ORIGINAL: Bletchley_Geek
In my last post I only suggested UI-related stuff, here go a few suggestions regarding game mechanics:
- Ready/Unready status - Units now qualify for Ready status if the average of TOE and morale is or exceeds 100. Non-motorized units should qualify for ready status if the average of TOE, morale and supply exceeds 100. For motorized units, fuel should be also taken into account.
- FOW - Highly accurate access to type and ID of enemy units should be only possible during tactical combat and even then the info gathered should be somewhat unreliable. When enemy units move elsewhere, this info should be lost.
- Terrain modifiers - It's unclear to me to what degree "CV enhancing" due to terrain depends on unit elements experience and HHQ leader mech or inf rating. Are these factors taken into account? If not, they certainly should.
Ready - I don't see a problem with the way it is currently modeled
FoW - This is exactly what happens. There are 10 detection levels. Air recon can only provide up to level 4. Moving adjacent to the unit will raise it above that with varying degrees of info provided. Once the units seperate, info can and is usually lost.
CV - There are so many factors involved with determining cv, you could right a book about it. Experience levels are figured in but as far as I know, not the higher Hq, Pavel would be the one to best explain this, but he is a mighty busy fellow.