ORIGINAL: Farrels
A different perspective:
Is the Disant Worlds AI not fit for purpose, or are you guys putting so many hours into the game that you have it beat?
IMO AI has been the bane of almost all 4X games since MOO. Space Empires, GalCiv they all have AI's that pose no signigicant challenge when you learn the mechanics of the game.
Its the same as Distant Worlds, the first dozen hours or so the AI can hammer you, but then you notice the deficiencies and then it becomes a cake walk. The ideas in this thread are good, but im sure after another 20 hours or so youd be back at square one as further deficincies in the Ai would become apparant.
Therefore
IMO id like to see Civ style difficulty settings. Anything over Prince and the AI gets significant bonus's, where you get penalties. I know Legends has this but it needs to be expanded upon, with bonus's to fleets, maintainence etc. Although this leads to the AI 'cheating' in a sense, Civ is the only AI that has troubled me over a long period as it levels the playing field. Even though the Ai can still make dumb decisions, it has massive armies, lots of resources etc. This coupled with improvements to ship design could see a more challenging AI IMHO.
Yeah, I totally agree. The AIs there had issues as well but, if you played Civ or Galciv at high difficulty levels, they'd pose a challenge.