SilverMist Spawning Grounds

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Cauldyth
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SilverMist Spawning Grounds

Post by Cauldyth »

Some fool of an AI unleashed a SilverMist on the other side of the galaxy and failed to contain it. Now it and its offspring are slowly but surely eating their way through that region of the galaxy. The AIs keep trying to colonize the area, which just keeps feeding them. Too funny. I keep the colonizable planet overlay turned on, so I can see the spread of the infestation as the number of colonizable planets spreads.

Which raises the question: can the AI properly deal with SilverMist? This outbreak did happen in a part of the galaxy where there was no strong empire, so maybe that's why it got out of hand.
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Erik Rutins
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RE: SilverMist Spawning Grounds

Post by Erik Rutins »

Aha, you are facing the worst case scenario for the Silvermist. The AI can absolutely deal with the Silvermist, but if whoever releases it fails to deal with it, it can become a problem larger than a single empire can deal with. Good luck and let us know how it goes! [8D]

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Simulation01
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RE: SilverMist Spawning Grounds

Post by Simulation01 »

That's awesome![:)]
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Cauldyth
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RE: SilverMist Spawning Grounds

Post by Cauldyth »

Hah, sweet! [:D]

Edit: And to top it off, my advisers keep pushing me to colonize those planets. Clearly they haven't been reading the news. [;)]
Shadowsage
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RE: SilverMist Spawning Grounds

Post by Shadowsage »

Is there any way to force spawn a SilverMist in the game editor or with console commands?
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cookie monster
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RE: SilverMist Spawning Grounds

Post by cookie monster »

Yes just add the Silver Mist via the editor
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James009
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RE: SilverMist Spawning Grounds

Post by James009 »

I've only seen one reported Silvermist in my galaxy/game. Luckily, its kinda distant from everyone but still near my borders. Should I be concerned?
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Data
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RE: SilverMist Spawning Grounds

Post by Data »

No, not at all. Actually the guy that proposed this creature wanted it as a pet......so it's a pleasure to have it around [:)]
Joking aside this one is like the space eel in MOO2, if you ignore it for too long it will spam it's offsprings all over you.
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Canute0
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RE: SilverMist Spawning Grounds

Post by Canute0 »

Ohh yeah a silvermist pet, you definitiv never need to clean your room anymore!! :-))
If you can train the silvermist, you maybe have some furniture left so you can enjoy the clean rooms :-)

My colony ship released a silvermist while it colonize a planet. Sure the Silvermist ate the colony and the first defender who i send to it.
I saw i got 3 silvermist there after a while.
i send a mixed fleet with 1 carrier and 5 fast cruiser . I didn't check the silvermist help entry but i was lucky these Cruiser got EMP weapons by default, unlucky it was 1.700 and EMP didn't hurt them.
So i notice Fighter are the best way to kill a silvermist. The Fighter are fast enough to dodge the silvermist and they prevent the Silvermist to go after the carrier itself so long the carrier stay out of combat (Evade).
But it looks like the Silvermist allready spread over the neightbour systems too. After i finished these 3 silvermist at the system i wanted the colony, and founded the colony again a 3. time (the 2. one ate another silvermist), i got encounter message from my explorer and private ships with silvermist.
Anytime i got these is send one of my Carrier to that system to wait for a Silvermist or i needed that carrier for other duties.
After a long while, i dont got any Silvermist encounter anymore.

Silvermist the Galactic Plaque !!

P.S. i think Silvermist shoul be immun to Railgun/Massdriver/missiels weapons !



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Nedrear
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RE: SilverMist Spawning Grounds

Post by Nedrear »

Immune to missile weapons? You might shot through a cloud, but using an atomar bomb in a cloud is not healthy for it.
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w1p
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RE: SilverMist Spawning Grounds

Post by w1p »

I'm far too wary of them, the instant I see one I send in several ships and don't stop till their all dead. Genuinely scary if you think about it, accidentally leaving them unchecked and the next thing you know there's 3000 of them chewing through your systems!
Bingeling
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RE: SilverMist Spawning Grounds

Post by Bingeling »

I sent a battle fleet (10 ship+) when I found them and knew where they were. They took them down with old fashioned blasters and missiles just fine. I would not try with a 4 ship fleet, tough. They took time to kill, and managed to eat a single ship of a battle fleet just fine while I killed them. I don't think I allowed them to grow much either, even if both of them ate a fresh colony.
Canute0
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RE: SilverMist Spawning Grounds

Post by Canute0 »

ORIGINAL: Nedrear

Immune to missile weapons? You might shot through a cloud, but using an atomar bomb in a cloud is not healthy for it.
Immune to missile weapons? You might shot through a cloud, but using an atomar bomb in a cloud is not healthy for it.

What is the reason for a Bomb7missiel to explode ?
- close range or impact detonator, but how that works on a cloud ? Yeah you maybe could calibrate or construct a scanner to detect the cloud to work with that, but that would need a anti-Silvermist weapon research tree.
- time based detonator, that would work but not very prakticable.
- manual remove control detonator, that could work, if the cloud can't block the detonation transmission.

If the bomb don't detonate in the right time, the cloud just would eat it. Thats why i think all physical weapons shouldn't harm the Silvermist, just Energy weapons.

Cauldyth
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RE: SilverMist Spawning Grounds

Post by Cauldyth »

I definitely make sure the wipe them out when I encounter them near me. Unfortunately, this one was on the far side of the galaxy and I was locked in one of my many recurring wars with the lousy Gizureans next door. As a result, I couldn't justify diverting a fleet for the long trip to clean out the area. On the bright side, I'm currently #3 in the victory conditions, and the SilverMist will have to eat through #1 and #2 before it gets to me. I can then declare victory, just before promptly evacuating the galaxy. [:D]

On a more serious note, I wish there were a way of flagging certain systems as quarantined. I leave 99% of my fleets automated, and the AI keeps sending lone cruisers into the area, which promptly get eaten. My advisers also keep pushing me to colonize those systems.

I'd envision quarantining as having two effects on the AI:
- do not send ships to the quarantined systems
- do not consider the quarantined systems for colonization

It seems like prior to Legends this feature wouldn't have been useful, but the SilverMist alone is enough to justify it. And on that note, kudos to Wizz for the great creature concept!
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MasterChief
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RE: SilverMist Spawning Grounds

Post by MasterChief »

ORIGINAL: Cauldyth

I definitely make sure the wipe them out when I encounter them near me. Unfortunately, this one was on the far side of the galaxy and I was locked in one of my many recurring wars with the lousy Gizureans next door. As a result, I couldn't justify diverting a fleet for the long trip to clean out the area. On the bright side, I'm currently #3 in the victory conditions, and the SilverMist will have to eat through #1 and #2 before it gets to me. I can then declare victory, just before promptly evacuating the galaxy. [:D]

On a more serious note, I wish there were a way of flagging certain systems as quarantined. I leave 99% of my fleets automated, and the AI keeps sending lone cruisers into the area, which promptly get eaten. My advisers also keep pushing me to colonize those systems.

I'd envision quarantining as having two effects on the AI:
- do not send ships to the quarantined systems
- do not consider the quarantined systems for colonization

It seems like prior to Legends this feature wouldn't have been useful, but the SilverMist alone is enough to justify it. And on that note, kudos to Wizz for the great creature concept!

Quarantining plague systems or sectors might be useful also. You could also use the diplomatic venues to advise your allies to avoid systems you have quarantined.
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Nedrear
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RE: SilverMist Spawning Grounds

Post by Nedrear »

A projectile is always dangerous, especially if used in counterdirection to the target. Try to stop a 1000km/h bullet while driving with 200 km/h in its direction. The impact is 1200km/h.
Therefore the Mist first needs to let it through, adjust the direction and while cruising with it eat it away. Until then the time detonator makes a bad "boom". And yes you can calibrate a distance and set it onto a missile very easily today... space nations should be rather bored by this princip. And if all fails a proximity explosion will stop every chewing on the bomb beforehand. The blast is big enough.
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Locarnus
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RE: SilverMist Spawning Grounds

Post by Locarnus »

It would be very nice if you could flag a system as to be under a "common danger".

Then all the green relation empires (trade treaty) and the blue alliance ones could send detachments to deal with that common danger, maybe temporarily granting those task forces refueling rights.

Of course given the ai, it could maybe just sent fuel in the form of single ships to the silvermist...
Sithuk
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RE: SilverMist Spawning Grounds

Post by Sithuk »

The quarantine system idea is superb. It would help with the pirate base infested systems too.

Is there a popup to confirm that the last silvermist has been destroyed? I've take out 3 or 4 and the prospect of micromanaging a fifteen system patrol is a little daunting.
Cauldyth
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RE: SilverMist Spawning Grounds

Post by Cauldyth »

I don't think there's any indication the last one has been killed, no.
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RE: SilverMist Spawning Grounds

Post by balto »

In one of my battles (20+ hours, not joking), I am killing everybody. I use it as my practice game. I have the Death Ray, all the wonders, etc.., I knew there were Silvermists in the Northeast quadrant of the galazy for a long time, I just let them go because not much was there for me. I sent three of my best fleets up there, all were beaten back/killed. Each fleet had a carrier, 7 destroyers, and 2 troop transports all with tons of fire power and shields. When I fought them, the Ancient Guardians helped, but they too were wiped out. I sent another three Fleets with even more updated weapons (I think each fleet easily had 5000 firepower, I can't remember). The Guardians came again, all were wiped out. I was watching the whole time, they just kept popping up. So I am unsure if anyone else has seen this, but this was sort of over the top. I am just leaving them there. I take it this is a fluke.
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