[REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )

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tjhkkr
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RE: Kalthaniell's Shipyards

Post by tjhkkr »

Yeah, it does look sharp!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Haree78
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RE: Kalthaniell's Shipyards

Post by Haree78 »

<3 the Kortul Devastator.
Don't feel too inclined to convert the Space Egg of the Vasari though please! [:D]
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J HG T
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RE: Kalthaniell's Shipyards

Post by J HG T »

@Haree78

I though the correct name for that thing was "Space Whale", which it honestly looks like.&nbsp;[:)]
Useful ship though, TBH.

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Data
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RE: Kalthaniell's Shipyards

Post by Data »

It does look like an egg or whale but for me it will always be Gomtuu from the TNG series [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Kalthaniell
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RE: Kalthaniell's Shipyards

Post by Kalthaniell »

....Gomtuu wandered the galaxy for millenia after the traumatic experience, vainly searching for more of its kind. Alone and without a purpose, it eventually decided to commit suicide by orbiting the soon-to-go-supernova star Beta Stromgren....

Only in Star Trek they could come up with an suicidal emo egg-ship. Epic
The space whale (egg) is already in the set as colony ship guys.
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Haree78
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RE: Kalthaniell's Shipyards

Post by Haree78 »

ORIGINAL: J HG T

@Haree78

I though the correct name for that thing was "Space Whale", which it honestly looks like. [:)]
Useful ship though, TBH.

Image

Oh I've always called it the egg. I play Vasari exclusively and I'm compelled to use the egg because of how damn good it is but I wish it looked like ANY of the other Vasari Capital because it really is ugly :(
The entire Vasari fleet apart from the egg is stunning though.
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Data
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RE: Kalthaniell's Shipyards

Post by Data »

Wow Haree, I found my soul mate [:)]
As far as I can see almost anyone plays as tec or advent, only stubborn me favors the vasari
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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J HG T
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RE: Kalthaniell's Shipyards

Post by J HG T »

@Haree78

True that. Many times I pick Vasari only to have Vulkoras Desolator at my disposal. That thing looks absolutely awesome.

@Data

Vasaris are the "alien" race of the game and thus attract less people. Same with every game with enough fans; Majority of people prefer the basic humans or similar humanoid races.
I like all three races in SoaSE very much, so I won't put them in any order. Still, I have played most with the Advent from what I can remember.
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Data
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RE: Kalthaniell's Shipyards

Post by Data »

I like them all as well but calling the dark fleet...ooo, what a feeling [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Haree78
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RE: Kalthaniell's Shipyards

Post by Haree78 »

I just looooove the mobility of the Vasari, them phase gates rock.
The Vulkoras Desolator is probably my fave too J HG T.
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RE: Kalthaniell's Shipyards

Post by Shark7 »

ORIGINAL: Data

Wow Haree, I found my soul mate [:)]
As far as I can see almost anyone plays as tec or advent, only stubborn me favors the vasari

I don't even know what you guys are talking about, but that flying egg looks more like it should be a carrier and not a cap ship.
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Kalthaniell
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RE: Kalthaniell's Shipyards

Post by Kalthaniell »

ORIGINAL: Haree78


I just looooove the mobility of the Vasari, them phase gates rock.

Yup, Vasari are not only mobile but also quite powerful in fights against other races. I personally like Advent the most but even with thier superrior figthers and bombers it's real hard to withstand Vasari- especially in prolonged fights. It may be just my being noob at SoSE, but each time I attack Vasari fleet without using almost twice the amount of the ships they have, I end up loosing half my fleet and barely escaping with the capitals.
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Data
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RE: Kalthaniell's Shipyards

Post by Data »

It's not that we are noobs per se but the AI makes better use of abilities than us....even when I design for a more balanced brute force / support fleet I end up with more brute force. I'll play with the abilities more and learn to trust the auto cast.
Hope that clarifies the issue a bit, Shark [:)]
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AminMaalouf
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RE: Kalthaniell's Shipyards

Post by AminMaalouf »

@Kalthaniell,

would it be possible to bind the downloads together in one file?
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Kalthaniell
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RE: Kalthaniell's Shipyards

Post by Kalthaniell »

All shipsets along with weapons, planets and pirate ships? I guess I could, why Amin?
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Data
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RE: Kalthaniell's Shipyards

Post by Data »

retail bundle version? [:)]
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tjhkkr
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RE: Kalthaniell's Shipyards

Post by tjhkkr »

This is fantastic work.
Thank you!
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Kalthaniell
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RE: Kalthaniell's Shipyards

Post by Kalthaniell »

ORIGINAL: tjhkkr

This is fantastic work.
Thank you!

What? Have I done sth? Who are you thanking tjhkkr?
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AminMaalouf
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RE: Kalthaniell's Shipyards

Post by AminMaalouf »

ORIGINAL: Kalthaniell

All shipsets along with weapons, planets and pirate ships? I guess I could, why Amin?
It would be practical. So I had Kalthaniell's Shipyards and Diverse Worlds in the same folder and could switch easily. I am not in a hurry but as soon as your ship sets, etc. are complete, it would cool to have them together.

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Kalthaniell
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RE: Kalthaniell's Shipyards

Post by Kalthaniell »

OOoh, you mean that it's all in one folder with each file in an appropriate subfolder. As in a mod folder. So if you unpack it in your Customization folder it will function as a new mod. I always thought of my uploads as a separate addons rather than a complete mod Amin. I might do a mod latter on, with races pics matching appropriate shipsets and races and biases txt files, but only if I will have a complete set of 19 races. There is another problem with this idea - the planets ,weapons and pirate addons replace the original DW files ( not sth everybody want a mod to do in this game). I will certainly include everything in one upload when I have a complete mod, but for now I'll leave it as it is.
Thx for the idea though.
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