Tank armies

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Hoooper
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Joined: Sun Mar 13, 2011 12:29 pm

Tank armies

Post by Hoooper »

Is there any advantage in creating tank armies, apart from the sexy name? By winter 42, after the consolidation of the Red Army into corps has begun, there's usually a surplus of army HQs anyway, so wouldn't it make more sense to put the tank and mech units into spare combined arms armies and save the APs?
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Mike13z50
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RE: Tank armies

Post by Mike13z50 »

One advantage to the tank armies is they have more support for fixing broken tanks.

Also:
11.2.4. Administrative Rating
The Admin leader rating is used for determining the actual number of movement points a unit will have during its turn, checking for repair of damaged aircraft and ground elements, determining the cost of attaching units to the leader‟s headquarters unit and determining fuel and supplies wastage as a result of air missions. When a motorized unit is performing an admin leader check, leaders of Tank Army, Panzer Army, or Panzer Corps HQ units involved in the admin leader check receive a +1 to their admin rating during the check. Admin checks are specifically affected by the actual number of support squad ground elements in the leader‟s HQ unit as compared to the HQ unit TOE (11.3).
11.2.5.
herwin
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RE: Tank armies

Post by herwin »

Historically, Soviet tank armies had a specific mission as part of deep battle. That meant their leadership was good at doing certain things involving mobile battle and quite a bit less good at doing other things, particularly combined arms assault. Note also, a Soviet tank army was corps-sized and more handy to control. Whether these matter in the game is another issue.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Hoooper
Posts: 52
Joined: Sun Mar 13, 2011 12:29 pm

RE: Tank armies

Post by Hoooper »

Thanks for that, most helpful. I haven't managed to play a game yet where a tank army has performed its deep penetration role, largely I think because no matter how much you beat up a German unit it never routs. In one game I'm playing, I can attack a divisions with 700 men left with a giant army corps and it just strolls back a hex.
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Baelfiin
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RE: Tank armies

Post by Baelfiin »

/flex =p
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