Changing Unit MPs

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bevans
Posts: 109
Joined: Thu Jan 27, 2011 5:22 pm

Changing Unit MPs

Post by bevans »

Have been working on my version of the '41 GC and had moved various units around. Was finished and went to the main page of the editor and hit a couple of the mystery buttons on the right, including Set All Unit MPs. Admittedly a stupid thing to do as I have no idea what it does but sounds pretty innocuous. Wrong. Now have the opening turn with many Axis ground units at 8 MP and very, very few at 16. Pz/Mot divs 20-40% down on MPs. Puts a real crimp into the Blitzkrieg on Turn 1. My last preserved Sc file save is many hours of modding back so I am looking for a way of restoring the Wehrmacht to full movement on Turn 1. I have gone into the editor and see no way to adjust unit MPs at the start of a scenario. Any insights into this would be gratefully appreciated.
TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: Changing Unit MPs

Post by TAIL_GUNNER »

I did the same thing awhile back and reported it.
I think it'll be fixed in 1.04

all you can do to fix it is edit the MP values in the exported .csv file
...which is about as exciting as watching a WNBA game.
AKA "Juggalo"
bevans
Posts: 109
Joined: Thu Jan 27, 2011 5:22 pm

RE: Changing Unit MPs

Post by bevans »

Thanks for that; maybe will wait for 1.04 then.
gregusc
Posts: 8
Joined: Mon Apr 25, 2005 2:41 am

RE: Changing Unit MPs

Post by gregusc »


Okay, I'm using the 1.04 ver. and I still can't set the movement points of units I add or move? I set them, save scn, reload scn. in editor later and find the movement points back at zero. Am I missing something? The method I use is to add a unit and deploy it to the map then click freeze the unit and leave the number of turns to freeze field blank. This sets the movement to first turn amount. I am messing with the axis allies in Hungary and Rumania so I'm guessing that those locations can't have first turn movement (maybe hardcoded by location?)

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