asterisk

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Pack Rat
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Location: north central Pennsylvania USA

asterisk

Post by Pack Rat »

When a unit is spotted we see an asterisk, even though we can't see the spotting unit sometimes. Is this some kind of sixth sense?

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Your mine is a terrible thing to lose.
Pack Rat
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Anzac
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Post by Anzac »

Gidday Pack Rat.

This has been covered in a another post.

The good news is that there will be an option to remove it in version 4.6. Something I'm very pleased about as are a lot of gamers. Image

Happy gaming mate. Image



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Anzac

"Lest We Forget"
Anzac

"Lest We Forget"
Pack Rat
Posts: 591
Joined: Mon May 08, 2000 8:00 am
Location: north central Pennsylvania USA

Post by Pack Rat »

Thanks for the polite reply, I see the thread now, although I would have never guessed it was about that.

AmmoSarge and I are near the end of a battle (if I get a draw I'll be lucky Image) and we've been talking back and forth about a lot of things. This spurred some thinking on my part.

I don't think the asterisk should be for being spotted but for being near something. As Sarge brought up tanks make noise, green troops make noise, etc.. A pass or fail roll dependent on what type of unit and skill for detecting/evading the unit that is near. You still would have the enemy spotted line for troops you can see, but this would allow ambushes and evasion of ambushes.

I doubt if this could be coded with this version, but Matrix as done wonders with it so far who knows but they. I haven't said thanks in a while either Thanks Matrix for making my life fuller. Image

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Your mine is a terrible thing to lose.
Pack Rat
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Charles22
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Post by Charles22 »

IMO, while on the surface having an asterisk because you are 'near something' may sound good, the only problem with that is, for the most part, we already have such a system. It's the sound of a unit trying to destroy the too-close unit.

That brings me to another concern. Will the pause button ever work? I ask that, because since I cannot pause I "might" be able to remember out of all the non-spotted firing hexes, one hex where I saw fire come out of. If I could pause then I could write down the coordinates and deal with all those hexes the next turn.
Larry Holt
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Location: Atlanta, GA 30068

Post by Larry Holt »

I agree that the asterisk is unwanted and unrealistic in that it tells me I am spotted when I have no way to know that. BUT I can gain the same information by looking at how my units move. If the red hex ring moves with my unit, I am unspotted. If it moves in a lagging manner, I am spotted. Can that be fixed also? If not why bother with the asterisk or is there some reason to get rid of just it?

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An old soldier but not yet a faded one.
OK, maybe just a bit faded.
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Pack Rat
Posts: 591
Joined: Mon May 08, 2000 8:00 am
Location: north central Pennsylvania USA

Post by Pack Rat »

The same thing holds true Larry for artillery barrages. If the landed shot lingers after hitting you know you're close.

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Your mine is a terrible thing to lose.
Pack Rat
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