I'm using the CAV to ZOC the mountain passes.

Moderator: Shannon V. OKeets
The naval system is what gives me the most problems, too, which is why I am not particularly good playing the Allied side of things. I haven't got the hang of how long to leave units in a sea area (dropping down a box) based on likely weather and enemy forces (not to mention supply requirements), and I sometimes forget to move units when I should. My setup, as you've seen, was lacking for the CW (although I've never done it quite so badly -- I still do blame the pneumonia for that . . . I mean why else would I have 2 CA set up in Vancouver???)ORIGINAL: Centuur
You'll want another mistake you've made: here is one... The Netherlands got DOW'ed on last turn. Where to set up the Dutch TRS... answer: far, far away from the Netherlands in NEI. So no capture or destruction possible by the Germans... The more TRS you've got, the better it is for the CW. TRS are the most important units for the CW, since they have to move so many units over long distances at sea.
Now, prudent CW play regarding the use of land units in the first turn is:
At setup the spare INF goes into Malta and a gun goes into Gibraltar
In SO 1939: get the BEF (2 units) into France and an infantry unit to Gibraltar. You've now got 2 units in Gibraltar, so the Italians can't grab it. There's very much time left in the game to get a second infantry type unit into the place, before things are getting out of hand on the Iberian peninsula. Also, the BEF is in place and bolstering the French defense.
Next turn, add a unit to the BEF, so Gort can move out of the frontline.
In most games, the Germans wouldn't be able to attack Lille at all before 1940. You've got bad luck with the weather in the first turn, which is the reason the Germans have already conquered Belgium.
However, I don't want to blame you. WiF is a very, very difficult game. Personally, I've made a lot of the same mistakes in the past with the game. I probably will make some mistakes, whenever I'm going to play again (it's been a while, but I really am getting back in the spirit of things, I'm probably going to look for someone to play a Vassal game, if I'm getting to understand how some things work in that program...). Especially the naval system is probably going to be my setback, since I used to have problems making decisions on what ships to put into what force.
You are keeping the motorized in reserve in Paris, to plug a hole if one appears. But what if the Germans ground strike the hex and disorganize the Motorized? Then your reserve unit is stuck in Paris instead of holding one of the hexes in front of Paris. If you stack the Motorized with the fighter, that will also prevent the fighter from being overrun on a breakthrough.ORIGINAL: Red Prince
And now, for the restructured French defensive lines. The reason I like the MOT in Paris is because it has the most movement points, and a good combat factor. I'd rather use it to plug a hole after the coming attack than placing it on the front lines right now. Otherwise, I've tried to create an un-Blitzable shield, but I just don't really have anyone to plug that hole SW of Lille, unless I put the MOT there, which is a possibility.
The Reims hex bothers me. In my last game, this is roughly what I did with my defense, and the Germans used the O-chit to break the Maginot Line instead of using it elsewhere. That allowed them to completely outflank the French force. Last time, though, there was a German MTN that was causing trouble in the southern part of the country, and there isn't one now.
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Edit: I should add, that if I'm lucky, I might be able to use a combined impulse for the CW next time up, in order to get the BEF into France, but I'm not sure if it will be useful or successful. I may need to do some very creative thinking to get it done. I'll look into it while you are checking out the new defense.
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Anyway, here is my revision:
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That's definitely the big question right now. I've got to decide soon which direction I'm going to go, Close the Med using conquest of France, or Vichy ASAP to get units back for a '40 Barbarossa.ORIGINAL: composer99
IMO the French defence is broken, so the O-chit did its job.
Still, that means the French have absorbed an offensive chit for the Allies (talk about taking one for the team), so it's 15 bp the Germans need to scrape up somewhere if they want to replace it. I don't think they can afford it if they want to undertake a 1940 Barb.
Sure. I'll load it up and try to make sure you can see what's in most stacks. Honestly, I'm not yet thinking of anything for France. I haven't started playing or planning yet. I should have something put together in the next hour or so.ORIGINAL: composer99
The snow should slow down German attacks, but it doesn't slow down mobility.
Can you post a screenshot of the current situation in Northern France along with what you are thinking of doing with the French?
Quite a mess, isn't it? Trying to get all of those flyouts on there was a puzzle of its own. [:)]ORIGINAL: Shannon V. OKeets
If nothing else, your screenshots sure make the Flyouts look good.[:)]