ORIGINAL: Shark7
ORIGINAL: castor troy
ORIGINAL: vettim89
So I was looking at my map in my PBEM the other day and noted that both sides tend to cluster their units in or around bases. It made me think that there is no way in RL they would have done this. There would have been a "Front" of some sort with units strung out acrossed it to protect flanks. You would never say for exampl the IJA holding all the Central China bases (Hankow, Nanyang, Sinyang, Loyang, etc with units only in the bases. DO NOT GET ME WRONG: I am not criticisizing my opponent in any way here. Its just how its done in AE and WitP prior to now.
Has any one ever considered making a HR or played with a HR that there needs to be a continuous line of units between all the bases. Would make for a much different and perhaps more interesting China. It just occured to me how we play the game is so much different than in RL
A map as an example:
the game as it is isn't really meant to be fought outside of bases IMO. I think everyone uses a combination of defending outside bases and lots of troops in bases but a continuous front is pretty hard to play I guess.
You hit it squarely.
If you look at the games Chess and Go you can see the differences in the strategies. In Go, the obejct of the game is to surround your opponents stones and control as much of the board as possible. In Chess, the object is to capture the opponents king and protect your own king. WiTP land combat is most definately a Chess strategy, of stacking your units in one location to 'protect the king'. In the real war, it was the fact that the Japanese could not be everywhere at once, while the Chinese more or less could control all the areas where the IJA could not be that caused the quagmire. The Japanese could not take areas that could be cut off from supply, the Chinese had the support of the locals.
While I agree that a continous front is out of question, in our PBEM the war in China is fought
in the countryside for long now.
Chinese troops are covering roads or rough hexes to prevent IJA advance into central China, while
the Japanese try to avoid those force concentrations or counterblock them.
The last battle IN a Chinese city was about half a year to 9 months ago.
Protecting cities in the city hex only doesn´t make much sense, as a sieged base does not generate
supplies. You have to stop them before this happens.
It obviousely depends on where the frontline is situated as well - in contrast to vettims situation Changsha
is in Japanese hands - but it actually makes
much sense to fight outside cities in China, as long as
you do not operate armies in open country hexes without air superiority and tank/AT components.
The side that concentrates force to city hexes only and neglects the rest loses, if the opponent knows
how to benefit from it.