New Public Beta for Legends v1.7.0.7

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

User avatar
Webbco
Posts: 694
Joined: Sat Feb 06, 2010 10:15 am

RE: New Public Beta for Legends v1.7.0.7

Post by Webbco »

I also get large amounts of money late game - I use the extra to crash research high-end tech. That definitely brings it down a notch.
User avatar
Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: New Public Beta for Legends v1.7.0.7

Post by Gelatinous Cube »

Very Expensive tech helps with the money stuff. Right around the time you think 10,000,000 Credits is enough, you spend half of it on crashing a fifth tier tech.
hewwo
Posts: 276
Joined: Thu Apr 22, 2010 7:34 pm

RE: New Public Beta for Legends v1.7.0.7

Post by hewwo »

So I have this awesome capital ship I found floating around somewhere. Very powerful, 800+ attack while my average destroyer is something like 70 (maybe too powerful, I used it to pummel two empires into submission) Now of course this ship is the mainstay of my main fleet but it does something VERY ANNOYING. Very often during a fight it will jump out of the system, turn around and jump back in. Why? It could have singlehandedly held of the assault on my precious Yaven 1, if it weren't for this strange behaviour!!
User avatar
Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: New Public Beta for Legends v1.7.0.7

Post by Gelatinous Cube »

ORIGINAL: hewwo

So I have this awesome capital ship I found floating around somewhere. Very powerful, 800+ attack while my average destroyer is something like 70 (maybe too powerful, I used it to pummel two empires into submission) Now of course this ship is the mainstay of my main fleet but it does something VERY ANNOYING. Very often during a fight it will jump out of the system, turn around and jump back in. Why? It could have singlehandedly held of the assault on my precious Yaven 1, if it weren't for this strange behaviour!!

It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.

A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.
User avatar
MartialDoctor
Posts: 391
Joined: Mon Mar 07, 2011 10:01 am

RE: New Public Beta for Legends v1.7.0.7

Post by MartialDoctor »

Nice to see the constant beta patches.  You guys are really keeping up with things.

Any chance we can get more difficulty levels in the next one? [:)]
hewwo
Posts: 276
Joined: Thu Apr 22, 2010 7:34 pm

RE: New Public Beta for Legends v1.7.0.7

Post by hewwo »

ORIGINAL: Gelatinous Cube

It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.

A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.

Shields were about 10x as high as everybody else combined, and it jumps regardless of shield strength. Certainly not automated or low on fuel. So a strange defensive stance perhaps. I'll look into it and hopefully post a screenshot
sbach2o
Posts: 378
Joined: Fri Mar 26, 2010 8:15 am

RE: New Public Beta for Legends v1.7.0.7

Post by sbach2o »

ORIGINAL: hewwo

ORIGINAL: Gelatinous Cube

It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.

A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.

Shields were about 10x as high as everybody else combined, and it jumps regardless of shield strength. Certainly not automated or low on fuel. So a strange defensive stance perhaps. I'll look into it and hopefully post a screenshot

Is the ship damaged? I have seen the behavior you are describing under this circumstance once. Damaged cruisers (just scratches on the armor, nothing serious) were sent to the next battle by me. Whenver they got under fire, they switched to flight-mode.

I also had to keep them from speeding to the next space yard for repairs, though. I wnt through the exercise because repairs would've been an enormous detour, and I wanted a pirate base handled before. Constant manual intervention got the job done in the end.
User avatar
Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: New Public Beta for Legends v1.7.0.7

Post by Gelatinous Cube »

ORIGINAL: hewwo

ORIGINAL: Gelatinous Cube

It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.

A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.


Shields were about 10x as high as everybody else combined, and it jumps regardless of shield strength. Certainly not automated or low on fuel. So a strange defensive stance perhaps. I'll look into it and hopefully post a screenshot

Cool beans. Let us know what caused it, as this game is constantly throwing us new stuff to edeal with. Often I feel i've barely scratched the surface.

MisterBenn
Posts: 31
Joined: Wed Nov 30, 2011 12:55 am

RE: New Public Beta for Legends v1.7.0.7

Post by MisterBenn »

Still really enjoying the game! A couple of quick ones,

* The numpad zero key should not take screenshots while I am entering numbers into the text boxes on the Buid Order screen!
* I think it would be great if on the Expansion Planner, when the lower pane is set to Resource Targets of your Empire it should show foreign owned sources (especially when the list is filtered by a single resource). In my current game I have a Carbon Fibre shortage, and the planner indicated no known sources. A while later I discovered that in fact there was a source that was in range of the border of my homeworld, it had been taken by the insects that I was on the brink of war with anyway. I believe the list should show this kind of source so you can take a decision on whether you are prepared to fight to ease a shortage.
User avatar
the1sean
Posts: 854
Joined: Mon May 10, 2010 11:04 pm
Location: Texas, USA

RE: New Public Beta for Legends v1.7.0.7

Post by the1sean »

ORIGINAL: Gelatinous Cube
ORIGINAL: hewwo

ORIGINAL: Gelatinous Cube

It could be a number of things. It could be low on fuel. It's shields could be low. It could be automated with a strange posture. It could be manual with an even stranger Defensive Stance.

A screenshot of the situation, with fleet postures turned on, and a screenshot of the context box with the ship selected while its' running away, would do much to figure out what's causing the problem.


Shields were about 10x as high as everybody else combined, and it jumps regardless of shield strength. Certainly not automated or low on fuel. So a strange defensive stance perhaps. I'll look into it and hopefully post a screenshot

Cool beans. Let us know what caused it, as this game is constantly throwing us new stuff to edeal with. Often I feel i've barely scratched the surface.

It could be related to enemy railgun fire. Maybe the autorepair bot needs a moment to fix the damage???
sbach2o
Posts: 378
Joined: Fri Mar 26, 2010 8:15 am

RE: New Public Beta for Legends v1.7.0.7

Post by sbach2o »

ORIGINAL: the1sean

It could be related to enemy railgun fire. Maybe the autorepair bot needs a moment to fix the damage???

This is definitely a problem, especially when auto-repair bots aren't available, yet. Every ship with just a scratch will quickly go into flight mode when under fire. I think this must be addressed in the face of how rail guns work. This behavior probably shouldn't set in as long as the damage only affects armor?
jalapen0
Posts: 122
Joined: Sat Apr 10, 2010 12:08 am

RE: New Public Beta for Legends v1.7.0.7

Post by jalapen0 »

Minor, but I noticed when starting a new game that all races say they have no race specific tech. They do have it in the game itself though. Can anyone confirm?
hewwo
Posts: 276
Joined: Thu Apr 22, 2010 7:34 pm

RE: New Public Beta for Legends v1.7.0.7

Post by hewwo »

ORIGINAL: sbach2o
ORIGINAL: the1sean

It could be related to enemy railgun fire. Maybe the autorepair bot needs a moment to fix the damage???

This is definitely a problem, especially when auto-repair bots aren't available, yet. Every ship with just a scratch will quickly go into flight mode when under fire. I think this must be addressed in the face of how rail guns work. This behavior probably shouldn't set in as long as the damage only affects armor?

So I played more with my savegame and indeed, the capital ship was somewhat damaged from a previous encounter (6 components damaged). But once again, this ship was MASSIVE compared to the ships attacking it. Really, really annoying! And even after repairing it, it would flee. I didn't see railguns though, but didn't look too good either. Sounds like a reasonable explanation.

A second 'bug' in the same savegame is that the ackdarians I was fighting completely ignored my construction ship working on the world destroyer, even though it was practically in their territory (I started the war to kill their construction ship in the first place).

Hope this stuff is fixed in the next beta :)
User avatar
Nedrear
Posts: 702
Joined: Sat Oct 29, 2011 12:43 pm

RE: New Public Beta for Legends v1.7.0.7

Post by Nedrear »

Depends... for once they might already infiltrate your C-Ship to make your WD and it boom.
 
Further Ackdarians as far as I know did not get the "Harass enemy" policy in war. Therefore their will to attack civil targets my be limited.
One Thread To Guide Them All

"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
User avatar
adecoy95
Posts: 420
Joined: Fri Mar 26, 2010 2:01 am

RE: New Public Beta for Legends v1.7.0.7

Post by adecoy95 »

beta crashed on me, was wondering where i could find a crashlog to submit?
User avatar
adecoy95
Posts: 420
Joined: Fri Mar 26, 2010 2:01 am

RE: New Public Beta for Legends v1.7.0.7

Post by adecoy95 »

i encountered a bug, currently, my non fleeted ships are gathering around moons and star ports on an endless patrol duty.

Image


while normally this would be fine, every single non fleeted ship in my entire empire wants to patrol the exact same object!

Image


i can usually get them to disperse by scrapping 2-3 of the patrolled objects (usually mining stations) in a row, but one time i had to delete an entire gas giant using the editor to get them to disperse. reissuing them orders does not work, i have tried halting them and they will return to the object right after i activate auto.
Astax
Posts: 126
Joined: Mon May 17, 2010 3:18 am

RE: New Public Beta for Legends v1.7.0.7

Post by Astax »

I too have a bug.  When I get a popup that I discovered a secret plot by some AI to use pirates to attack anotehr AI, the game pauses liek with all popups.  Hwoever if I chose to reveal the plot, the game does not resume automatically.
HMEE
Posts: 2
Joined: Sun Jan 01, 2012 10:50 am

RE: New Public Beta for Legends v1.7.0.7

Post by HMEE »

Any estimates on the release date for 1.7.0.7?
User avatar
Gelatinous Cube
Posts: 696
Joined: Wed Oct 26, 2011 2:34 am

RE: New Public Beta for Legends v1.7.0.7

Post by Gelatinous Cube »

ORIGINAL: HMEE

Any estimates on the release date for 1.7.0.7?

Been out for awhile, actually. Since before Xmas, unless I'm mistaken.
HMEE
Posts: 2
Joined: Sun Jan 01, 2012 10:50 am

RE: New Public Beta for Legends v1.7.0.7

Post by HMEE »

Been out for awhile, actually. Since before Xmas, unless I'm mistaken

Yes, but it's a beta patch, containing quite some bugs judging from the reports. I was asking about the official release version (the version number will be incremented from 1.7.0.7 maybe, I'm not sure about that) Actually was thinking of starting a new long game so I'm not sure should I wait for the next stable patch or just stick with the current version (1.7.0.6) instead, a I wish to avoid patching in the middle of it.
Post Reply

Return to “Distant Worlds 1 Series”