. R.S. Ripley's wound has taken a turn for the worst. The doctors now diagnose his condition as critical.
8. Gen. Weisiger continues to improve his command efficiency in the ANV. The 1st Corp ANV's logistical ratings have improved as well as the command rating for the 1st Div. 2nd Corp.
9. ~7800 recruits were distributed to existing brigades. It is now estimated that it will take an additional 177k troops to fill the current MP deficit in our active brigades.
10. Three brigades in the Army of Tennessee were refitted with Minie and Richmond muskets.

SecInt Report:
1. We began construction on a camp in Columbia and a mint in Charleston.
2. We completed construction on two mints in Atlanta and camp in Columbia.
3. Our demotion of Gen. Beauregard has cost us some support from Gov. Moore in Louisiana.
4. Our people's resolve to continue the fight against the Union continues to grow. No doubt in part to the excellent administration of this mighty war effort.

SecNav Report:
1. Our BR's managed to bring in 40 units of money and 30 units of iron this turn. We were fortunate that more European smugglers were willing to help our cause.
2. The blockades along our eastern coast are causing some discomfort in those areas, but so far do not appear to be paving the way for a Union invading army.

SecState Report:
1. French and British support for the Confederacy showed some improvement these past few weeks. The French support was maintained, but keeping up good British ties remains elusive.
Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Wheeling: Start

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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Wheeling: End

Summary: I called in Heth's division from Parkersburg, but it still wasn't enough. The battle was relatively short and lopsided. The effects of Jackson being out of supply for several turns was just to much to handle as his command nearly fell apart under him. Battlefield casualties were light, but the Union advance guard managed to capture quite a few of my retreating soldiers. Luckily no brigades surrendered but the Stonewall brigade did have to discard its Liege rifles to avoid being captured. Total Confederate casualties were 4129, while Union losses were just 1011.





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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Jefferson City: Start and End

Summary: No pics of this one, as the Confederate forces numbering around 10k men under Gen. Price who were busy besieging Jefferson City were beset upon by over 90k Federal troops under General Buell. Gen. Price did the best he could to extract his forces from this unteneable situation, but the CSA 41st Infantry brigade was captured. The CSA 42nd brigade was also forced to discard its Springfield rifles in order to escape. Total casualties were 1418 Rebel and 322 Union.
Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Fredericksburg: Start

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Ugly Guy
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RE: Confederate AAR

Post by Ugly Guy »

Battle of Fredericksburg: End

Summary: It has been said by the Fredericksburg Record that no trees will ever grow again on this land for the amount of blood that has been shed here. Gen. Weisiger's forces were attacked by overwhelming Union armies, but with skillful leadership and the timley arrival of reinforcements from Gen. Magruders division, the Confederates were able to fend off the Yankee hordes. The battle was brutal, and the Union artillery once again took its toll, accounting for almost half of my total casualties. My artillery, while placed decently, also underperformed, with my two batteries doing less combined damage than the single Union battery. That being said, they did contribute towards causing roughly half of all Union casualties. The rallies were aplenty in this battle, but it seems that the Yankee generals are content to send their boys to the meat grinder, while our young lads showed resolved unparalled in fighting to protect their homeland. Total casualties amount to 14816 Union and 13878 Confederate. Included in the Union casualties was the capture of the USA 37th and USA 43rd brigades and the generals Blenker and Strong, of which Blenker was among the dead. We also managed to take posession of one brigade of Liege rifles, one of muskets, and two of Springfields.

While the victory made the civilians happier, I am not sure the boys in butternut who witnessed the carnage ever care to see it again. Unfortunately, I doubt they are going to get their wish...

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terje439
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RE: Confederate AAR

Post by terje439 »

Ooo, that was a bad turn. That is close to 3 turns worth of reinforcements...
You really need the Invalide Corps upgrade [:)]
Too bad you did not get to capture that Union artillery unit.

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: Confederate AAR

Post by Ugly Guy »

Yeah, not sure if I can handle too many more victories like that. But then again, its better than having that battle and losing...

I would boost research for the invalid upgrade catagory, but I just don't have the money right now. Camp building and supply priority increases are sucking it all.
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terje439
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RE: Confederate AAR

Post by terje439 »

Just a hint if you do not allready know this. When you do get to chose an upgrade, and you get no options you like, you can decide to not chose neither, and get some new options the following turn.

Terje
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
Ugly Guy
Posts: 274
Joined: Thu Mar 31, 2011 12:26 am

RE: Confederate AAR

Post by Ugly Guy »

Yeah, I have done that several times. I did it once by accident and thats when I realized I got different choices the next time around.
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