AFB questions....Intel useless?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Itdepends
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RE: AFB questions....Intel useless?

Post by Itdepends »

ORIGINAL: Itdepends

About a week ago in my PBEM I had a large amount of radio tranmissions sig int message at Kendari (I'm allied). I vectored some subs into the area and sent a long range recon flight over which spotted a CVE in the base (it was actually one or more CV's). The next turn my opponent sortied (realising he had been seen) and one of my subs put a couple of torpoedoes into a fleet carrier. I don't think it sank but still, I'm smiling.
Just got the confirmation and the Vic point increase- Soryu sunk while attempting to reach Manila.
First CV sunk in our PBEM (and it's Jan 1943!)
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Shark7
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RE: AFB questions....Intel useless?

Post by Shark7 »

Intel reports are only useless if you play as the IJN. Allied SigInt will give quite a few precious nuggets.
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'When in doubt...attack!'
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Kull
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RE: AFB questions....Intel useless?

Post by Kull »

The most frequently useful information (as many have noted), is the "unit prepping" and "unit on transport" messages. I keep track of what units are prepping for which locations and the instant one shows up "on the transport", I know the invasion is coming. Your opponent may try to fake you out with a different destination, but prepping takes a loooong time, and that's the real, non-fakeable clue as to where it's going. Having a few regional SCTFs sprinkled around the map usually gives you enough time to lay a trap, plus air units can quickly be concentrated near the destination.
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