WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
dorjun driver
Posts: 641
Joined: Thu Apr 20, 2006 2:17 am
Location: Port Townsend: hex 210,51
Contact:

RE: WitPTracker AE Release 1.0

Post by dorjun driver »

Why has the version number in the message banner gone from 1.8 to 1.0?


Image
Attachments
witp1.0.jpg
witp1.0.jpg (327.24 KiB) Viewed 291 times
x - ARPAnaut
x - ACM
x - AES
Current - Bum

Image

The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
User avatar
BigBadWolf
Posts: 584
Joined: Wed Aug 08, 2007 7:01 am
Location: Serbia

RE: WitPTracker AE Release 1.0

Post by BigBadWolf »

ORIGINAL: BigBadWolf

What does "Error comparing bases unequal size" means?

I think I got it, has something to do with regions, I think. Is there a regions file for extended map?
Image
User avatar
veldek01
Posts: 36
Joined: Fri Apr 18, 2008 11:43 am

RE: WitPTracker AE Release 1.8 Available!

Post by veldek01 »

Hi,

Why is Tracker not showing me the Intel report?

Image
Attachments
B24.gif
B24.gif (20.12 KiB) Viewed 292 times
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: WitPTracker AE Release 1.8 Available!

Post by BigDuke66 »

1. I don't know of any region file for an extended map, if there aren't too many new bases maybe you could add the missing ones yourself.
2. The version number thing is simply because someone replied to an old post where the version was not upt to 1.8, got nothing to do with the tracker itself.
3. Maybe because your B-24 blocks the view on it? Seriously check the dos window and look if there is something to report in, if so copy it here or make a screenshot so the devs can help.
User avatar
Dan Nichols
Posts: 863
Joined: Mon Aug 29, 2011 11:32 pm

DBB extended map region file

Post by Dan Nichols »

Here is a region file for the DBB extended map. It has all of the new bases. I renamed some of the Line Island bases as East Pacific Islands.


Attachments
DBB Ext Map.txt
(32.3 KiB) Downloaded 20 times
I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
User avatar
BigBadWolf
Posts: 584
Joined: Wed Aug 08, 2007 7:01 am
Location: Serbia

RE: WitPTracker AE Release 1.8 Available!

Post by BigBadWolf »

Oops..
Image
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: DBB extended map region file

Post by witpqs »

ORIGINAL: Dan Nichols

Here is a region file for the DBB extended map. It has all of the new bases. I renamed some of the Line Island bases as East Pacific Islands.

wait a bit - sorry made a small mistake

Sounds great! Let us know when it's good to go.
User avatar
Dan Nichols
Posts: 863
Joined: Mon Aug 29, 2011 11:32 pm

RE: DBB extended map region file

Post by Dan Nichols »

It's good, I posted one and then realized there was an error and I took it down for a few minutes to redo.
I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: DBB extended map region file

Post by BigDuke66 »

A while ago I request a feature that shows alerts for unloaded units, now I think this request gains a bit importance because if I move an unloaded unit in strategic mod overland the arrival at the destination hex doesn't trigger an alert like it usually does.
I my case I unloaded the II Fighter Command at Townsville in strategic mod and after unloading I gave a move order to Charter Towers also in strategic mod and now as the unit arrived I check the alert list and there is no alert regarding this arrival.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: BigBadWolf

What does "Error comparing bases unequal size" means?

It means the newly loaded turn has a different number of bases than the previous turn load. That's not a good thing and usually means the save file just read in was not read in properly.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 99.99

Post by floydg »

ORIGINAL: dorjun driver

Why has the version number in the message banner gone from 1.8 to 1.0?


Depends on which message you reply to.

[;)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: DBB extended map region file

Post by floydg »

ORIGINAL: BigDuke66

A while ago I request a feature that shows alerts for unloaded units, now I think this request gains a bit importance because if I move an unloaded unit in strategic mod overland the arrival at the destination hex doesn't trigger an alert like it usually does.
I my case I unloaded the II Fighter Command at Townsville in strategic mod and after unloading I gave a move order to Charter Towers also in strategic mod and now as the unit arrived I check the alert list and there is no alert regarding this arrival.

Not sure what's happening here - the arrival at destination hex check doesn't care about the op mode, it just checks that the destination from the previous turn equals the current hex. In strategic move mode, the unit could move more than 1 hex a turn and that could be confusing it.
I may need a before/after example...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
dorjun driver
Posts: 641
Joined: Thu Apr 20, 2006 2:17 am
Location: Port Townsend: hex 210,51
Contact:

RE: WitPTracker AE Release ∞

Post by dorjun driver »

10–4 Eleanor.

I knew that.
x - ARPAnaut
x - ACM
x - AES
Current - Bum

Image

The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: WitPTracker AE Release 1.0

Post by USSAmerica »

ORIGINAL: Historiker

Windows 7 64bit running,

What's the matter for that error message?

Image


Floyd or Damian, is this something that should/could be cleared up by deleting and recreating the trackerdb.* files?

Historiker, since I happen to know this is a db for a new game, try deleting each file that starts with trackerdb.xxx in your tracker folder. There should be 4 of them, or 6 if there is currently an attempt to open the db. Then, when you restart tracker, it will attempt to create them fresh.

Hope this helps!
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: DBB extended map region file

Post by witpqs »

ORIGINAL: floydg
ORIGINAL: BigDuke66

A while ago I request a feature that shows alerts for unloaded units, now I think this request gains a bit importance because if I move an unloaded unit in strategic mod overland the arrival at the destination hex doesn't trigger an alert like it usually does.
I my case I unloaded the II Fighter Command at Townsville in strategic mod and after unloading I gave a move order to Charter Towers also in strategic mod and now as the unit arrived I check the alert list and there is no alert regarding this arrival.

Not sure what's happening here - the arrival at destination hex check doesn't care about the op mode, it just checks that the destination from the previous turn equals the current hex. In strategic move mode, the unit could move more than 1 hex a turn and that could be confusing it.
I may need a before/after example...

I'm pretty sure that I see Alerts for units in those situations...

As an aside, what would be nice is an Alert for when a unit finishes changing into or out of Strat Mode.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0

Post by floydg »

ORIGINAL: USS America

ORIGINAL: Historiker

Windows 7 64bit running,

What's the matter for that error message?

Image


Floyd or Damian, is this something that should/could be cleared up by deleting and recreating the trackerdb.* files?

Historiker, since I happen to know this is a db for a new game, try deleting each file that starts with trackerdb.xxx in your tracker folder. There should be 4 of them, or 6 if there is currently an attempt to open the db. Then, when you restart tracker, it will attempt to create them fresh.

Hope this helps!

Yeah, Mike, deleting those files should do it. The SA user not being found does sound like some kind of corruption. Maybe just one of the auxiliary database files (trackerdb.script), but I'm not sure about how HSQLDB works in this regard.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: DBB extended map region file

Post by floydg »

ORIGINAL: witpqs
ORIGINAL: floydg
ORIGINAL: BigDuke66

A while ago I request a feature that shows alerts for unloaded units, now I think this request gains a bit importance because if I move an unloaded unit in strategic mod overland the arrival at the destination hex doesn't trigger an alert like it usually does.
I my case I unloaded the II Fighter Command at Townsville in strategic mod and after unloading I gave a move order to Charter Towers also in strategic mod and now as the unit arrived I check the alert list and there is no alert regarding this arrival.

Not sure what's happening here - the arrival at destination hex check doesn't care about the op mode, it just checks that the destination from the previous turn equals the current hex. In strategic move mode, the unit could move more than 1 hex a turn and that could be confusing it.
I may need a before/after example...

I'm pretty sure that I see Alerts for units in those situations...

As an aside, what would be nice is an Alert for when a unit finishes changing into or out of Strat Mode.

I'm looking at the code and it doesn't care about strategic or non-strategic move. It checks the last turn's destination and then compares it with the new turn's location. If the same and it wasn't there before, the alert is generated. If it's not happening, I'd need a specific example.

The suggested alert is possible, but currently we don't read the pack/unpack time from the save. I'll see what can be done.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: DBB extended map region file

Post by witpqs »

ORIGINAL: floydg
ORIGINAL: witpqs
ORIGINAL: floydg



Not sure what's happening here - the arrival at destination hex check doesn't care about the op mode, it just checks that the destination from the previous turn equals the current hex. In strategic move mode, the unit could move more than 1 hex a turn and that could be confusing it.
I may need a before/after example...

I'm pretty sure that I see Alerts for units in those situations...

As an aside, what would be nice is an Alert for when a unit finishes changing into or out of Strat Mode.

I'm looking at the code and it doesn't care about strategic or non-strategic move. It checks the last turn's destination and then compares it with the new turn's location. If the same and it wasn't there before, the alert is generated. If it's not happening, I'd need a specific example.

The suggested alert is possible, but currently we don't read the pack/unpack time from the save. I'll see what can be done.

Floyd

A comparison might be necessary too. Otherwise you will miss units that only take 1 turn to change.
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: DBB extended map region file

Post by BigDuke66 »

ORIGINAL: floydg

I'm looking at the code and it doesn't care about strategic or non-strategic move. It checks the last turn's destination and then compares it with the new turn's location. If the same and it wasn't there before, the alert is generated. If it's not happening, I'd need a specific example.

The suggested alert is possible, but currently we don't read the pack/unpack time from the save. I'll see what can be done.

Floyd

I think that's the point.
I always load the autosave, now(after the Tracker read the autosave) if a unit is sitting in strategic mode at the start of the turn and then a location is set to move to it will not be recognize before the next autosave is read by the tracker but when the unit already arrives next turn then there is nothing to compare in the autosave as the location it was ordered to move to is already reached and that info was deleted.
So basically in one autosave no destination is set and in the next autosave there is also no destination set but the unit is at a different location than before.
I hope I explained it understandable.

All this usually doesn't happen because the player changes the unit to strategic mod & sets a destination the same turn and this will be read out of the next autosave before then unit even started to move.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: LCU arrived alert

Post by floydg »

ORIGINAL: BigDuke66
ORIGINAL: floydg

I'm looking at the code and it doesn't care about strategic or non-strategic move. It checks the last turn's destination and then compares it with the new turn's location. If the same and it wasn't there before, the alert is generated. If it's not happening, I'd need a specific example.

The suggested alert is possible, but currently we don't read the pack/unpack time from the save. I'll see what can be done.

Floyd

I think that's the point.
I always load the autosave, now(after the Tracker read the autosave) if a unit is sitting in strategic mode at the start of the turn and then a location is set to move to it will not be recognize before the next autosave is read by the tracker but when the unit already arrives next turn then there is nothing to compare in the autosave as the location it was ordered to move to is already reached and that info was deleted.
So basically in one autosave no destination is set and in the next autosave there is also no destination set but the unit is at a different location than before.
I hope I explained it understandable.

All this usually doesn't happen because the player changes the unit to strategic mod & sets a destination the same turn and this will be read out of the next autosave before then unit even started to move.

Okay, I understand your point. I could check if an LCU has no destination but changed location to catch that case, but I think it will add in other cases as well, such as when an LCU unloads from a ship and when an LCU is moved by air transport. If those additional cases are undesireable, then you're out of luck on these "same turn moved" cases.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Post Reply

Return to “War in the Pacific: Admiral's Edition”