ORIGINAL: johnsonkid
How do you take a screen-shot and what folder are they then placed in? Tried searching this thread for it and didn't see it posted. Thanks
'Print Screen' button on keyboard and paste into something like Paint works.
Moderators: Joel Billings, Sabre21, elmo3
ORIGINAL: johnsonkid
How do you take a screen-shot and what folder are they then placed in? Tried searching this thread for it and didn't see it posted. Thanks
ORIGINAL: Blubel
I've seen that there is a german version in the making. Will it be compatible with the (english) patches, beta-patches, user-made scenarios, etc.? And most importantly will it work in multiplayer with the english version?
Thanks
ORIGINAL: Shupov
Is the fortification defense modifier a whole or fractional number? That is to say if a unit's fortification level is 2 + 50% to level 3 is the defense modifier 2.0 or 2.5?
ORIGINAL: coolts
I’m sure I’ve seen this in the manual somewhere, but what are the limitations of airbase unit’s placement? I thought 'light wooded' was the worse terrain they could operate in.
Also, how close to the lines should they be to be most effective, (and reduce air mils flown in support / interdiction)? I have mine 2 hexes back to avoid possible displacement moves if my line infantry retreats.
ORIGINAL: Empire101
ORIGINAL: coolts
I’m sure I’ve seen this in the manual somewhere, but what are the limitations of airbase unit’s placement? I thought 'light wooded' was the worse terrain they could operate in.
Also, how close to the lines should they be to be most effective, (and reduce air mils flown in support / interdiction)? I have mine 2 hexes back to avoid possible displacement moves if my line infantry retreats.
This is what it says in the manual:-
Game Play Tip: Air Base units must be located in a clear, city, urban or
light woods hex in order for their attached air group units to conduct any
air missions.
I could'nt find any reference to light woods being the worst. I think its upto the player to assess the risk ie. the airbase has some protection from the light woods from incoming air attacks, but clear is best for 'building' airbases ( I use that term in the loosest possible context as you don't physically build airbases, construct runways etc. )
Placement is again a player assesment of what the enemy's intentions are. Have your airbases too far back and your ground troops will suffer from increased interdiction, and the operational range over enemy territory is diminished. Have them them too close to the front puts them at risk of a suprise enemy breakthrough.
Its your call [;)]
ORIGINAL: Shupov
Are fortification build rates slower during mud and blizzard turns? Seems like they should be due to wet or frozen ground conditions.
ORIGINAL: catski
Great game
After disbanding alot of Corps HQ's (dont ask) error by me!!!
Can i recreate them back again, buy them with AP's?
Thanks
Don't corps get disbanded starting on turn #4 for the Soviets?ORIGINAL: catski
Great game
After disbanding alot of Corps HQ's (dont ask) error by me!!!
Can i recreate them back again, buy them with AP's?
Thanks