Newb questions.

Share your gameplay tips, secret tactics and fabulous strategies and ship designs with fellow gamers here.

Moderators: elliotg, Icemania

User avatar
Fubar
Posts: 50
Joined: Sun Aug 17, 2008 9:04 pm

Newb questions.

Post by Fubar »

Hi all.

Just a few newbie questions, hope this is the right section for questions, i have looked in the Galactopedia and couldn't find the answers so thought i'd ask you Gents for a little help. I'm pretty sure i'll have other questions in the future too. lol

1. Where in the Empire info does it tell you what types of planet you can currently colonize? I've looked all over and cant seem to find it! I'm playing as human and start on continental planets. The Galactopedia says humans are on continental, desert and swamp planets but for some strange reason i still need to research continental, desert and swamp colonization?!?!

Am i doing something dumb?

2. What do the coloured bars behind the Empires names represent on the Dipolmacy screen?

Thnaks in advance for any help. [:)]

Image
Attachments
DT.jpg
DT.jpg (174.65 KiB) Viewed 301 times
Image
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Newb questions.

Post by Bingeling »

Hint: Shrink your images to fit a normal page. It is annoying to have to side scroll back and forth to read the questions [:)]

I think all races have one basic planet type. Colonization tech open up new possibilities. Humans have continental as the planet type. For some reason they can also research continental colonization without that making any sense other than possibly open other tech that has it as prerequisite. It does not make much sense.

If you look at statistics, the nice little pie chart symbol third from the left on the top bar (thanks for the image), it is probably the overall strength stat. A look at that statistics should reveal which one it is, but overall makes most sense.

The colors are of course empire colors, but you probably knew that part.
User avatar
Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: Newb questions.

Post by Gelatinous Cube »

I'm positive some races start with more than one type they can colonize. Gizureans, for instance, can colonize volcanic and sandy desert unless I'm mistaken. As far as I know, though, the only way to tell what you can colonize is to zoom in on a planet and hold your cursor over it. Having some place where all that information is put together and observable would be nice.
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Newb questions.

Post by Data »

You can also check via the colonization tech you have or via the colonization ship desing, the colonization module will update it's info the include the new environments you can colonize. The best place is the expansion planner which will quickly tell you all this stuff.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: Newb questions.

Post by Gelatinous Cube »

ORIGINAL: Data

You can also check via the colonization tech you have or via the colonization ship desing, the colonization module will update it's info the include the new environments you can colonize. The best place is the expansion planner which will quickly tell you all this stuff.

Expansion planner won't show worlds of a type you can't colonize. Mildly irritating is all it is, but still.
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Newb questions.

Post by Data »

Correct, and by elimination you can see what you are able to colonize. iirc you can also use the map for even better results, you can select each environment type to see where all the goodies are. Come to think of it, the map in DW is the best map I've seen in any 4x game so far.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
Fubar
Posts: 50
Joined: Sun Aug 17, 2008 9:04 pm

RE: Newb questions.

Post by Fubar »

Thanks for the answers, i was beginning to think i was missing something obvious that listed all the types of world you could colonize, now i know wheres best to check it out. [:)]

P.S. Sry about the large pic i will try to shrink them in the future.
Image
User avatar
Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: Newb questions.

Post by Gelatinous Cube »

ORIGINAL: Data

Correct, and by elimination you can see what you are able to colonize. iirc you can also use the map for even better results, you can select each environment type to see where all the goodies are. Come to think of it, the map in DW is the best map I've seen in any 4x game so far.

It certainly is pretty. The only other games that come even close to NEEDING this kind of attention to detail are Paradox's grand strategy games (also pausable Real-Time, but not 4x). They do just a slightly better job of having more charts, graphs, and tables available and they're every bit as complicated as DW.

On the flip side, it's very easy and indeed enjoyable to take in the screen when playing DW. As opposed to, say, Armada 2526 which is a ton of fun, but hurts my eyes to look at sometimes.
MadMcAl
Posts: 41
Joined: Thu Oct 27, 2011 12:58 pm

RE: Newb questions.

Post by MadMcAl »

There is one (and only one) native planet for each race.
You can colonize any planet that you have either natives for, or the colonization-tech.

I prefer the natives, is a bit faster.

This native planet is defined (like so many other things) in the races.txt.

You can change it there if you really want to.
You also can learn the native planet of every race here.

Or you can look onto this excel-table I made...



Image
Attachments
NativePlanet.jpg
NativePlanet.jpg (26.72 KiB) Viewed 310 times
Si vis pacem, para bellum
User avatar
Fubar
Posts: 50
Joined: Sun Aug 17, 2008 9:04 pm

RE: Newb questions.

Post by Fubar »

Thats great MadMcAI many thanks.
Image
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Newb questions.

Post by Data »

Good info there, man
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: Newb questions.

Post by Gelatinous Cube »

[&o]
User avatar
Fubar
Posts: 50
Joined: Sun Aug 17, 2008 9:04 pm

RE: Newb questions.

Post by Fubar »

You where spot on about the map being helpful Data, i cant imagine how i was playing the game without using it before! [X(]

One new question, i keep find wrecked space ships in debris fields but when i send a constructor ship there to repair them it just never seems to do much except sit there hoving over a ship with the repairs stuck at about 15%, what am i doing wrong?
Image
User avatar
cookie monster
Posts: 1690
Joined: Sun May 22, 2005 10:09 am
Location: Birmingham,England

RE: Newb questions.

Post by cookie monster »

The repairs take a long time and perhaps the constructor is lacking the right cargo in the cargo bay.

Check the amount and reserved items in the CS ships cargo bay.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Newb questions.

Post by Bingeling »

Probably having constructors that lack supplies.

Not sure, but you may try to cancel the order, then give the order again. It may get the idea to pick up materials at a space port first. That seems to work for some base construction, at least. Start to build, see it stuck, then cancel and give a repair order.
MadMcAl
Posts: 41
Joined: Thu Oct 27, 2011 12:58 pm

RE: Newb questions.

Post by MadMcAl »

Your repair ships are, for all purposes only semi mobile yards.

I don't know if you tweaked the design, and threw out the "useless" fabrication modules, but my guess would be that the constructor run dry on a critical resource.

To find that out, find your constructor in the ship list. Go to the production page and open the production summary. There you find a list of what the constructor need to go on.
You now can control the cargo. Anything on the summary list that is not in the cargo simply stops the production.

You can either try to ramp up your civilian service there, or try to get your constructor to get the resources by it self.

The civs will come if you have a colony and build a space port, or even if they are in the nearby systems.

Or you can order the constructor to build a star base or monitor base nearby, and then watch it carefully.

As soon as it comes back from its trip to get the resources and slow down to the "base position" change its orders to repair again.
With a debris field that is of course a short term solution, while it actually pays to build a space yard directly by the side.

Even better, colonize the system.
The yard has the function to retire the ships you deem to small to be of service (I always retire frigates, escorts and troop carriers, but destroyers and caps only in the later game, when my own designs are more powerfull).
Si vis pacem, para bellum
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Newb questions.

Post by Data »

Do you see freighetrs coming in to dock with the constructor ship? Normally, repairing anything less than a World Destroyer should not take much / long.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
MadMcAl
Posts: 41
Joined: Thu Oct 27, 2011 12:58 pm

RE: Newb questions.

Post by MadMcAl »

The Problem, I think is, that the repair-place is far away from any civilian service, like, for example, a restriction zone.

Without a very good reason no freighter will go there.

And the constructor-ai is flawed in that regard that it can't do anything but wait for resources.
Si vis pacem, para bellum
User avatar
Fubar
Posts: 50
Joined: Sun Aug 17, 2008 9:04 pm

RE: Newb questions.

Post by Fubar »

Thanks for the info, i guess that i must be running out of supplies then, the debris field is a long way from my empire and theres no civvy freighters anywhere near them to help resupply it.
It could be a glitch i guess, i have seen constructors stuck on auto before trying to build on top of an already existing base!!!, but i doubt its that.

No i havent even touched the ship editing feature yet, i still have many features set on 'suggest/auto' at the moment while i learn one section of the game at a time (so much too learn [X(]), but i am looking forwards to messing around with the ship editing tool.

For some reason my colonizing takes ages, i never seem to find decent planets or when i do someone else has already got there first, so my empire seems to grow very slowly. So far my largest empire has been 3 planets. lol
Think i need to work on my build order and research order! I've only just realized you can build research bases anywhere without the need of a special research planet..... DOH!

Still, every game i learn more and more. [:D]
Image
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Newb questions.

Post by Bingeling »

As for research bases. Many retrofit their start spaceport to have a bunch. If I am in a mood where I don't mess with designs, I just build some starting research bases around various barren objects in my starting system.

If you have default design, you don't need a lot of them anyways, as the space ports typically keeps up, and auto constructors will build at research sites. But patching up early lack of a research type with one extra with no bonus hardly hurts.
Post Reply

Return to “The War Room”