There have been debates of the effective power and range of certain weapons...the purchase points of some units versus others...the movement allowance factor of units...what realism settings are used or not used...and who believes this and who believes that.
What has seemingly been lost in these searches for "perfect realism" in our favorite simulation has been reality itself. As my friend Jess mentioned...we seem to have forgotten that it is, first and foremost, a game. And what is a game?
Webster's definition of: Game
Pronunciation: 'gAm
Function: noun
Etymology: Middle English, from Old English gamen; akin to Old High German gaman amusement
Date: before 12th century
1: activity engaged in for diversion or amusement.
We must remember that as much as we try...as much as we fiddle with this and tweak that...we can not make SPWAW the perfect game for everyone. There can be no "End All Be All" version that will satisfy the every requirement/desire of every fan.
This does not mean that we shouldn't try to correct errors or omissions or even offer tweaks that might result in improvements of one type or another...but we must remember to always try and do so in the most constructive manner possible.
From those of us who "ask" the questions...to those of us who "propose or even create" solutions...there must be one, solid constant: Respect.
Enough Said

***************BONG********************