WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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castor troy
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RE: WitPTracker AE Release 1.8 Available!

Post by castor troy »

Hi

starting a new PBEM I've done a new setup of tracker and on turn two I'm getting this error now:


any clue? thanks

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floydg
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RE: WitPTracker AE Release 1.8 Available!

Post by floydg »

ORIGINAL: castor troy

Hi

starting a new PBEM I've done a new setup of tracker and on turn two I'm getting this error now:


any clue? thanks

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Looks to me like no aircraft were databased. Are you sure you initialized things correctly?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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castor troy
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RE: WitPTracker AE Release 1.8 Available!

Post by castor troy »

the game works fine, not sure what I have to initialize. At least I have not done anything different from any of my earlier PBEM and tracker worked just fine. [&:]
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BigDuke66
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RE: WitPTracker AE Release 1.8 Available!

Post by BigDuke66 »

Any chance we can get rid of dead devices?
Again and again I see devices with low ID numbers that seem to be part of the old database(why wasn't that old stuff removed?) and aren't used bei the AE version.
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Arnhem44
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RE: WitPTracker AE Release 1.8 Available!

Post by Arnhem44 »

Hi gents,

Getting the same problem as CT, just started a new PBEM and have the same error, have no issues with another copy of Tracker which is tracking another PBEM, double checked the settings just to be sure but I just don't see what else I can do or what I'm doing wrong.

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michaelm75au
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RE: WitPTracker AE Release 1.8 Available!

Post by michaelm75au »


Is the right DLL in that directory?
Same as in working Tracker directory?
ORIGINAL: Arnhem

Hi gents,

Getting the same problem as CT, just started a new PBEM and have the same error, have no issues with another copy of Tracker which is tracking another PBEM, double checked the settings just to be sure but I just don't see what else I can do or what I'm doing wrong.

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Michael
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Arnhem44
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RE: WitPTracker AE Release 1.8 Available!

Post by Arnhem44 »

ORIGINAL: michaelm


Is the right DLL in that directory?
Same as in working Tracker directory?



Hi Michael,

Thanks for the point in the right direction! I skipped back a couple of pages in the thread to try to figure out what you were talking about and I copied the dll from the beta2 directory, works like a charm now, have to remember this extra step for those running the betas.
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castor troy
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RE: WitPTracker AE Release 1.8 Available!

Post by castor troy »

ORIGINAL: Arnhem

ORIGINAL: michaelm


Is the right DLL in that directory?
Same as in working Tracker directory?



Hi Michael,

Thanks for the point in the right direction! I skipped back a couple of pages in the thread to try to figure out what you were talking about and I copied the dll from the beta2 directory, works like a charm now, have to remember this extra step for those running the betas.



ahh, same problem here... solved [:)] thx guys
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BigDuke66
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RE: WitPTracker AE Release 1.8 Available!

Post by BigDuke66 »

Changed request, see next post.
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BigDuke66
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RE: WitPTracker AE Release 1.8 Available!

Post by BigDuke66 »

What I really would like to see is an alert when a TF starts/finishes(I guess finishes would be best) unloading an LCU or AGP.

In most case those units arrive in Off-Map locations and have to be transported to the front by ship amd even if appearing in an On-Map location they are usually transported by ship, so without knowing that these units now have arrived near the front is a real mess to find them and put them to use, that is similar important like the missing arrived at destination message for the overland movement we had months ago.

Could such an alert be implemented?
floydg
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RE: WitPTracker AE Release 1.8 Available!

Post by floydg »

ORIGINAL: BigDuke66

Any chance we can get rid of dead devices?
Again and again I see devices with low ID numbers that seem to be part of the old database(why wasn't that old stuff removed?) and aren't used bei the AE version.

I'm not sure what you mean here. Can you show me an example?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
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RE: WitPTracker AE Release 1.8 Available!

Post by floydg »

ORIGINAL: BigDuke66

What I really would like to see is an alert when a TF starts/finishes(I guess finishes would be best) unloading an LCU or AGP.

In most case those units arrive in Off-Map locations and have to be transported to the front by ship amd even if appearing in an On-Map location they are usually transported by ship, so without knowing that these units now have arrived near the front is a real mess to find them and put them to use, that is similar important like the missing arrived at destination message for the overland movement we had months ago.

Could such an alert be implemented?

So to re-phrase, you want an alert raised when a task force finishes unloading an LCU? It could be a little tricky, since the unloading is by ship, so it would be easier to alert when a ship is finished unloading, but that's not really what you want, since ships unload at different rates...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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BigDuke66
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RE: WitPTracker AE Release 1.8 Available!

Post by BigDuke66 »

Regarding dead Devices:
A good example are the Mines, look into the in-game "Industry/Troops/Resource Pool" screen and use the mines only filter, there you see a list with the mines used by the game but when I use the device list in the tracker an filter the mines I see a lot more mines, presumably all XXX numbers are old stuff in the database and are not used by the game.


Regarding the alert:
Yes an alert when air and ground units a dropped off in a port would be really helpful.
Not sure how this can work but as air units use almost no cargo space even the biggest should be unload in one turn so a check of units that were located on ships in the former turn and a search where they are now in the current turn could trigger the alert if the unit is found on a land location.
But even if this works I doubt that it could work for ground units, the sub unit names when a big unit is loaded onto several ships and the normal name when reformed into a single unit after unloading would surely make problems.
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rjopel
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RE: WitPTracker AE Release 1.8 Available!

Post by rjopel »

Possible to add for next release?

On the devices section a yes/no for if an item is being stockpiled.

On the devices history tab, what mode the unit is in i.e. rest, combat, etc.

Thanks
Ryan Opel
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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

Thanks for the suggestions.
ORIGINAL: rjopel

Possible to add for next release?

On the devices section a yes/no for if an item is being stockpiled.
We'll have to get MichaelM to give us a datapoint update as we're a bit behind the times. Michael I hope you're watching [;)]
On the devices history tab, what mode the unit is in i.e. rest, combat, etc.

Thanks
That's possible
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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

Been wanting to do this for a while... Is it better ? Not as pretty I guess but worthy.

Also, I not that someone wants us to look at adding gun values that are different. I've used one that I pinched off Staff. Will post the formula later but you can find it in the Staff manual.




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Dan Nichols
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RE: WitPTracker AE Release 1.8 Available!

Post by Dan Nichols »

It looks great, any chance you could expand to 3 or 4 aircraft at once?
I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
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BigDuke66
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RE: WitPTracker AE Release 1.8 Available!

Post by BigDuke66 »

Indeed looks great and I would support Dan Nichols request, at least 3(more would be even better) would be good so one can compare an old type against two new types and can also compare the new types against each other.
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MAARTENR
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RE: WitPTracker AE Release 1.8 Available!

Post by MAARTENR »

Why doesnt loaded it its the first turn i use it and should maybe the next turn works?
Maybe i have to install Java becausse i dont see it on the witptrackerfolder.
If yes could someone explain me how to do it.
Has it to be something i've installed it on e: an externe harddisc?
See the picture and i've got installed the game on an externharddisc.[&:]

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MAARTENR
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RE: WitPTracker AE Release 1.8 Available!

Post by MAARTENR »

Should i waith till next turn?

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