Fatal Years 1.06 available

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Chilperic
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RE: The Red AI move of the day

Post by Chilperic »

Years of modding experience, the experience of SVF 1.0 for AACW where I've introduced the same modifications. I remember I did several tests for SVF with different values before keeping what seemed the best.

For FY, I've taken again the same proportional changes, with difference for artillery, as SVF protrayed the limits of the first rifled guns.
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Chilperic
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RE: The Red AI move of the day

Post by Chilperic »

I love screens of Ukraine in FY: rarely a wargame will have displayed such a mess. Anarchists, Ukrainians, Green, Red and Whites are fighting each other. French are yet here, but withdrawal is close and I can't reach the AIL level necessary to control them and add these units to my Southern White army.

Anarchists are resisting well . Reds Army are very huge. I will point out once again how the Red AI is advancing methodically, keeping a LOS. A very tough opponent...


Image
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berto
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EPs in RUS FY

Post by berto »


Without revealing any surprises, what can I do to up my EPs?

I seem to be chronically short of EPs (in the low teens). After expending for new generals, I have few left over for some of the more interesting, and EP-expensive production and political and diplomatic options. Are they perhaps a bit too EP expensive?

What am I missing?
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Mac Linehan
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RE: Fatal Years 1.06 available

Post by Mac Linehan »

Chliperic -

Have just bought RUS Friday Nite. I have PON, ACW, WW1 Gold. Spent Saturday studying the rules; I feel that a good grasp of the RUS AGEOD system will be an excellent starting point for the other titles (that I have yet to play). I plan to buy more of the AGEOD games - I am hooked on the level of detail and realism that RUS represents.

Your Fatal Years Mod looks very interesting - I shall start small with the Finnish Civil War to learn and become comfortable with the system. Eventually I will tackle the Grand Campaign - and use your mod.

Thank You for your efforts on our behalf; my respect and appreciation to you, Sir.

Mac
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berto
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Cohesion Mod battle results impacts

Post by berto »


In my ongoing RUS/FY1.06RC game...

In Early April 1919, the Red AI moved a very sizeable force against General Mai-Maievski's Corps, Volunteer Army, defending Salsk.

In an attempt to relieve the pressure on Salsk, and with inadequate reconnaissance (in hindsight), I moved several of my stacks against Tzaritsyn. All or most of the stacks were in Offensive Posture/Sustained Attack -- big mistake.

Here are the Battle of Tzaritsyn battle results:

Image

Image

As you can see, the attacking Whites lost nearly 50% of their force, "9268 Men, 4294 Horses lost" vs. only "82 Men, 82 Horses lost" for the Reds.

Bummer! [:(]

In retrospect, I should have done a Conservative Attack at best.

In analyzing the battle results, I can see where my lack of artillery weakened the attack. More so, the Red artillery "opened a devastating fire on the enemy" -- to say the least.

There are other factors contributing to the White's overwhelming loss -- most notably the worse than 1:2 odds. (Doh!)

Ah well, live and learn: more artillery, better reconnaissance, Conservative or Feint/Probe Attack into uncertainty. My (weak) excuse: I can plead that I'm still just learning RUS/FY (this is my very first FY game).

I don't dispute the battle results. I am always somewhat surprised by lopsided results like these. I would expect such attacker carnage more from All Out Attack, maybe not so much from Sustained Attack. Even on Sustained Attack, I would think that Sidorin would have called it off sooner rather than later, seeing the hopelessness of the charge; else the Whites would have routed sooner. Many times the battle results seem excessively skewed, but I'm not so quick now to cry foul. There's often a reasonable explanation, if not quite an acceptable one. Oh well, chalk it all up to the Misfortunes of War, I guess.

More to the point:
  • What impact if any would your recent Cohesion Mod have on these results?
  • Would it tend to reduce the attacker casualties?
  • Up the attacker casualties?
  • Raise or lower the defender casualties?
  • Not enough info for you to say?
Thoughts?
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berto
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RE: Cohesion Mod battle results impacts

Post by berto »


From the book The White Generals, by Richard Luckett, p. 276 (my own emphasis added):
... Wrangel arrived before the trenches and barbed-wire of Tsaritsyn with what was almost exclusively a cavalry army ...

... When Wrangel's force arrived before Tsaritsyn their general was at once faced with a serious dilemma. He had none of the necessary equipment for an assault on the city, but his troops were already, after the rigour of the march from the Manych, anticipating their entry; delay threatened to undermine their morale. If Wrangel waited outside the fortifications, then it was a strong possibility that the Reds would come onto the offensive; he was realistic enough to see that, should this occur, the Whites had little hope of holding out on the barren steppe. Therefore he must attack. His senior commanders agreed.

On 13 June his cavalry broke through the Red picket line and did considerable damage. But the elaborate system of concentric defences with which the town was surrounded proved too much for them, as did the heavy and well-directed artillery fire. Wrangel continued his assault for two days until, knowing it to be hopeless, he withdrew to his old positions outside the Red trenches. He had lost nearly a quarter of his men, together with eight general officers and eleven regimental commanders.
The book makes no more detailed mention of Red losses during this engagement.

So Wrangel assaulted Tsaritsyn with "almost exclusively a cavalry army" and, from the account, a determined attack at presumably less than 1:1 odds. After two days and 1/4 casualties, he called off the offensive.

Interesting. Thoughts?

Of course, reinforced by then with tanks, armoured cars, and infantry, later that month Wrangel successfully assaulted and took Tsaritsyn.

I am impressed, BTW, by how well RUS/FY is portraying the Russian Civil War, at least from the perspective of the Southern Whites. It compares favourably with real history; it seems generally plausible. [8D]
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gamer78
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RE: Cohesion Mod battle results impacts

Post by gamer78 »

Image




Mid 1919 against Siberian AI..
Siberians launched counterattack with another army, while I was  lay a siege in Ufa for 2 turns after capturing cities around volga. With 65k men but 40k committed. Siberians were exhausted but didn't lose single element. This was the highest casualties in battle report till now. Battle took 3 rounds to conclude.
I have to say AI is excellent. Very enjoyable game [&o]

Edit: In the same game I have launched assault to novorovski while there were sizable garrison there(300 men strong) I didn't lose much elements. With standart assault posture(Not all assault posture)Frunze retreated with 0 cohesion, exhausted and didn't take high casualties. Very good
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Chilperic
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RE: Cohesion Mod battle results impacts

Post by Chilperic »

Hi,

The flu is gone. I've lost 2 weeks, the first for being sick, the second to recover first RL stuff in hurry or disarray. Time to get back to the cohesion mod analysis.
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Chilperic
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RE: Cohesion Mod battle results impacts

Post by Chilperic »

The cohesion mod would have certainly reduced losses for Whites at Tzaritsyn, as the elements would have reached very low cohesion level sooner, and so broke out the battle. Most of the destroyed units would have survived. The REd losses should be the same. Artillery is the key in RUS/FY for both succesful attack or defense. In a perfect world, of course, Red losses would be greater, but that's something I fear I will never be able to reproduce. My only certitude : the cohesion modifications is reducing the lopsided effects of such a battle for the weakest side.

gamer78
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RE: Cohesion Mod battle results impacts

Post by gamer78 »

Another  big battle after a few turns in the same region. I have lost 3 NM.

Image
gamer78
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RE: Cohesion Mod battle results impacts

Post by gamer78 »

ORIGINAL: Chliperic

Hi,

The flu is gone. I've lost 2 weeks, the first for being sick, the second to recover first RL stuff in hurry or disarray. Time to get back to the cohesion mod analysis.

Welcome back [:)]
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berto
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RE: Cohesion Mod battle results impacts

Post by berto »

ORIGINAL: Chliperic

The cohesion mod would have certainly reduced losses for Whites at Tzaritsyn, as the elements would have reached very low cohesion level sooner, and so broke out the battle. Most of the destroyed units would have survived. The REd losses should be the same. Artillery is the key in RUS/FY for both succesful attack or defense. In a perfect world, of course, Red losses would be greater, but that's something I fear I will never be able to reproduce. My only certitude : the cohesion modifications is reducing the lopsided effects of such a battle for the weakest side.
I'll probably start giving your RUS Cohesion Mod a tryout later this week. Please let us know if a revision is imminent.
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Chilperic
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RE: Cohesion Mod battle results impacts

Post by Chilperic »

Imminent, no. Let'say not before 2 weeks. I'm going to introduce the last factions in this one, so it will take a longer time than usual.
VictorCharlie
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RE: Cohesion Mod battle results impacts

Post by VictorCharlie »

I have just download FY1.06 and set it up with RUS1.04.
Great mod. It has got me playing RUS again after a long break.
But I seem to getting a lot of crashes especially playing the Southern White faction.
Now I can’t progress past a turn which is a shame as the game was going good for me.
I have winter textures turned off, so any ideas on what's happening?
boudi
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FY 1.06

Post by boudi »

Hello,

How can we know if FY is well installed ? The great campaign is not renamed, like great campaign-FY by exemple, and i'm surprised.

I think that all is ok, but before playing, how can i be sure that my FY installation is not wrong ?

Thanks.
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Chilperic
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RE: FY 1.06

Post by Chilperic »

Sunday, I will release the 1.07 version of Fatal Years. [:)]

More info here:

http://moddercorner.com/

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Chilperic
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RE: FY 1.06

Post by Chilperic »

By playing the game, maybe.

The 1.07 version will display during game launch Fatal Years 1.07 at the bottom right of the screen.
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Chilperic
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RE: FY 1.06

Post by Chilperic »

Hi Berto,

here the text strings file. This file may be edited with any text editor but must remain a .csv file.

The first column contains the strings, the second the English text.
Attachments
LocalStrings_RUS.zip
(487.77 KiB) Downloaded 11 times
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berto
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RE: FY 1.06

Post by berto »


Got it.

Given that LocalStrings_RUS.csv is a text file, I can easily track changes from version to version using the Linux/Cygwin diff command. By that means, I can focus on the new stuff only, and not have to revisit stuff already edited.

But jeepers, that's a lot of text to review! This is going to take a while...
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Chilperic
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RE: FY 1.06

Post by Chilperic »

The largest part is from the official game. My own are the tiny part, mostly located at the file end.
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