They don't even realize FY could possibly one day be the reson for one or two customers to buy RUS [:)]
Reading the FY PDF decided me on purchase as as it was full of thoughtful ideas and good game-based and historical analysis.
They don't even realize FY could possibly one day be the reson for one or two customers to buy RUS [:)]
+1ORIGINAL: Chliperic
AGE 2.0 isn't an universal military simulator. For XIXth Century MILITARY games, it has no equivalent in depth and possibility, to the condition to learn it, use it fully. In the end, we will maybe remain a few hundreds only. However, we will have enjoyed great gaming moments [:)]
ORIGINAL: berto
+1ORIGINAL: Chliperic
AGE 2.0 isn't an universal military simulator. For XIXth Century MILITARY games, it has no equivalent in depth and possibility, to the condition to learn it, use it fully. In the end, we will maybe remain a few hundreds only. However, we will have enjoyed great gaming moments [:)]
(Oh, and can you beat this: My wargaming goes as far back as Avalon Hill c. 1962. And, yes, of course SPI later on. At one point, I owned ~80 SPI games. Those were the days!)
ORIGINAL: Chliperic
Caricature indeed. Large part of truth however. Maybe because a large part of computer strategy players aren't interested in strategy ([:D] they want to fulfill their nationalistic or fantasy Role-playing desire, like changing Vanuatu in renaissance superpower). [:D]
ORIGINAL: Baris
Yes Indeed.. It is very disappointing not to be able play Sanusiyya ! [&o]![]()
Unfortunately there is a worry in marketing terms to make everyone happy,content about playable nations when there is a game developed reflecting wider world conflicts in long time periods. But actually Ageod did it quite well that how playability is restricted when trying other nations.
There are other sorts of players (perhaps smaller in number still).ORIGINAL: Chliperic
nah. There are in computer strategy market 4 sorts of players:
- those moved by nationalism, wanting to play their nations and reverse history (1)
- those wanting to play an alternative history like a Turtledove novel (2)
- those interested really in strategy (3)
- those loving monster games because they grants for sure details mean complexity and strategy(4)
ORIGINAL: Chliperic
I would just add we are all belonging to the 4 categories, at different level. For my own, I am (3), then (1), with remains of (4) and uninterested by (2). Now (1) is clearly related not only to your nationality buthistorical knowledge and interest too. And (2) is a potent factor explaining the unreasonable place in hearts for both CSA during ACW and Germany in WW2. [:)]
I precise I'm talking about Strategy games. Tactical ones aren't totally related to these categories, even if they share common points.
I mean to say: I fit into the (apparently) tiny category of gamers who are seekingORIGINAL: berto
There are other sorts of players (perhaps smaller in number still).ORIGINAL: Chliperic
nah. There are in computer strategy market 4 sorts of players:
- those moved by nationalism, wanting to play their nations and reverse history (1)
- those wanting to play an alternative history like a Turtledove novel (2)
- those interested really in strategy (3)
- those loving monster games because they grants for sure details mean complexity and strategy(4)
ORIGINAL: Chliperic
Such a random event will force you to change your plans and to feel the hazzards of war [:D]
ORIGINAL: berto
ORIGINAL: Chliperic
Such a random event will force you to change your plans and to feel the hazzards of war [:D]
Not to mention increase replayability.