Level Zero Forts

Post new scenarios and mods here to share with other gamers.

Moderators: Joel Billings, Sabre21, bcgames

Post Reply
User avatar
G Felzien
Posts: 492
Joined: Fri Aug 27, 2010 12:16 pm
Location: Canada

Level Zero Forts

Post by G Felzien »

Which folder represents 0 lvl forts? Its driving me nuts! I wish to get rid of them.

Thanks
User avatar
cookie monster
Posts: 1690
Joined: Sun May 22, 2005 10:09 am
Location: Birmingham,England

RE: Level Zero Forts

Post by cookie monster »

ORIGINAL: GFelz

Which folder represents 0 lvl forts? Its driving me nuts! I wish to get rid of them.

Thanks

C:\Matrix Games\Gary Grigsby's War in the East\Dat\Art\Units\FortLevels-z01... etc

Load them up, there's a few, erasing the image causes no problems.
marty_01
Posts: 288
Joined: Thu Feb 10, 2011 2:16 pm

RE: Level Zero Forts

Post by marty_01 »

What is a level 0 fort? I assume it doesn't provide any defensive benefit? But is it easier for a unit to start digging in a hex with a level 0 fort? I mean will the get to lvl 1 quicker if starting from a lvl 0? Or does it make no difference?
User avatar
Omat
Posts: 2456
Joined: Wed Aug 18, 2004 9:26 am

RE: Level Zero Forts

Post by Omat »

Hello

I am not sure but I think it indicates that something has been built but it is not 1 yet..so something between 0-1. If a fort built in a turn to 0.90 what should displayed? Nothing is wrong also 1.

Omat
ORIGINAL: marty_01

What is a level 0 fort? I assume it doesn't provide any defensive benefit? But is it easier for a unit to start digging in a hex with a level 0 fort? I mean will the get to lvl 1 quicker if starting from a lvl 0? Or does it make no difference?
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
User avatar
cookie monster
Posts: 1690
Joined: Sun May 22, 2005 10:09 am
Location: Birmingham,England

RE: Level Zero Forts

Post by cookie monster »

A level 0 fort means work was begun on a fort but level one was not reached.

As unit construction value is divided by movement points remaining at the end of the turn

This remaining modified construction value can then be applied to building forts

So if at the end of a turn the unit has very little movement points remaining

Then they might not be able to fortify very much, which would lead to a new level 0 fort being made at the new location

With 0 fort being between 0 and 0.99 fort level
marty_01
Posts: 288
Joined: Thu Feb 10, 2011 2:16 pm

RE: Level Zero Forts

Post by marty_01 »

Ok...thanks for the replies.
Post Reply

Return to “Scenario Design and Modding”