Diverse Worlds v19 - Shandar

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AminMaalouf
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RE: Diverse Worlds v19 - Shandar

Post by AminMaalouf »

ORIGINAL: WoodMan

Don't worry I haven't forgotten about this, just been busy doing a couple of other things.  Looking forward to seeing how Distant Worlds runs on my new rig (which arrived today, hooray) once I've put it together [:)]
Builders are cool and creative people.

I look forward how your mod progresses.
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Data
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RE: Diverse Worlds v19 - Shandar

Post by Data »

that is....mind streatching [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Igard
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RE: Diverse Worlds v19 - Shandar

Post by Igard »

How'd she escape my cargobay?
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ehsumrell1
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RE: Diverse Worlds v19 - Shandar

Post by ehsumrell1 »

ORIGINAL: Igard

How'd she escape my cargobay?

Remember Igard......Shields (and certain cloaking devices) are useless in the
Briar Patch!

Now....back to my exercise regimen...

[Data isn't the ONLY stealthy being in the galaxy!]
Shields are useless in "The Briar Patch"...
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drillerman
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RE: Diverse Worlds v19 - Shandar

Post by drillerman »

Hi Woodman,
Please can you stop all this real life stuff and get on with some important things!!![:D]
FINISH THIS MOD!!!!![;)]
I check back every day to see if any more ships are here, it's brilliant!
Huh?
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Data
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RE: Diverse Worlds v19 - Shandar

Post by Data »

LOL, yes Woodman please stop with the real life eating and sleeping and all those nasty details and get on with it [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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drillerman
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RE: Diverse Worlds v19 - Shandar

Post by drillerman »

I am giving this a BIG "BUMP"!!!

..........because I want Woodman to carry on with this brilliant mod!!!
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chrisol
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RE: Diverse Worlds v19 - Shandar

Post by chrisol »

Yes... real life can wait...
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Data
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RE: Diverse Worlds v19 - Shandar

Post by Data »

if only that would be true and we could extend it....imagine the gaming time we'd have [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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J HG T
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RE: Diverse Worlds v19 - Shandar

Post by J HG T »

Yeah, I could finally start playing Medieval II: Total War with Stainless Steel mod without worrying if I have time play other games. 'Cause that game sucks time bad! I remember when I was studying as engineer and played both Space Rangers 2 and Medieval II at the same time. That was crazy! Still, I managed to become (construction) engineer with quite good papers even.

Anyway, enough random rambling. Hope Woodman is still working on the final part of this mod (Shakturi, Ancients and Atuuks). After those are done, I can't really ask for more.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
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Data
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RE: Diverse Worlds v19 - Shandar

Post by Data »

After those are done, I can't really ask for more.

we will, we always do...[:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Kalthaniell
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RE: Diverse Worlds v19 - Shandar

Post by Kalthaniell »

I must say, I really admire Woodman's artwork. The time he must have put in it and the amount of work required were surely tremendous, but the results are visually stunning. My favourite mod so far.
My deepest respect for the mod creator [&o]
James1234
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RE: Diverse Worlds v19 - Shandar

Post by James1234 »

I love this mod, along with Igards Star Trek mods of course. I jus dont know how to line up the shipsets with the race they relate too. Its a tad annoying but i have my way around it by redesigning all the ship and saving them. I have IM'd Woodman but it seems he is away at the moment.

So any of you kind folk care to explain to me how I align with the race to the shipsets?
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Haree78
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RE: Diverse Worlds v19 - Shandar

Post by Haree78 »

Are you using the Return of the Shaktari expansion? If so it should be automatic if you have put the mod in the customisation folder, make sure you include the races.txt file and that you then switch to the mod from the in game main menu.
James1234
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RE: Diverse Worlds v19 - Shandar

Post by James1234 »

I am using ROTS and i think i have the race.txt file in the diverse worlds file. Infact im pretty sure it is. It definitely isnt automatic, for example i start a game with the gizureans and end up with the sluken shipsets. It seems like it is given me a shipset for that species, e.g insect types get the sluken shipset, humanoid types get the ketarov shipsets etc.

Is it something i need to amend in the races.txt file? Im at work at the moment so cant check.

edited: poor grammar! :P
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Haree78
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RE: Diverse Worlds v19 - Shandar

Post by Haree78 »

There's no amending needed of the races.txt file that comes with woodman's mod. It sounds exactly like you are using the original unedited races.txt file with the new shipsets. I'm at work so I can't investigate exactly what you have done wrong but that should help you find it.
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Igard
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RE: Diverse Worlds v19 - Shandar

Post by Igard »

I concur, Haree.

Also a possiblity, James, perhaps you've tried to copy the races.txt file over an older version and accidentally told it not to overwrite. Very easily done.
James1234
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RE: Diverse Worlds v19 - Shandar

Post by James1234 »

Ahhh ok that makes sense :D
 
Will try that once im home... cheers guys
James1234
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RE: Diverse Worlds v19 - Shandar

Post by James1234 »

Me again :D

Iv jus checked if the races.txt file is where it should be. Iv actually jus re-read woodmans original post, saying where the files need to be. I had the races.txt file in the actual ship images file along with the about.png and about.txt files. Could that be the root of my problem?
James1234
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RE: Diverse Worlds v19 - Shandar

Post by James1234 »

Ahem.... :S

Ignore that last post, iv fixed it, me being bloody stupid!
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