Legends: leave your impressions here, pls!
- Erik Rutins
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RE: Legends: leave your impressions here, pls!
Hi MartialDoctor,
As mentioned in the Developer's Notes, the modifiers do influence things, but a lot now depends on a much deeper strategic calculation, more similar to how a human player would consider things. So the modifier is not as much of a barrier to trade or war if the AI feels it is the best strategic choice, but it definitely influences that decision (and a faction that is +20 and has a Mutual Defense Pact with you is not about to invade you the moment you lose your main fleet).
Regards,
- Erik
As mentioned in the Developer's Notes, the modifiers do influence things, but a lot now depends on a much deeper strategic calculation, more similar to how a human player would consider things. So the modifier is not as much of a barrier to trade or war if the AI feels it is the best strategic choice, but it definitely influences that decision (and a faction that is +20 and has a Mutual Defense Pact with you is not about to invade you the moment you lose your main fleet).
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Legends: leave your impressions here, pls!
Yeah, covet response seems changed. I've only one race out of nine that covets my stuff, and that's the race that has its homeworld basically right next to mine. None of the others, even though I have colonies close to them and far more colonies in total, appear to covet my stuff. Could this explain why it seems somewhat more peaceful now? Only homeworld distance triggers the covet response?
Odd thing, just had an overeager colony ship leave dock for its destination before it could fuel up. Never seen that before.
Odd thing, just had an overeager colony ship leave dock for its destination before it could fuel up. Never seen that before.
- Erik Rutins
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RE: Legends: leave your impressions here, pls!
Initially, the territory system will keep the coveting lower than it was before, but as factions expand and the territories start to collide, it should rise to the similar levels as it was in previous releases.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Legends: leave your impressions here, pls!
Just a short thumbs up on the expansion. I was only able to play for 1 hour yesterday, so
hardly anything to comment due to my slow and patient apporach to such games, but what you
did to performance is already very obvious.
Good work!
hardly anything to comment due to my slow and patient apporach to such games, but what you
did to performance is already very obvious.
Good work!

RE: Legends: leave your impressions here, pls!
ORIGINAL: Gelatinous Cube
Well, it depends on the victory conditions. I've tested several games with different conditions, and it seems to definitely affect the way the other empires behave. For example, if you set the only way to win as 100% Territory, the Kiadians will certainly declare war on you if you are at a disadvantage. However, if you make the race victory conditions the most important aspect, they will strive to meet those goals. Kiadians will try and ally with you, and will defend that alliance to the death. Boskarans, on the other hand, will attack the crap out of you in order to reach those goals.
I usually play with "no victory condition" as i love to roleplay my empire and try to behave like a real space civilization. If you are true, the fact that victory condition impact AI behaviour may be disastrous for my type of play. An AI with no goal ?
It is quite disturbing.
Brakes are for cowards !!
-
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RE: Legends: leave your impressions here, pls!
@Stelteck: You could try keeping one of the 'original' conditions along with the new race ones but setting it to something ridiculous like your private sector generating 100% of galaxies income to ensure game won't simply end. Should work, in theory...
- Gelatinous Cube
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RE: Legends: leave your impressions here, pls!
ORIGINAL: Stelteck
ORIGINAL: Gelatinous Cube
Well, it depends on the victory conditions. I've tested several games with different conditions, and it seems to definitely affect the way the other empires behave. For example, if you set the only way to win as 100% Territory, the Kiadians will certainly declare war on you if you are at a disadvantage. However, if you make the race victory conditions the most important aspect, they will strive to meet those goals. Kiadians will try and ally with you, and will defend that alliance to the death. Boskarans, on the other hand, will attack the crap out of you in order to reach those goals.
I usually play with "no victory condition" as i love to roleplay my empire and try to behave like a real space civilization. If you are true, the fact that victory condition impact AI behaviour may be disastrous for my type of play. An AI with no goal ?
It is quite disturbing.
Well, if you want a Sandbox you'll get a Sandbox, I guess. If you really just want to play a game that never ends, and yet the enemy is still competitive, you can fine-tune that in the victory conditions. It's not worded very well, but the victory conditions can be almost anything you can dream up. Setting Economy/Territory/Pop to very low values (but probably still something) and then checking "Race Specific Victories." Make the Victory Threshold 100%. It is very hard, if not impossible, to achieve 100% victory solely on Race conditions. Some of those conditions are brutal. But it will give the AI very roleplayable and worthy objectives.
This is all, of course, my speculation. I am hoping for an official in-depth explanation of this.
- Erik Rutins
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- Joined: Tue Mar 28, 2000 4:00 pm
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RE: Legends: leave your impressions here, pls!
ORIGINAL: Stelteck
I usually play with "no victory condition" as i love to roleplay my empire and try to behave like a real space civilization. If you are true, the fact that victory condition impact AI behaviour may be disastrous for my type of play. An AI with no goal ?
It is quite disturbing.
Sandbox mode still works fine, at least it did for me in testing. Diplomacy, wars, trade, the whole lot. [8D]
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Legends: leave your impressions here, pls!
Is there a way to manually set a planet as a penal colony or is it automatic only?
"Bigamy is when you have two wives, monotony is when you only have one." - Pierre Desproges
- Erik Rutins
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- Joined: Tue Mar 28, 2000 4:00 pm
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RE: Legends: leave your impressions here, pls!
This happens automatically in my experience as long as you have the immigration policy and automation settings on. Being able to designate one manually is a good suggestion though.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Legends: leave your impressions here, pls!
I do sandbox almost exclusively. Few very engaging games in Legends so far. I've especially noticed that the "Normal" difficulty is much more difficult, it seems. Probably has something to do with AI preparing for attacks? Setting postures is awesome and (mostly) effective. Better AI has made me more aware of fleet distribution, which, combined with larger physical maps, has also made me put more effort into fuel availability at various locations.
I've had a couple cases where I failed at attempting to project my force into enemy territory because the distances were great, and my primary refueling points where too far away. I now rely much more heavily on resupply ships, even later in research tree.
Overall: LOVING it!
I've had a couple cases where I failed at attempting to project my force into enemy territory because the distances were great, and my primary refueling points where too far away. I now rely much more heavily on resupply ships, even later in research tree.
Overall: LOVING it!
RE: Legends: leave your impressions here, pls!
One question about Kiadians, and races with similar victory conditons:
Longest FTA and MDP; When I started the game they were completed (100%) even without any pacts made. Of course this changed with other races started to show up.
So, just to simply clarify, the victory conditions are updated when you meet races that have done better/worse than you in some particular objective?
Also, I've got the only MDP in the whole galaxy with humans, but the longest MDP conditon still shows zero. When it's considered longest and counts towards victory?
And BTW, victory conditions apply after 25 years and game ends after 50 years. Have to check my game if I've hit 25 year mark yet.
EDIT: Victory conditions apply at the moment. Have applied for about 5 years now. I've had MDP with humans for about 2-3 years now.
Longest FTA and MDP; When I started the game they were completed (100%) even without any pacts made. Of course this changed with other races started to show up.
So, just to simply clarify, the victory conditions are updated when you meet races that have done better/worse than you in some particular objective?
Also, I've got the only MDP in the whole galaxy with humans, but the longest MDP conditon still shows zero. When it's considered longest and counts towards victory?
And BTW, victory conditions apply after 25 years and game ends after 50 years. Have to check my game if I've hit 25 year mark yet.
EDIT: Victory conditions apply at the moment. Have applied for about 5 years now. I've had MDP with humans for about 2-3 years now.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
"And they hurled themselves into the void of space with no fear."
RE: Legends: leave your impressions here, pls!
ORIGINAL: Erik Rutins
This happens automatically in my experience as long as you have the immigration policy and automation settings on. Being able to designate one manually is a good suggestion though.
Well, i'd like to

Not being able to decide what planet is what is kind of frustrating. Also, the possibility to set a policy for each race (instead of "families" of races) would be a bonus!
Those are "details" for the future tho.
"Bigamy is when you have two wives, monotony is when you only have one." - Pierre Desproges
RE: Legends: leave your impressions here, pls!
game is awesome
simple
simple
- ehsumrell1
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RE: Legends: leave your impressions here, pls!
Hello Mysterius!ORIGINAL: Mysterius
Well, i'd like to.
Not being able to decide what planet is what is kind of frustrating. Also, the possibility to set a policy for each race (instead of "families" of races) would be a bonus!
Those are "details" for the future tho.
If you look in your Distant Worlds directory you will find a 'Policy' subdirectory. It
contains the Policy files for all 22 races in the game. They are text files that you may
edit to your satisfaction.
Shields are useless in "The Briar Patch"...
RE: Legends: leave your impressions here, pls!
@Mysterius,
Set the policy for that planet to enslave in the colonies window, and set the planets you want the prisoners sent from to "resettle".
You can then rename your "enslave" planet to a penal colony also in the colony window. I hope I understood what you were asking [:D]
Set the policy for that planet to enslave in the colonies window, and set the planets you want the prisoners sent from to "resettle".
You can then rename your "enslave" planet to a penal colony also in the colony window. I hope I understood what you were asking [:D]
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
RE: Legends: leave your impressions here, pls!
ORIGINAL: ehsumrell1
Hello Mysterius!
If you look in your Distant Worlds directory you will find a 'Policy' subdirectory. It
contains the Policy files for all 22 races in the game. They are text files that you may
edit to your satisfaction.
I was speaking about the "colony population policies". At the moment, you can only decide what you want to do for either your family of races (rodents, humanoids...) or other families. You can't decide, for example, to enslave Boskara but let Sluken inhabit your world in peace because they are in the same family [:(]
ORIGINAL: WoodMan
@Mysterius,
Set the policy for that planet to enslave in the colonies window, and set the planets you want the prisoners sent from to "resettle".
You can then rename your "enslave" planet to a penal colony also in the colony window. I hope I understood what you were asking [:D]
That could do it yes, thank you

"Bigamy is when you have two wives, monotony is when you only have one." - Pierre Desproges
RE: Legends: leave your impressions here, pls!
I think that manual designation is a must have feature. More granular race policies would also be an awesome addition so that you could tweak your enslavement habits to be palatable to your closest trade partners and pact allies.ORIGINAL: Mysterius
ORIGINAL: Erik Rutins
This happens automatically in my experience as long as you have the immigration policy and automation settings on. Being able to designate one manually is a good suggestion though.
Well, i'd like to.
Not being able to decide what planet is what is kind of frustrating. Also, the possibility to set a policy for each race (instead of "families" of races) would be a bonus!
RE: Legends: leave your impressions here, pls!

What are these yellow animated circles, is it a overlay of some kind?
lol 10seconds later found out there toggle overlays.... i'll leave it up cuz i need reminding how stupid i am..
---;@
RE: Legends: leave your impressions here, pls!
Potential colonies i think.