New DW: Legends Public Beta v1.7.0.2 Available!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

User avatar
Tanaka
Posts: 5127
Joined: Tue Apr 08, 2003 3:42 am
Location: USA

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by Tanaka »

ORIGINAL: Bingeling

About save games gone.

DW creates a save folder with version number in the path. In the load dialog just go "up" and then enter the save folder for the previous version, your saves should be there.

It worked just fine at the first beta update, and appears to be the same here (my 1.701 saves are in the 1.7 folder since I did this the first time, it remembers your save location).

Whew it worked thanks!!! [&o]
Image
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by Bingeling »

Top left corner issue:

I selected two carriers for a fleet for a special mission (multi select), and gave the refuel order by the action button lower left. They both headed for the top left corner.
LeonTheNeon
Posts: 29
Joined: Tue May 25, 2010 10:26 am

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by LeonTheNeon »

- reduced number and tech level of ships in debris fields

OMG, I love you! [:)]

I'm thrilled to see this change!!
User avatar
Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by Locarnus »

I notice my freighters starting freighters have now 180 instead of 120 fuel capacity.

Id still like that the capacity per fuel cell changes with regards to galaxy size.

eg 15x15 single fuel cells have higher capacity then in 10x10 or smaller.
Just a factor for the fuel techs.
User avatar
Haree78
Posts: 1269
Joined: Tue May 18, 2010 7:58 am

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by Haree78 »

ORIGINAL: Locarnus
eg 15x15 single fuel cells have higher capacity then in 10x10 or smaller.
Just a factor for the fuel techs.

What's the point in that? I want the Galaxy to feel large, later game when you have higher fuel capacity makes everything feel smaller.
I definitely want it to stay the same.
User avatar
tjhkkr
Posts: 2431
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by tjhkkr »

Thank you, Matrix, Elliot, Erik!
I can hardly wait! :) [:)]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
elliotg
Posts: 3932
Joined: Mon Sep 10, 2007 9:32 am

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by elliotg »

ORIGINAL: ASHBERY76
I see nothing about the A.I freighter designs on a 15x15 map not having the fuel cells to transport goods around the huge map and end up crawling half across the map on 0 fuel slowing the whole economy...I also think migration to new colonies needed a massive boost for passenger ship space as it takes to long to make new colonies relevant..Hopefully next.
These issues have also been addressed, sorry I didn't get that on the list.
User avatar
elliotg
Posts: 3932
Joined: Mon Sep 10, 2007 9:32 am

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by elliotg »

ORIGINAL: Tanaka
Awesome thanks for the fixes! Are these betas save game compatible?
Yes
Sithuk
Posts: 431
Joined: Fri Dec 17, 2010 4:18 pm

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by Sithuk »

Elliot and Erik: many thanks for the hard work. You have clearly been reading the forum posts. I know I reported two of the fixes: 1) characters in transit when target world gets taken over; and 2) the retrofit fleets heading to tiny starports. Thanks for responding to the feedback.

The right mouse click drag disabling the view "lock" would be a most welcome UI fix too.

You're setting a high standard for other game developers. Good work.
Cauldyth
Posts: 1165
Joined: Sun Jun 27, 2010 1:24 am

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by Cauldyth »

ORIGINAL: Bingeling
I build some monitoring stations outside the Gizurean sphere, and the first thing when loading with new patch they offer to trade this for a disputed mining base. Their "border" has grown over time so my beacon is inside. They gave a decent deal too, but I love my beacon.

Keep that monitoring station! I like to think of them as flashlights in the dark, and watch all the Gizurean cockroachs go scurrying back under the fridge! [:D]
Sithuk
Posts: 431
Joined: Fri Dec 17, 2010 4:18 pm

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by Sithuk »

Has the migration been boosted? That would be fantastic. Colonies sadly remain just mining outposts as they rarely grow to a meaningful size by the end game. Having the migration boosted would be fantastic.

On the freighter transport issue, I agree with Bingeling that the issue is not one of fuel cell capacity but rather that freighters travel point to point without re-fuelling en-route as much as they should. The player should be responsible for building the re-fuelling points to a remote trading partner. We just need to AI to use them.
ORIGINAL: elliotg
ORIGINAL: ASHBERY76
I see nothing about the A.I freighter designs on a 15x15 map not having the fuel cells to transport goods around the huge map and end up crawling half across the map on 0 fuel slowing the whole economy...I also think migration to new colonies needed a massive boost for passenger ship space as it takes to long to make new colonies relevant..Hopefully next.
These issues have also been addressed, sorry I didn't get that on the list.
User avatar
Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by Locarnus »

ORIGINAL: Haree78

ORIGINAL: Locarnus
eg 15x15 single fuel cells have higher capacity then in 10x10 or smaller.
Just a factor for the fuel techs.

What's the point in that? I want the Galaxy to feel large, later game when you have higher fuel capacity makes everything feel smaller.
I definitely want it to stay the same.

The point is, that the AI empires do not "understand" that 100 freighters travelling on 0 fuel is a problem for their economy. So the ai still sends the "underfueled" freighters on long range trips.
Which results in lots of unnecessarily crippled ai empires. Also, the ai controls the economy of the player. The players only solution is, to put more fuel cells on the private ships in larger galaxies...

edit: I will try out the new patch and see if the current changes are sufficient.
Mozo
Posts: 96
Joined: Mon Jul 27, 2009 10:54 pm

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by Mozo »

Thank you SO much Elliot and Erik for treating your customers so well.

I've loving this game.

Regards,

Mozo
User avatar
ToastySandwich
Posts: 21
Joined: Sun Nov 27, 2011 5:24 pm
Location: Montreal, Canada

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by ToastySandwich »

Loving the expanded territory size on larger galaxies, a lot more contested bases in my game all of a sudden !
User avatar
elliotg
Posts: 3932
Joined: Mon Sep 10, 2007 9:32 am

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by elliotg »

ORIGINAL: Bingeling
Top left corner issue:

I selected two carriers for a fleet for a special mission (multi select), and gave the refuel order by the action button lower left. They both headed for the top left corner.
Thanks, fixed in the *next* update
User avatar
J HG T
Posts: 1093
Joined: Fri May 14, 2010 4:06 am
Location: Kiadia Prime

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by J HG T »

Thanks for the update!
Great stuff once again and finally that nerf for debris fields. Thank you very much!
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
User avatar
ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by ASHBERY76 »

ORIGINAL: ToastySandwich

Loving the expanded territory size on larger galaxies, a lot more contested bases in my game all of a sudden !

Indeed it makes the system more relevant now and should help with the messy border issue.
Bingeling
Posts: 5186
Joined: Thu Aug 12, 2010 11:42 am

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by Bingeling »

I have in a few hours (on slow motion due to a large war) noticed some trade suggestions that surprised me.

The AI asked to swap monitoring station for gas mines. All in contested territory. Another AI suggested end to war if I gave away a contested base. I have never noticed neither before.

Has anyone else seen new trade deals?

And I got to love the larger zones of influence. My 8x8 map is almost all painted when the influence is on and I look at the galaxy map.

I went to war with a powerful AI empire in my 8x8, and the game struggled when action got hot. I am unsure if this is new or not, but aggressive AI makes a lot of big fights at once.

I attacked a LSP with 4 defensive bases using about 50 ships among two fleets.
The AI attacked two different colonies with medium space ports and 3-4 defensive bases and a 20+ fleet defending at each one.

My 6600 intel quad did not exactly handle that one combined with some alt-tabbing with grace. But it did not crash. Mabye I should bring the laptop to browse the web when war is running hot
User avatar
jezwhywhy
Posts: 24
Joined: Tue Mar 29, 2011 8:07 pm

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by jezwhywhy »

Dont know if its been asked before, do patches break save games? 
---;@
User avatar
Kruos
Posts: 130
Joined: Wed May 05, 2010 8:43 pm
Location: France

RE: New DW: Legends Public Beta v1.7.0.2 Available!

Post by Kruos »

I have just launched a little Zenox Empire to see the news improvments, in particular the balancing on the tech and ships in debris fields, and it is excellent!

Very good beta patch, as usual. ;-)

PS : I would be glad to participate and help but alas everything works fine here, no bug to report for the moment. ^^


Post Reply

Return to “Distant Worlds 1 Series”