AT Fortress assault

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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grenvill
Posts: 7
Joined: Sat Aug 06, 2011 9:59 am

AT Fortress assault

Post by grenvill »

Hello guys[:)] I play with my friend our first multiplayer AT game. Well, first AT game really [:)], so we still learning in process. Sadly the game is now stopped because of a dispute over realism and gameyness [:(], so we will be glad if someone with better understanding of game mechanics will resolve this argument.
Ok here is situation: 2 my stacks attacking 1 enemy stack in fortress
1st stack
http://img10.imageshack.us/img10/6515/1squad.jpg
2nd stack
http://img708.imageshack.us/img708/4925/23438818.jpg
enemy stack
http://img833.imageshack.us/img833/289/enemyt.jpg
in total 2 Lt Tanks, 7 Arm Cars, 76 Rifle, 7 Scout, 4 Bazooka, 1 Machinegun,2 Mortar versus 4 ATG, 2 Flak, 9 Machinegun, 3 Artillery.
result of attack
http://img109.imageshack.us/img109/9731/unledltr.jpg
As you can see, my guys was able to capture fortress quite easily. My opponent saying what assaulting strongpoint without encircling, artillery and air strikes is 1) unhistoric 2) should lead to horrible casualtis for attacking side. While i pointing out what difference in staff% and expirience might be the case.
Your thoughts? [&:]
Jay Doubleyou
Posts: 245
Joined: Thu Aug 12, 2004 7:35 pm

RE: AT Fortress assault

Post by Jay Doubleyou »

The 'problem' with the enemy stack is that is seems to be strong, but artillery and flak are useless in ground defense. Besides that is has too few (regular) infantry.

So actually defense stack is only 9 machinegun infantry and 4 at guns. Against an overwhelming enemy this is a perfectly valid outcome. If retreat% of the units is at 50 or so, then retreat is almost immediate.

So never put artillery in front line and always have a lot of infantry as backbone of defensive units.
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british exil
Posts: 1686
Joined: Thu May 04, 2006 6:26 pm
Location: Lower Saxony Germany

RE: AT Fortress assault

Post by british exil »

You never had any Inf to soak up his attack, once he lost his 20 Rifle his main force had broken through your defences and were playing in your backyard. Big guns should never be on a frontline, they do have the 2 hex firing distance, so place them behind a frontline hex. They are also too expensive to lose so easily. Plus as Jay said never leave your Art without protection. This also means your ATG, armour etc. should be protected too.

But these are the "mistakes" most of us made in the beginning. The main thing is you never make the same mistake twice or forget what mistakes the opponant makes. Fun is what makes the game enjoyable.


Mat
"It is not enough to expect a man to pay for the best, you must also give him what he pays for." Alfred Dunhill

WitE,UV,AT,ATG,FoF,FPCRS
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all5n
Posts: 371
Joined: Wed Dec 19, 2007 7:38 pm
Location: Republic of Texas

RE: AT Fortress assault

Post by all5n »

Yeah thats a really weak and unrealistic defense in that fortress.

1.  No regular infantry/SMG to support machinegun/AT guns.
2.  Artillery on front line.

Flak on the front line is iffy.  Does have some anti tank value.

Warspite3
Posts: 210
Joined: Wed Mar 30, 2005 10:07 pm

RE: AT Fortress assault

Post by Warspite3 »

Two words to the defender... more infantry! [;)] Its almost like having a naval fleet with a carrier and battleship but not enough destroyers or cruisers to protect those core vessels.
-Warspite3-
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: AT Fortress assault

Post by Josh »

I can see where your opponents point of view comes from; he thinks of a fortress as a big chunk of concrete that only needs some guns (AT, ARty, FlaK and MG's) to be almost indestructable. That may have been the case in history, but not in AT (or ATG). Like Warspite and the three other posters already said; more soldiers! Like 80 or so, plus some MG's, AT's and Bazookas, up to 100 points to avoid stacking penalties. The FlaK and Artillery should be behind the fortress in a separate counter. He did build the fortress in the right spot, but really understaffed it. A hard lesson though [:)] thinking you might have a "Maginot-line" defense and it goes "poof" in your face.
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