One thing that brought a tear to my eye was the fact that after I loaded the game from the CD I was done, no off to the website to download patches and no big worry about game-stopping bugs as I loaded up version 2.0.

One thing for sure the manual doesn't reveal much about what to do and how to do it so one must kind of really poke around every screen and such to see what's where. Several hundred years into the game I finally figured out how to set my ships in different fleets. But after trying this and trying that for several hours I finally have the hang of it somewhat. I even managed to find a planet killer after checking all my ships to discover the coveted religious relic, and me being an agnostic of all things.:rolleyes:
I had lots of fun messing up and just checking out the different star systems and getting different stuff. I just let the program handle the combat abd I just kind of observed. I even managed to figure out how to build more ships not too far in, and how to bankrupt myself in the process.:p
I ran into two alien races, the Meotians and the Frashkin. The Frashkins were really doing well and the Meotians weren't doing as well as me. I was able to avoid war with the Frashkins but those pesky Meotians just didn't want to share and kept pestering me for artifacts. I kept declining and they declared war on me. I soon discovered the art of pirating enemy star systems and knocking out their freighter connection. Unfortunately I didn't do very well defending my one colony world that was nearby, but then I didn't build it up either.
I got ahead of both races in research, even though I basically just winged researching this and that but managed to reach the anti-matter age. I sure have to find that magic research tree chart or whatever is going around here to explain the techs, especially the weapon techs. I had dual advanced laser beams on a frigate and found some rather tough freighters that took quite a licking before I sent them kicking (the bucket).
I got several random events. I had some unknown unrest (because I didn't check) on my planet and switched ideologies. Once an annonymous donor (thanks Andrew) gave me 5,000 credits, so I knew I was playing crappy then but I was having fun. Then the Frashkins did the federation thing with the Meotians and I was faced with a rather awesome enemy. Not too long after another random event comes to save my day by handing me the Frashkin system of Regulus. Earlier I had watched as a whole bunch of trade routes disappeared from the Frashkin homeworld and thought it was spawning lots of colonies. Nope just one, on Regulus, and then it hooked up about a dozen nearby systems to it as a trade hub. Well when I inherited Regulus I inherited about a dozen star systems at once and the game looked a bit more even. Andy, is this game winnable either way with random events keeping things in balance like that?
Then I decided to try out my new planet killer weapon after building 2 more frigates, so I sent a fleet of 1 scout, 3 gunboats, and 3 frigates to test out the planet killer on the Frashkin homeworld. I finally figured out aces and invincible shields (and specialists after doing all that research with them riding around the stars) and put aces and shields on all the frigates with the one frigate carrying the planet killer having all the best stuff. I saw that they were busy little bees striking away at some of my planets so I figured I might catch the Frashkins with their fleet busy elesewheres. Nope they were defending their homeworld and I just sat and watched a very long space battle while they slowly whittled away at my fleet until all that was left was the scout to limp home. Dang that smarty-pants AI.

After that I figured that was a good learning game and now I can really start to hone in on planning out what the heck to do with stuff. I never did get to try that instant colony artifact although I did try and when I got my scout to the system (this was before my suicide run on the enemy home planet) I wanted to colonize I found this pirate corvette waiting so I figured if the pirates had a corvette my scout wasn't going to fare too well and luckily I turned it tail fast enough for it to escape and take the aritifact home.
The game looks like lots of fun once I figure everything out and do more administrative stuff myself like spies. The Frashkin AI sure did well with spies, snatching $1,200 from me once, while my spy coverage was rather close to nill with the auto handling set to on. I can't wait to get into a large 150 star galaxy with lots of alien races to deal with. I'll have to watch that diplomatic screen more.

Eric Larsen