Waypoint Question

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Dereck
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Waypoint Question

Post by Dereck »

A ship departs port A with the destination of port C. It is set to use waypoints and passes through port B.

I know you can set the ship to refuel at port B, but my question is would the ship UNLOAD at the waypoint of port B or only unload when it reaches the final destination of port C?

Thanks
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cmdrsam
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RE: Waypoint Question

Post by cmdrsam »

Depending on patch perhaps answer may be different. But in my short expeirence the answer is no.
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Capt Hornblower
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RE: Waypoint Question

Post by Capt Hornblower »

ORIGINAL: cmdrsam

Depending on patch perhaps answer may be different. But in my short expeirence the answer is no.

Given the way the question was couched, the answer "No" is unenlightening; a meaningful answer would have been "the TF unloads at B" or "the TF only unloads at C".

BTW, this is NOT how I would use waypoints. I would use waypoints to define TF routes to avoid contact with the enemy (e.g., to skirt concentrations of airpower).
jmalter
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RE: Waypoint Question

Post by jmalter »

i'm not certain, but tend to think that a TF will unload at a waypoint base/dot hex. So i set waypointed tran/amph TFs to 'do not unload', & change it to 'unload cargo' after they've passed their last waypoint.

i don't entirely agree w/ Horatio - to avoid enemy airpower, you can use waypoints, but you can also use the Safer or Safest TF Routing options. Waypoints are great for refueling, such as a Sub TF departs from PH, waypoints at Midway for a full refuel, then proceeds on to its Destination. After it refuels, you can access the TF, cancel its waypoints & set up its patrol zone.
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LoBaron
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RE: Waypoint Question

Post by LoBaron »

TF will unload at final destination, not at waypoints.

You can refuel there though.
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LeeChard
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RE: Waypoint Question

Post by LeeChard »

ORIGINAL: LoBaron

TF will unload at final destination, not at waypoints.

You can refuel there though.
Wow! That could be very useful,thanks[:)]
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oldman45
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RE: Waypoint Question

Post by oldman45 »

I use waypoints for refueling TF's with escorts that don't have enough fuel. They stop at the port, fill up, check under the hood [;)] and continue on their way. Don't worry about them unloading.
Alpha77
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RE: Waypoint Question

Post by Alpha77 »

Confirmed, refueling using waypoints works.[;)]
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Chickenboy
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RE: Waypoint Question

Post by Chickenboy »

For a minute, I thought this thread was going to degenerate into a middle school nightmare.

"Ship A leaves San Francisco port at 2:50pm West Coast time, travelling west at 18 knots. Its destination is Pearl Harbor, 1,800 miles distant. The same day, at 8:50pm local time in Honolulu, ship B leaves port heading east at 19 knots. Its destination is San Francisco.

Neither ship will require refueling. Assume both ships take as direct a course as possible-no waypoints! Which ship will arrive first at their destination?"

[shudders...]
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AcePylut9
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RE: Waypoint Question

Post by AcePylut9 »

Use waypoints to throw off your opponents intel. 

Say you have an amphib tf at San Fran and are going to use it to invade Wake Island....

Set your "final destination" to, say, Sydney, Oz, but put your first waypoint one hex outside of Wake Island.

Then, while the tf is steaming to your first waypoint, the enemy intel should read something like "tf 1234 heading to Sydney" (or whatever is the proper syntax).... then, when you're a day's sail away from Wake, change your final destination to Wake Island.

Then the Japs won't know that  you're coming.
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WLockard
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RE: Waypoint Question

Post by WLockard »

ORIGINAL: AcePylut9

Use waypoints to throw off your opponents intel. 

Say you have an amphib tf at San Fran and are going to use it to invade Wake Island....

Set your "final destination" to, say, Sydney, Oz, but put your first waypoint one hex outside of Wake Island.

Then, while the tf is steaming to your first waypoint, the enemy intel should read something like "tf 1234 heading to Sydney" (or whatever is the proper syntax).... then, when you're a day's sail away from Wake, change your final destination to Wake Island.

Then the Japs won't know that  you're coming.

Sneaky, I like it.
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