Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: 1108m2 beta division merge issues
Maybe I missed something but is the only practically way in-game to see if an LCU is overdue with its TOE upgrade is to check the TOE row on the ground unit list?
If so could the sorting be checked because units with 0 delay aren't sorted instead they are just scattered over the list and hard to find.
If so could the sorting be checked because units with 0 delay aren't sorted instead they are just scattered over the list and hard to find.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: 1108m2 beta division merge issues
New feature
Switch to show pilot stats in group or group stats showing kills and losses - only on the group list not the hex list

Switch to show pilot stats in group or group stats showing kills and losses - only on the group list not the hex list

- Attachments
-
- groupstats.jpg (71.42 KiB) Viewed 176 times
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: 1108m2 beta division merge issues
ORIGINAL: BigDuke66
Maybe I missed something but is the only practically way in-game to see if an LCU is overdue with its TOE upgrade is to check the TOE row on the ground unit list?
If so could the sorting be checked because units with 0 delay aren't sorted instead they are just scattered over the list and hard to find.
Yes 0 (TOE upgrade now) and - (no TOE upgrade) are both treated as '0' in a numeric sense.
I'll make the '0' delay (ie can happen now) as -1 so they'll sort separately.
Michael
RE: 1108m2 beta division merge issues
I like the new feature!
How about doing - (no TOE upgrade) as -1 so we would get the '0' delay (ie can happen now) units right behind the ones that do the upgrade in the next days so the player must not scroll up and down to take a closer look at those.
How about doing - (no TOE upgrade) as -1 so we would get the '0' delay (ie can happen now) units right behind the ones that do the upgrade in the next days so the player must not scroll up and down to take a closer look at those.
RE: 1108m2 beta division merge issues
WOW!!! [X(][X(][X(]ORIGINAL: michaelm
New feature
Switch to show pilot stats in group or group stats showing kills and losses - only on the group list not the hex list
![]()
Thanks!! This is great!!!
[&o][&o][&o]
Pax
- flankspeed
- Posts: 61
- Joined: Mon Jan 30, 2006 2:13 am
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
ORIGINAL: michaelm
[1108m]
Tweaked Deleted more killed/captured pilots when at pilot max limit [MEM]
Any chance of an increased pilot limit in a future patch?
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
I have a query rather than a bug regarding the ease of moving large amounts of supply between distant bases via very poor terrain.
In the opening release of ae it was near impossible to move supply by land from india to burma and from burma to china. This seemed very realistic as in reality the terrain between burma/india is thick jungle with just a few muddy tracks. Supplies and goods were shipped by sea to rangoon.
The more recent patches have allowed supplies to flow automatically from india to burma and then from burma to china - in very large amounts eg tens of thousands of supply points. This means I never have to ship supply by sea into burma very unrealistic and in china I can supply all my troops and bases quite easily. You can see this in my current pbm game. Chunking has recently gained around 50k supplies drawn from rangoon. save pbm attached.
Is the supply draw system working as planned and if so is it allowing supply to flow too easily over impassible terrain ? Also are too many supply points being allowed to move in this way ?
In the opening release of ae it was near impossible to move supply by land from india to burma and from burma to china. This seemed very realistic as in reality the terrain between burma/india is thick jungle with just a few muddy tracks. Supplies and goods were shipped by sea to rangoon.
The more recent patches have allowed supplies to flow automatically from india to burma and then from burma to china - in very large amounts eg tens of thousands of supply points. This means I never have to ship supply by sea into burma very unrealistic and in china I can supply all my troops and bases quite easily. You can see this in my current pbm game. Chunking has recently gained around 50k supplies drawn from rangoon. save pbm attached.
Is the supply draw system working as planned and if so is it allowing supply to flow too easily over impassible terrain ? Also are too many supply points being allowed to move in this way ?
- Attachments
-
- wpae004.zip
- (2.44 MiB) Downloaded 12 times
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
Something quite strange happened, a ships was sunk but without being hit.
I checked thru every combat report and although two attacks on TFs in Singapore where flown none hit any ship, despite that the OpsReport shows me "AM Toowoomba is reported HIT"(that message wasn't shown as I watched the turn) and the ship list shows me "Sunk by 60 kg GP Bomb on turn 35 at 50,84 near Singapore"(sinking was reported in the second SHIP CREWS PERFORM DAMAGE CONTROL phase).
Only thing I found was that right before the hit message in the Opsreport the same ship reports "AM Toowoomba has spotted a Japanese Fighter at 50,84", could this "fighter" have attacked & sunk the Toowoomba?
I checked thru every combat report and although two attacks on TFs in Singapore where flown none hit any ship, despite that the OpsReport shows me "AM Toowoomba is reported HIT"(that message wasn't shown as I watched the turn) and the ship list shows me "Sunk by 60 kg GP Bomb on turn 35 at 50,84 near Singapore"(sinking was reported in the second SHIP CREWS PERFORM DAMAGE CONTROL phase).
Only thing I found was that right before the hit message in the Opsreport the same ship reports "AM Toowoomba has spotted a Japanese Fighter at 50,84", could this "fighter" have attacked & sunk the Toowoomba?
- Attachments
-
- wpae005.txt
- (2.43 MiB) Downloaded 6 times
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
ORIGINAL: BigDuke66
Something quite strange happened, a ships was sunk but without being hit.
I checked thru every combat report and although two attacks on TFs in Singapore where flown none hit any ship, despite that the OpsReport shows me "AM Toowoomba is reported HIT"(that message wasn't shown as I watched the turn) and the ship list shows me "Sunk by 60 kg GP Bomb on turn 35 at 50,84 near Singapore"(sinking was reported in the second SHIP CREWS PERFORM DAMAGE CONTROL phase).
Only thing I found was that right before the hit message in the Opsreport the same ship reports "AM Toowoomba has spotted a Japanese Fighter at 50,84", could this "fighter" have attacked & sunk the Toowoomba?
This isn't new. It sounds like the ship was sighted by a search plane, which then attacked it and hit it. It sunk.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- USSAmerica
- Posts: 19211
- Joined: Mon Oct 28, 2002 4:32 am
- Location: Graham, NC, USA
- Contact:
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
Yeah, those messages can fly by pretty quickly when watching the replay, and you need to look in the Ops Report to see them. The ship easily could have mis-reported the type of plane. FoW and all.
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
ORIGINAL: asdicus
I have a query rather than a bug regarding the ease of moving large amounts of supply between distant bases via very poor terrain.
In the opening release of ae it was near impossible to move supply by land from india to burma and from burma to china. This seemed very realistic as in reality the terrain between burma/india is thick jungle with just a few muddy tracks. Supplies and goods were shipped by sea to rangoon.
The more recent patches have allowed supplies to flow automatically from india to burma and then from burma to china - in very large amounts eg tens of thousands of supply points. This means I never have to ship supply by sea into burma very unrealistic and in china I can supply all my troops and bases quite easily. You can see this in my current pbm game. Chunking has recently gained around 50k supplies drawn from rangoon. save pbm attached.
Is the supply draw system working as planned and if so is it allowing supply to flow too easily over impassible terrain ? Also are too many supply points being allowed to move in this way ?
I should be so lucky..I am still finding a very real challenge getting supplies into China and Thailand/Burma theaters, even with maybe 20 transportation squadrons and the Burma Road being open..

- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
This is the resource/supply movement between bases for that turn. I don't see that movement.ORIGINAL: asdicus
I have a query rather than a bug regarding the ease of moving large amounts of supply between distant bases via very poor terrain.
In the opening release of ae it was near impossible to move supply by land from india to burma and from burma to china. This seemed very realistic as in reality the terrain between burma/india is thick jungle with just a few muddy tracks. Supplies and goods were shipped by sea to rangoon.
The more recent patches have allowed supplies to flow automatically from india to burma and then from burma to china - in very large amounts eg tens of thousands of supply points. This means I never have to ship supply by sea into burma very unrealistic and in china I can supply all my troops and bases quite easily. You can see this in my current pbm game. Chunking has recently gained around 50k supplies drawn from rangoon. save pbm attached.
Is the supply draw system working as planned and if so is it allowing supply to flow too easily over impassible terrain ? Also are too many supply points being allowed to move in this way ?
1 Chungking receives 13 supply from Neikiang (99), store = 70736 req = 5623
1 Mandalay receives 24 supply from Rangoon (99), store = 1052 req = 351
1 Meiktila receives 11 supply from Rangoon (99), store = 737 req = 246
1 Prome receives 100 supply from Rangoon (99), store = 257 req = 53
1 Taung Gyi receives 18 supply from Rangoon (99), store = 770 req = 257
1 Toungoo receives 13 supply from Rangoon (99), store = 800 req = 267
1 Pegu receives 4010 supply from Rangoon (100), store = 20598 req = 3182
2 Magwe receives 500 oil from Rangoon (91), store = 10000 req = 1000
3 Rangoon receives 3000 oil from Magwe (91), store = 7000 req = 1000
The path for resource movement from Rangoon to Chungking can be traced through the rail/road network mainly.
It's length is not affected by any of the beta patches. The only patch change was to extend the supply length for resource movement once every 7 days to go one or two hex to cater for a path tracing hitch.
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
ORIGINAL: flankspeed
ORIGINAL: michaelm
[1108m]
Tweaked Deleted more killed/captured pilots when at pilot max limit [MEM]
Any chance of an increased pilot limit in a future patch?
Before I could think about changing this, the developers of 'staff' and 'tracker' would need to sure that they could handle the change of size. Last time I made a change to one of the arrays it broke 'staff'.
Otherwise these two tools would cease to work anymore.
My concern is that players have just filled every group in sight with the maximim number of pilots possible regardless if those groups even have any planes to fly.
During the couple years of AE testing, there was no discussion about the need to increase the pilot pool. Going from 30K to 50K was deemed sufficient.
If the game had been written from scratch rather enhanced, it would have been done in a more open ended fashion instead of fixed numbers.
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
Next beta will be dalyed a few days while I recover from a cold cold.[:'(]
Michael
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
You will not - repeat - not get sick [;)]
Best wishes.
Best wishes.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
I hope you get well soon.
RE: Get New Pilot
Beta shortcut contain only -w switch (windowed mode). You can delete -w switch from beta shortcut for full screen mode, or copy switches from normal WitP AE shortcut and beta game will be start with your previous setting. More information about switches contain WhatsNew.pdf in WitP AE folder.ORIGINAL: jeffk3510
Maybe this has been addressed...but I just downloaded this beta...been using the most recent patch prior to this. Everytime I open the beta it will NOT open in full screen. I still see the min/full/exit symbols at the top and half of the bottom is cut off (goes outside of my screen) and can't see the base info at the bottom...
If I need to post a screenshot I will...just let me know how.
Thanks.
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
michaelm thank-you for looking at this. I have gone back over my save games for the last month and I think I have a better example of the growth of supply stocks in china.ORIGINAL: michaelm
This is the resource/supply movement between bases for that turn. I don't see that movement.ORIGINAL: asdicus
I have a query rather than a bug regarding the ease of moving large amounts of supply between distant bases via very poor terrain.
In the opening release of ae it was near impossible to move supply by land from india to burma and from burma to china. This seemed very realistic as in reality the terrain between burma/india is thick jungle with just a few muddy tracks. Supplies and goods were shipped by sea to rangoon.
The more recent patches have allowed supplies to flow automatically from india to burma and then from burma to china - in very large amounts eg tens of thousands of supply points. This means I never have to ship supply by sea into burma very unrealistic and in china I can supply all my troops and bases quite easily. You can see this in my current pbm game. Chunking has recently gained around 50k supplies drawn from rangoon. save pbm attached.
Is the supply draw system working as planned and if so is it allowing supply to flow too easily over impassible terrain ? Also are too many supply points being allowed to move in this way ?
1 Chungking receives 13 supply from Neikiang (99), store = 70736 req = 5623
1 Mandalay receives 24 supply from Rangoon (99), store = 1052 req = 351
1 Meiktila receives 11 supply from Rangoon (99), store = 737 req = 246
1 Prome receives 100 supply from Rangoon (99), store = 257 req = 53
1 Taung Gyi receives 18 supply from Rangoon (99), store = 770 req = 257
1 Toungoo receives 13 supply from Rangoon (99), store = 800 req = 267
1 Pegu receives 4010 supply from Rangoon (100), store = 20598 req = 3182
2 Magwe receives 500 oil from Rangoon (91), store = 10000 req = 1000
3 Rangoon receives 3000 oil from Magwe (91), store = 7000 req = 1000
The path for resource movement from Rangoon to Chungking can be traced through the rail/road network mainly.
It's length is not affected by any of the beta patches. The only patch change was to extend the supply length for resource movement once every 7 days to go one or two hex to cater for a path tracing hitch.
The first save is for the 16 May 1942. The second is for the 17 May 1942
Supply stocks changes - Bombay 201k to 175k, Calcutta 134k to 164k, Rangoon 76k to 72k, Chungking 46k to 70k, Changsha 36k to 37k. 16 may save attached
My concern is the increase at Chungking from 46k to 70k. This supply is not coming from within china so it must be coming from burma or india. 24k increase in supply at Chungking in 1 day. Over time this soon adds up.
- Attachments
-
- wpae018.zip
- (2.44 MiB) Downloaded 8 times
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
save for 17 May 1942 re supply movements to china.
- Attachments
-
- wpae019.zip
- (2.44 MiB) Downloaded 12 times
RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May
Hang in there! I had a brutal "bug" myself last week.ORIGINAL: michaelm
Next beta will be dalyed a few days while I recover from a cold cold.[:'(]
Blackberry brandy for medicinal purposes. Works great for that "lingering" cough! [;)]
Pax