War in the East Q&A

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Zebedee
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RE: War in the East Q&A

Post by Zebedee »

ORIGINAL: johnsonkid

How do you take a screen-shot and what folder are they then placed in? Tried searching this thread for it and didn't see it posted. Thanks


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Blubel
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RE: War in the East Q&A

Post by Blubel »

I've seen that there is a german version in the making. Will it be compatible with the (english) patches, beta-patches, user-made scenarios, etc.? And most importantly will it work in multiplayer with the english version?

Thanks

Lieste
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RE: War in the East Q&A

Post by Lieste »

Umm, if there are 'reduced' instant win requirements for 1943 and 1944 scenarios, is there mileage in having the 'instant victory' be 290 in 1941-1942, then tapering (not jumping) to 250 by mid 1943 and 200 by mid 1944. This might force the Russians to defend forward more and push earlier even if not 'ready' according to their ideals, and allow a limited German offensive have a point in mid-late war.

Most of the time it would have no effect on the game, but it would discourage/prevent sitting on ~250 points until the winter of 1943 and then pushing with overwhelming artillery divisions and Corps for example.
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RE: War in the East Q&A

Post by Joel Billings »

ORIGINAL: Blubel

I've seen that there is a german version in the making. Will it be compatible with the (english) patches, beta-patches, user-made scenarios, etc.? And most importantly will it work in multiplayer with the english version?

Thanks


It will ship with the latest 1.04.xx version that will be the official version by the time the German version is released. We expect that German patches will be released at the same time as English patches, but we don't know how often we will update the translation files, so some English may creep into a German version as new text is added to the game. User-made scenarios should function fine, however there may be some items that appear in English if they were not already in the game (new unit names not in another scenario is an example of this). We anticipate that the multiplayer will work fine between the German and English versions, so one player could be using the German version and another the English version.
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Blubel
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RE: War in the East Q&A

Post by Blubel »

Thanks a lot.
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RE: War in the East Q&A

Post by coolts »

I’m sure I’ve seen this in the manual somewhere, but what are the limitations of airbase unit’s placement? I thought 'light wooded' was the worse terrain they could operate in.

Also, how close to the lines should they be to be most effective, (and reduce air mils flown in support / interdiction)? I have mine 2 hexes back to avoid possible displacement moves if my line infantry retreats.
"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix
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Omat
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RE: War in the East Q&A

Post by Omat »

Hello

I am not sure if my post is in the right forum but I wanted only to show that plane nr. : 272 and 275 have the same name: I-15bis but different characteristics. Plane nr. 272 as I-15bis was introduced witch patch 1.03. Is plane nr. 275 some kind of a artifact?


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Shupov
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RE: War in the East Q&A

Post by Shupov »

Is the fortification defense modifier a whole or fractional number?  That is to say if a unit's fortification level is 2 + 50% to level 3 is the defense modifier 2.0 or 2.5?
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RE: War in the East Q&A

Post by Apollo11 »

Hi all,
ORIGINAL: Shupov

Is the fortification defense modifier a whole or fractional number?  That is to say if a unit's fortification level is 2 + 50% to level 3 is the defense modifier 2.0 or 2.5?

AFAIK full number for combat... the fraction number is only used for building...


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Shupov
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RE: War in the East Q&A

Post by Shupov »

Does the construction value used for fortification take into account unit fatigue?  Are Fortifications built after movement and combat?  It seems to me if a unit has 50% fatigue it should have its construction value cut in half.
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randallw
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RE: War in the East Q&A

Post by randallw »

I believe there is some modifier to a unit's construction rate elements based on their fatigue.
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RE: War in the East Q&A

Post by Empire101 »

ORIGINAL: coolts

I’m sure I’ve seen this in the manual somewhere, but what are the limitations of airbase unit’s placement? I thought 'light wooded' was the worse terrain they could operate in.

Also, how close to the lines should they be to be most effective, (and reduce air mils flown in support / interdiction)? I have mine 2 hexes back to avoid possible displacement moves if my line infantry retreats.

This is what it says in the manual:-

Game Play Tip: Air Base units must be located in a clear, city, urban or
light woods hex in order for their attached air group units to conduct any
air missions.


I could'nt find any reference to light woods being the worst. I think its upto the player to assess the risk ie. the airbase has some protection from the light woods from incoming air attacks, but clear is best for 'building' airbases ( I use that term in the loosest possible context as you don't physically build airbases, construct runways etc. )

Placement is again a player assesment of what the enemy's intentions are. Have your airbases too far back and your ground troops will suffer from increased interdiction, and the operational range over enemy territory is diminished. Have them them too close to the front puts them at risk of a suprise enemy breakthrough.

Its your call [;)]

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kvolk
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RE: War in the East Q&A

Post by kvolk »

If I am running a truck deficit how does supply allocation get prioritized if no units are in refit mode?
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RE: War in the East Q&A

Post by coolts »

ORIGINAL: Empire101
ORIGINAL: coolts

I’m sure I’ve seen this in the manual somewhere, but what are the limitations of airbase unit’s placement? I thought 'light wooded' was the worse terrain they could operate in.

Also, how close to the lines should they be to be most effective, (and reduce air mils flown in support / interdiction)? I have mine 2 hexes back to avoid possible displacement moves if my line infantry retreats.

This is what it says in the manual:-

Game Play Tip: Air Base units must be located in a clear, city, urban or
light woods hex in order for their attached air group units to conduct any
air missions.


I could'nt find any reference to light woods being the worst. I think its upto the player to assess the risk ie. the airbase has some protection from the light woods from incoming air attacks, but clear is best for 'building' airbases ( I use that term in the loosest possible context as you don't physically build airbases, construct runways etc. )

Placement is again a player assesment of what the enemy's intentions are. Have your airbases too far back and your ground troops will suffer from increased interdiction, and the operational range over enemy territory is diminished. Have them them too close to the front puts them at risk of a suprise enemy breakthrough.

Its your call [;)]



Makes sense, It would be useful, when selected for airbases to show a range circle or summat so you could judge best placememt. A few hexes back forn the front, near a railhead seems to be the most common placement, although the AI places them way back.
"Gauls! We have nothing to fear; except perhaps that the sky may fall on our heads tomorrow. But as we all know, tomorrow never comes!!" - Chief Vitalstatistix
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Shupov
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RE: War in the East Q&A

Post by Shupov »

Are fortification build rates slower during mud and blizzard turns? Seems like they should be due to wet or frozen ground conditions.
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kvolk
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RE: War in the East Q&A

Post by kvolk »

playing my first 41-45 campaign game as Germans and I noticed the slovakian airforce didn't withdraw but it has no planes in one air base and 5 recon planes in another and I can't disband them. Is this WAD?
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RE: War in the East Q&A

Post by Joel Billings »

ORIGINAL: Shupov

Are fortification build rates slower during mud and blizzard turns? Seems like they should be due to wet or frozen ground conditions.


yes, see the manual 15.3.2.1:
Snow - x .5
Mud - x .33
Blizzard - x .25
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catski
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RE: War in the East Q&A

Post by catski »

Great game

After disbanding alot of Corps HQ's (dont ask) error by me!!!

Can i recreate them back again, buy them with AP's?

Thanks
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Omat
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RE: War in the East Q&A

Post by Omat »

Hello

As far as I know it is not possible.

All information are supplied without any warranty

Omat
ORIGINAL: catski

Great game

After disbanding alot of Corps HQ's (dont ask) error by me!!!

Can i recreate them back again, buy them with AP's?

Thanks
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ETF
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RE: War in the East Q&A

Post by ETF »

ORIGINAL: catski

Great game

After disbanding alot of Corps HQ's (dont ask) error by me!!!

Can i recreate them back again, buy them with AP's?

Thanks
Don't corps get disbanded starting on turn #4 for the Soviets?
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