Thanks Michael - I never got around to testing that. Also thanks to his great work on the beta - I was able to implement the new shipProduction which allows users to turn off production before the delay <= durability * 30. This is a great addition as you can do it once and forget about it instead of checking each turn. I'm not renaming it though - just keeping the Tracker indicator at "halted".ORIGINAL: michaelm
For reference, the AE code being generated uses the C++ 2005 Redist.
Here is the screen shot - I also included a field below that tells of possible conversions for that class, not future upgrade classes though.
