Automatic Design Problems

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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geosch
Posts: 67
Joined: Thu Oct 20, 2011 7:30 pm

Automatic Design Problems

Post by geosch »

1. Nothing happened when I pressed the "Show Long Range Scanner" button on top of the mini-map. despite the fact I have Monitoring Stations all over the place.
I then checked the Monitoriing Station design and found that there was no Long Range Scanner in the design, but it did have a nice bright red warning on top of the page stating that a Long Ranch Scanner was needed! [8|]
And YES - the game has been on Auto Design since the beginning and NO - I did not make a unique monitor station design.

2. I researched construction yards to the point that I could build 800 size ships. So I went to see what nasty capital ship the game had designed for me, only to see that I could not build one. The game designed ship was size 808 - TOO BIG. Of coursr, the removal of one rail gun solved the problem, but one would hope that the game would have a usable design at these trigger points (for example, when the player researchs Mega Scale Construction, captial ships are then allowed and a usable size 800 design is automatically genrated).
I realize it is an easily solved problem, but as I try to avoid micro managing as much as possible I would prefer that the computer did it right the first time! [:)]

cheers
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ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: Automatic Design Problems

Post by ASHBERY76 »

Did you research long range scanners so it is available for the autodesign to use?
geosch
Posts: 67
Joined: Thu Oct 20, 2011 7:30 pm

RE: Automatic Design Problems

Post by geosch »

yes, LRS with 750000 range is available
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ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: Automatic Design Problems

Post by ASHBERY76 »

So the A.I is not using this stuff either then.I would report this as a bug in the tech forum.
geosch
Posts: 67
Joined: Thu Oct 20, 2011 7:30 pm

RE: Automatic Design Problems

Post by geosch »

right - done
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Mysterius
Posts: 57
Joined: Mon Mar 29, 2010 4:32 am
Location: Angers, France

RE: Automatic Design Problems

Post by Mysterius »

If you built your monitoring station before researching the long range scanner, they won't work.
You have to either retrofit them (if they are in orbit of a planet) or destroy and rebuild them (if they are alone in space).
"Bigamy is when you have two wives, monotony is when you only have one." - Pierre Desproges
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: Automatic Design Problems

Post by Bingeling »

Also the scanners are a somewhat pale white area which is not quite as obvious as it used to be. Check the design on the monitoring station if it has a scanner, for any "ship" (they are all ships) you can click the design in the selected box when having the guilty part selected.
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