New to CCMT - need help

Developed from the United States Marine Corps training simulation, Close Combat: Marines, you take command of modern US forces or various opposition forces in one of 25 scenarios included with the release.
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Javolenus
Posts: 233
Joined: Fri Aug 13, 2010 12:19 pm

New to CCMT - need help

Post by Javolenus »

EDIT: No need to reply to this thread, as I found the answers on the CC:LSA forum.

Hi There,

I'm new to this game. I bought it because I heard good things about its custom scenario editor. But I'm having some problems and am requesting help. Here goes:

1. In the Battle Group screen (where you select units for custom scenarios), there appear to be 5 possible BGs (numbered 1--5), each with 15 slots for teams. How does this work? So far, I have been unable to work this out (and I could find no relevant info in the manual). I have been able to put teams into BG no. 1, but if I then select BG no. 2 and add units, they do not show up ingame. To recap: the BG screen seemingly has 5 BG options for both sides--is this correct? Could someone explain why there are 5 BG slots and how to use this feature?

2. So far, in custom scenarios, I have been unable to get the AI to fight. For example, I select a village map, put a VL at one end, give BLUFOR a puny BG and deploy it near the VL, give OPFOR a massive BG (including armour) and deploy it at the opposite end to BLUFOR, set a time limit of ten minutes, then play the game as BLUFOR. Basically, what happens is that I sit watching the screen for ten minutes--nothing happens--then I win on default without a shot being fired. And so I swap roles and make BLUFOR the attacker. My guys advance up the map, capture the VL and I win without any fighting. What am I doing wrong? Is there a best practice guide to setting up a custom scenario? Sometimes, when OPFOR units become visible, I notice that they just bimble about without, seemingly, any real purpose.

3. How can you best deploy OPFOR to help them with pathfinding? In one custom scenario, I gave OPFOR a tank. When I played the game, the tank drove straight into the sea, found itself blocked, and just went round in circles. In another custom scenario, one of my guys got slotted by an enemy sniper who had taken cover . . . in the sea!

4. In the Force Pool there are some units whose labels begin with C- or M- or U-, but what does this mean? I can easily identify US and UK units, but I'm not sure what differentiates the C-, M-, U- units.

5. There are a lot of weapons in the game but no specs ingame or in the manual, so how do you know which weapons to use in a given scenario? I mean, are all the weapons modelled on real life, so the various AT systems or sniper rifles etc. have unique properties? Is there any info available on featured weapons?

Many thanks in advance for help, and sorry if I've mised anything obvious! I'm hoping someone might help me out because I paid over £20 for this game . . .
xe5
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RE: New to CCMT - need help

Post by xe5 »

4. C = Centralian; M = Montoyan; U = US. These are carryovers from CCM. The idea was to have 3 different types of forces available to the Opfor to better enable different battle scenarios. The Centralians were supposed to be "wilder" and more like guerillas. The Montoyans were to be more organized and better equipped. The U-series was there for blue-on-blue training scenarios.
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Andrew Williams
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RE: New to CCMT - need help

Post by Andrew Williams »

CCMT stock battles are set up in order to follow a narrative

WHich goes something like

Montanyans fight Centralians in a Civil war

One side gets US support

One side turns

The good guys win
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Javolenus
Posts: 233
Joined: Fri Aug 13, 2010 12:19 pm

RE: New to CCMT - need help

Post by Javolenus »

Hi and many thanks for the info. This gives me a better understanding of where the game is 'coming from'. I actually like this game and have been playing it a lot. I only ever play single-player when gaming generally, and I like to create custom scenarios if possible. This game has a lot of features that I like. Thanks again!
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