Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles.
Hola all. I just picked up Armada+supernova and am exploreing my first game. I was just wondering if there is a list somewhere of all the unusual system features. When exploreing the galaxy I would like to know what these features are and what they do before deciding wether to colonize or conquer.
Also, what point is there to building survey ships when scouts do the same thing. Is there a point to research them at all. Thx all for any replies and have a good day
col Alien Computer - skunkworks research bonus 60%
col Alien Hoard - $30,000
sys Alien Space Station - 1 OL, weapons research bonus 30%
col Alien Virus - tech Xeno Plague
col Alien Virus Nano - tech Agent Gray
sur Amazing Wildlife - tourism, tourism bonus
sur Biodiversity - bio research bonus 40%
col Cursed - no tourism, happiness penalty, population growth penalty 30%
sys Deep Caverns - bombardment protection
sur Defense Grid Remnant - shield research bonus 40%
sur Easy Terraforming - increases the effects of terraforming in planets other than Venusian
sur Easy Terraforming Venusian - increases the effects of terraforming in Venusian planets
col Excepcional Gems - trade item
sys Extreme Weather - can damage buildings, tourism penalty
sur Fertile Soil - population growth bonus 30%
col Fragile Ecosystem - increases the effects of pollution by 100%
col Ghosts - tourism, population growth penalty -30%
sys Gravitic Anomaly - cannot build Teleport, cannot teleport into
sur Inactive Defense Grid - 10 HMs, shield research bonus 40%
sur Inactive Defense Grid Int - 3 IMs, shield research bonus 30%
sur Inactive Defense Grid Light - 10 LMs, shield research bonus 20%
sys Majestic Heavens - tourism
sys Natural Antimatter - trade item, bonus to missile damage with appropriate tech (Light/Heavy Anti-Matter Warheads)
sys Natural Wonders - tourism, happiness, religion
sys Navigation Hazards - possible slow movement as with dust, small risk of ships being destroyed by asteroids
col Neutronium Hoard - trade item, build neutronium ships as if neutron star
sur Past Civilization - trade item, tourism
col Pollution Resistance - decreases the effects of pollution by 50%
sys Primitives - can damage buildings, population growth penalty 30%, tourism penalty
col Psychic Plants - psychic research bonus 40%
sur Rare Minerals - trade item
col Serenity - tourism, happiness, religion
sys Solar Flares / Red - can damage buildings, can prevent movement out of the system
sys Tachyon Storms - ships here cannot be detected by scanners, and cannot scan outside the system