Supply Points?

Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.

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Toby42
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Supply Points?

Post by Toby42 »

Is there a way to show the supply points on the map, other than clicking on the show supply icon? The only way to see them is by doing this, or am I all wet???
Tony
stormbringer3
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RE: Supply Points?

Post by stormbringer3 »

The hot key S. If you mouseover the icons they will hi-light what the hot keys are. 
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Toby42
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RE: Supply Points?

Post by Toby42 »

No way for the locations to stay on the map while you are moving?
Tony
stormbringer3
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RE: Supply Points?

Post by stormbringer3 »

Not that I know of. I use the S key a lot.
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Toby42
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RE: Supply Points?

Post by Toby42 »

That's what I thought! Thanks...
Tony
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LarryP
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RE: Supply Points?

Post by LarryP »

I've wanted the supply points to stay on the map too. I do get tired of turning it on and off repeatedly. Perhaps a photographic memory would help too. [:D]
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Toby42
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RE: Supply Points?

Post by Toby42 »

ORIGINAL: LarryP

I've wanted the supply points to stay on the map too. I do get tired of turning it on and off repeatedly. Perhaps a photographic memory would help too. [:D]

At my age, memory isn't on of my strongpoints!!
Tony
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LarryP
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RE: Supply Points?

Post by LarryP »

Same here. [:)]
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Anguille
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RE: Supply Points?

Post by Anguille »

They said they may implement it with the first patch...[;)]
SeaMonkey
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RE: Supply Points?

Post by SeaMonkey »


You know, this could be easily implemented visually by using a shading mechanism. Greater supply yields a darker occupier's shade to the hex, as supply erodes, the shade becomes lighter You could use the same logic for the unit's supply also, as it starts to diminish, the background shading of the NATO symbol(or bust icon) responds.
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