Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.
Really enjoyed playing your game - finished the German campaigns and scenarios.
Just wondered if you have any plans to extend the game or do a different campaign?
I'd love a Kursk campaign game or expansion
Only comment I've got to improve the game would an undo feature
What could really help from the community, is posting some playthroughs and AARs created now, before you become very good at playing the game. This really helps us with understanding how you learn and approach the game, so the more of that we see, the better.
It would be a shame if the DLC was just some new vehicles and uniforms. Sure, we will add "undo" and major stuff like that, but to get the finer details right, we need lots of feedback. I have 10-20 minor game tweaks on the "maybe" list already, and basically if we get to see more playthroughs, we can get more of that into the game.
Re: big maps, we will be working to make the game system more robust so it can have bigger maps with still decent scenario balance. It may take more than one update to get there though.
We need at least one grand campaing on one big map.
I feel sorry about the fact that the game has a very good engine but just a few tiny scenarios.
Developer, in your own interest and for getting more customers, please get more stuff into this game! [:)]
I second that; very nice game and very (re)playable but a broader choice of scenario's/units would be welcomed. Maybe the sales of this game could give you the resources needed for such an undertaking. (no offense intended, just a well-meant advice)
What could really help from the community, is posting some playthroughs and AARs created now, before you become very good at playing the game. This really helps us with understanding how you learn and approach the game, so the more of that we see, the better.
It would be a shame if the DLC was just some new vehicles and uniforms. Sure, we will add "undo" and major stuff like that, but to get the finer details right, we need lots of feedback. I have 10-20 minor game tweaks on the "maybe" list already, and basically if we get to see more playthroughs, we can get more of that into the game.
Re: big maps, we will be working to make the game system more robust so it can have bigger maps with still decent scenario balance. It may take more than one update to get there though.
Thanks! [:)]
[;)] Glad to hear that!
Your AI, the UI and mechanics are top class (believe an old grognard who played almost every wargame out there). The "only" critic is the amount of scenarios & campaigns. And this could be a showstopper for most of the gamers. Sorry for being repetitive, i think my message is clear [:D][:D][:D]
This really helps us with understanding how you learn and approach the game, so the more of that we see, the better.
I think the only rules section I had to go back and reread after playing a bit was the part about reinforcements and reorganizing. I tried reorganizing a unit to see what happened and expected to see it come back at some point but obviously that's not what it does. Other than that the rest is pretty intuitive.
One suggestion I have is to maybe improve the visuals for supply? The supply view shows the current logistical situation well enough, but doesn't provide good planning information for moving deeper into enemy controlled territory. So my suggestion would be to show something like the maximum normal and extended supply network from a selected supply source, and give players a better idea of how far they could go and stay supplied. Of course weather and enemy ZOCs would affect supply on the next turn, but having another simple planning tool would be helpful.
Another wish-list request would be to play the scenarios against the computer for either side. Sometimes being the underdog defender is worth playing out also. [;)]
Bill Macon
Empires in Arms Developer
Strategic Command Developer
I really like this game. Simple to learn, was playing as soon as it was installed. Now I'm reading the manual to learn a bit more. I have many Matrix Games, but never can seem to get past beginner. I think this one may teach me enough about the genre to tackle some of the other games on my HD. I think we're going to need more content soon!
Alright, you guys(2X2) said some more east front, I know exactly where this needs to go. Opening phase of Barbarossa, AGC, PanzerGruppe Guderian, all the way to Smolensk. Let us see if we can get to Moscow before winter, no sideshow into Kiev, a great "what if" with the historical limitations. Can we the players do what Hitler couldn't?
Alright, you guys(2X2) said some more east front, I know exactly where this needs to go. Opening phase of Barbarossa, AGC, PanzerGruppe Guderian, all the way to Smolensk. Let us see if we can get to Moscow before winter, no sideshow into Kiev, a great "what if" with the historical limitations. Can we the players do what Hitler couldn't?
Considering the fact that logistical restraints would have made earlier strike to Moscow impossible, and German objective was to destroy as much of the Red Army as possible (-> Kiev), that doesn't sound historically plausible.
Jyri Kettunen
The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.
Yeah!! No doubt those idiots Hoth, Bock and Guderian had any idea of how to maneuver mobile forces, in late August of 41 after taking Smolensk, to get to Moscow before Winter, else why would they even try in late September and almost succeed. Hitler brilliantly rebuked their lobbying to continue the drive and divert to Kiev, good thing he didn't listen to such fantasies, or else they might have lost the war.[:(]
Thanks for the clarity Keke, 2X2 ignore that lame request, could never happen, my sanity has returned![8|]
In terms of distance covered, the move towards Kiev would cost AGC's mobile units more fuel than a move to Moscow, starting from Smolensk, it's an extra 100 miles or so. August would probably not have been possible, but Typhoon starting early in September, but with stronger Soviet forces in the south would probably have been possible. The chance of success wouldn't be great, but it's an interesting "what if".
Scenarios where the Germans head for Moscow directly after the battles around Smolensk would be nonsense from a historical perspective, but an earlier Typhoon and a "no Kiev pocket" or "smaller Kiev pocket" would be possible.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
Lord knows that games like these don't represent a deflection of reality! Like the red and blue pill of propaganda, you either take it or leave it.[;)]