WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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MAARTENR
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RE: WitPTracker AE Release 1.8 Available!

Post by MAARTENR »

Great it works again.[:D]
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fcharton
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RE: WitPTracker AE Release 1.8 Available!

Post by fcharton »

Hi,

In the ship production tab, the HI Cost button at the bottom of the screen gives a ship remaining HI cost. Is it really HI cost, or build point cost, in which case HI cost would be triple that?

For instance, on turn one, CV Junyo, with durability 84 and delay 147, is said to have 12384 remaining HI cost. Shouldn't it be 84*147*3 = 37 044?

Thanks in advance,
Francois
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Hanzberger
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RE: WitPTracker AE Release 1.8 Available!

Post by Hanzberger »

WHOO HOO, GOT IT WORKING, now after switching things around I have a question still.

Does running the game in 64 bit make any difference then 32 bit.
And if so where do my files need to be to run it in 64 bit.
I am running win 7 and there are two program files listed, one program files and the other with (x86) which is which as far as bit??? anyone[&o]
Playing Scen 2 vs Ai currently

Japan AC wire chart here
tm.asp?m=2769286&mpage=1&key=?
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Dan Nichols
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RE: WitPTracker AE Release 1.8 Available!

Post by Dan Nichols »

disregard
I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
floydg
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RE: WitPTracker AE Release 1.8 Available!

Post by floydg »

ORIGINAL: Dan Nichols

It looks great, any chance you could expand to 3 or 4 aircraft at once?

The way I coded it makes it a pain in the butt to add more aircraft.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
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RE: WitPTracker AE Release 1.8 Available!

Post by floydg »

ORIGINAL: MAARTENR

Should i waith till next turn?

Image

The first turn never has sigint unless you start loading from turns after the game started.
When you load a turn for day "x", the program looks for sigint for day "x-1". Since the first turn never has sigint, you'll never get it loaded.
So just ignore the warning and move on.[;)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

ORIGINAL: fcharton

Hi,

In the ship production tab, the HI Cost button at the bottom of the screen gives a ship remaining HI cost. Is it really HI cost, or build point cost, in which case HI cost would be triple that?

For instance, on turn one, CV Junyo, with durability 84 and delay 147, is said to have 12384 remaining HI cost. Shouldn't it be 84*147*3 = 37 044?

Thanks in advance,
Francois
Yeah - not sure how that slipped through all these years; maybe I actually changed it sometime [8|]

I was obviously thinking about Pts and not HI which is Pts * 3 - as you say,...

I'll fix it.

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BigDuke66
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RE: WitPTracker AE Release 1.8 Available!

Post by BigDuke66 »

Another small fix would be to correct the AF size listed in the Aircraft screen for light bombers.
Manual states(p. 213):
***
Level bombers require an airfield equal to size 4 + (bomb load / 6500) rounded down. So, a B29 requires a size 7 airfield to avoid the penalties.
Light bombers require a starting airfield of 2 rather than 4.
***
No light bomber carries over 6500 so every type can operate from a level 2 Airfield.
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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

ORIGINAL: BigDuke66

Another small fix would be to correct the AF size listed in the Aircraft screen for light bombers.
Manual states(p. 213):
***
Level bombers require an airfield equal to size 4 + (bomb load / 6500) rounded down. So, a B29 requires a size 7 airfield to avoid the penalties.
Light bombers require a starting airfield of 2 rather than 4.
***
No light bomber carries over 6500 so every type can operate from a level 2 Airfield.
Thanks and done ...
Ghost99
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RE: WitPTracker AE Release 1.8 Available!

Post by Ghost99 »

Tracker help? I get the error Java is not recognized as an internal or external command. I downloaded the files Java and C++

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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

ORIGINAL: Ghost99

Tracker help? I get the error Java is not recognized as an internal or external command. I downloaded the files Java and C++

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Read the support page please.
http://sites.google.com/site/witptracker/support
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BigDuke66
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RE: WitPTracker AE Release 1.8 Available!

Post by BigDuke66 »

Another small issue, III Philippine Corps got destroyed but shows up under alerts as "LCU reached destination" and coordinates as 0,0.
Not sure but isn't there an reconstruction of destroyed HQ units? Maybe that's why the messages shows up.
floydg
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RE: WitPTracker AE Release 1.8 Available!

Post by floydg »

ORIGINAL: BigDuke66

Another small issue, III Philippine Corps got destroyed but shows up under alerts as "LCU reached destination" and coordinates as 0,0.
Not sure but isn't there an reconstruction of destroyed HQ units? Maybe that's why the messages shows up.

Odd one. Can you send me two saves (consecutive turns) and witptracker.properties file so I can see what's going on (witptracker@gmail.com)?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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BigDuke66
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RE: WitPTracker AE Release 1.8 Available!

Post by BigDuke66 »

Mail send.
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BigDuke66
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RE: WitPTracker AE Release 1.8 Available!

Post by BigDuke66 »

Arrived?

BTW what is up with the unit names that differ from the in-game names used?
An example would the the "70th Cst AA Rgt" that is named as "70th Field AA Battalion" by the tracker.

And while I'm already rolling, it would be nice to have the reinforcement info for LCUs & airgroups just like the one for ships so it shows the delay and the location of arrival, now only the tooltip on the airgroup screen shows the location and on the LCU screen there is no info where the unit will show up.
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aphrochine
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RE: WitPTracker AE Release 1.8 Available!

Post by aphrochine »

ORIGINAL: BigDuke66
BTW what is up with the unit names that differ from the in-game names used?
An example would the the "70th Cst AA Rgt" that is named as "70th Field AA Battalion" by the tracker.

I noticed that, but suspect it has to do with picking up the rename value, not necessarily the current name.


So on my question. I have installed and used (for a short while) v1.5. After about 6 months of war the load time became unbearable. I go with no map load, but I can process my turn in less time than it takes for tracker to load up.

Is there a way to purge old data so to trim down the load time somewhat??

Would there be other causes, other than the sheer size of the reposited data??
VMF-422 fanboy
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n01487477
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RE: WitPTracker AE Release 1.8 Available!

Post by n01487477 »

ORIGINAL: aphrochine

ORIGINAL: BigDuke66
BTW what is up with the unit names that differ from the in-game names used?
An example would the the "70th Cst AA Rgt" that is named as "70th Field AA Battalion" by the tracker.

I noticed that, but suspect it has to do with picking up the rename value, not necessarily the current name.


So on my question. I have installed and used (for a short while) v1.5. After about 6 months of war the load time became unbearable. I go with no map load, but I can process my turn in less time than it takes for tracker to load up.

Is there a way to purge old data so to trim down the load time somewhat??

Would there be other causes, other than the sheer size of the reposited data??
Hi -
Sorry you can't purge old data without purging it all ...

I'd suggest deleting all the trackerdb.* files and starting afresh. While Floyd and I would have liked the program to work for the whole war - I think it is unrealistic given the amt of data and the fact this is not a commercial project and would need certain aspects re-written/coded. We will try to make it better over time - but for now I only load about a month worth of data and then start again.
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BigDuke66
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RE: WitPTracker AE Release 1.8 Available!

Post by BigDuke66 »

I guess at the first the starting time is more or less proportional compared to the data amount but at what point(if there is one) does the starting time raise unproportional compared to the data amount?
Especially considering the recommended setting max setting of -Xms512m -Xmx768m.

I'm now on the 14th February 42 and have all turns loaded and loading time today was 55 seconds what looks good to me.
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aphrochine
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RE: WitPTracker AE Release 1.8 Available!

Post by aphrochine »

My use of tracker slowed down around July of '42, and ceased altogether about Aug '42 with load times probably around 15-18 mins on average (and my rig is no chump). Now that I'm in '43, I (AFB) need some additional help keeping up on all my reinforcements and other infos. So I need to re employ Tracker.


Thanks for the help, n01487477!!
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Ghost99
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RE: WitPTracker AE Release 1.8 Available!

Post by Ghost99 »

Well I read the support page as you suggested. It did not seem to help my problem. I downloaded the tracker exe file and I get an error that "this executable was created with an evaluation version of exe4j."
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