
Now I've read (and reread parts) the whole manual and played around again in a test game and I can't see how to cancel freighter routes. Considering how colony worlds can change hands so easily through random events it makes one skittish to want to build them for fear of losing them too easily. But seeing how they can make more efficient use of freighter routes it's hard to not want to build them. But how do you get the freighter routes to change? Do you put it on automatic for having the program handle the freighters and if you create a colony world capable of supporting frieghters it will just happen? What I saw was a whole set of planets have their freighter routes terminated at the same time, not just the eventual colony world. It took a while for the frieghter routes to reestablish and it was like simultaneous, instant frieghter spider web.
So Andrew how do I do what I saw the Frashkin AI do?
Eric Larsen