A6M Superiority

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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nate25
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Joined: Tue Sep 20, 2011 6:17 pm
Location: Fishers Indiana

A6M Superiority

Post by nate25 »

All,

Seems to me I remember hearing something about a 6-mo. window in which the Allies slowly learned how to counter the Zero and that this was modeled in the game by gradually reducing some sort of modifier month-to-month.

Is this accurate? And if so is it Dec.-May? Jan.-June?

By the way, thanks to all those that chimed in on my question about the Allied GC and how to approach it. I'm doing moderately well, I think, with nothing beyond the pale of ahistoric.

I appreciate it!

Thanks,
Nate
I have a subtle and cunning plan.
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lazydawg
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Location: Raleigh NC

RE: A6M Superiority

Post by lazydawg »

The original WITP had the "Zero" bonus that gradually decreased over the first few months of the game. This bonus was eliminated in WITP-AE.
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nate25
Posts: 1190
Joined: Tue Sep 20, 2011 6:17 pm
Location: Fishers Indiana

RE: A6M Superiority

Post by nate25 »

Thanks ncdawg.

Nate
I have a subtle and cunning plan.
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