
Heavy Industry DOES Matter!!
Moderators: Joel Billings, elmo3, Sabre21
Heavy Industry DOES Matter!!
Just as a heads up to all you Russkie ARM evaccers out there: You CAN run yourself out of supplies if you do not bring HI as well!


- Attachments
-
- Supply3.jpg (364.15 KiB) Viewed 350 times
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
RE: Heavy Industry DOES Matter!!
More of me putting myself out of supply NOTE: Factories are correct, I did not understand the calculation.


- Attachments
-
- Supply4.jpg (282.9 KiB) Viewed 350 times
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
RE: Heavy Industry DOES Matter!!
You consume ~ 32k supplies a turn just to feed them. Plus they burn 15K to build forts in mud, which is going to go up in clear.
Your army is too big for the industry you have. You may start to disband some units.
Your army is too big for the industry you have. You may start to disband some units.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: Heavy Industry DOES Matter!!
Or...you could just avoid spamming forts.
I took a look at our current game just for sake of comparison, Scott. Your army is consuming almost double the supply that mine does. WTF? It surely isn't twice as big.
Also, and this is odd, you produce virtually the same amount of supply. I have 193 HI versus your 189, but you should be getting a 130% multiplier since it is 1942.
I'm a ruthless disbander, btw. I throw away all the fat, excess HQs, airbases, useless SUs, etc. I bet I could find a lot of fat in that Red Army of yours to cut.
I took a look at our current game just for sake of comparison, Scott. Your army is consuming almost double the supply that mine does. WTF? It surely isn't twice as big.
Also, and this is odd, you produce virtually the same amount of supply. I have 193 HI versus your 189, but you should be getting a 130% multiplier since it is 1942.
I'm a ruthless disbander, btw. I throw away all the fat, excess HQs, airbases, useless SUs, etc. I bet I could find a lot of fat in that Red Army of yours to cut.
WitE Alpha Tester
RE: Heavy Industry DOES Matter!!
ORIGINAL: Helpless
You consume ~ 32k supplies a turn just to feed them. Plus they burn 15K to build forts in mud, which is going to go up in clear.
.
Helpless:
How can you tell this from the reports? [&:]
RE: Heavy Industry DOES Matter!!
Without a doubt you guys! I didnt disband anything, didn't rail any HI out and have been building tons of forts... way more than I should. What I think is really cool is that the system reflects that going overboard will cause you problems at some point in the long run.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
RE: Heavy Industry DOES Matter!!
I'm a little concerned that your HI isn't producing as much as it ought to, Scott. When does the 130% multiplier kick in during 1942?
WitE Alpha Tester
RE: Heavy Industry DOES Matter!!
Here are the relevant screens from our game as a point of comparison. I am comfortably in supply surplus as far as I can tell.


- Attachments
-
- logistics.jpg (391.43 KiB) Viewed 350 times
WitE Alpha Tester
RE: Heavy Industry DOES Matter!!
And the production screen.


- Attachments
-
- production.jpg (443.96 KiB) Viewed 350 times
WitE Alpha Tester
RE: Heavy Industry DOES Matter!!
How can you tell this from the reports?
I was loading the game in the debugger. But it is probably possible to provide this number in Event Log as well.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
- gingerbread
- Posts: 3075
- Joined: Thu Jan 04, 2007 1:25 am
- Location: Sweden
RE: Heavy Industry DOES Matter!!
The multiplier is in effect in Scott's game, it's applied to the number of factories at each site and the result is rounded down.
During 1942 with 1.3 as multiplier, size 4 and above will increase by one, except for Leningrad (lost) and Moscow that increase by two.
88500/500 equals 177, so Scott is missing 5000 supply produced due to lack of resources.
The 84 U-2VS will cost ~350 supply/turn, so not much savings to be had from them.
During 1942 with 1.3 as multiplier, size 4 and above will increase by one, except for Leningrad (lost) and Moscow that increase by two.
88500/500 equals 177, so Scott is missing 5000 supply produced due to lack of resources.
The 84 U-2VS will cost ~350 supply/turn, so not much savings to be had from them.
-
- Posts: 713
- Joined: Wed Jul 21, 2004 1:29 pm
RE: Heavy Industry DOES Matter!!
Doesn't the top screen show that three of the 189 HI did not get any resources? Perhaps only enough resources for 186 HI are in control. Another test is to put a fort and a division in Chelyabinsk, and another fort+division 5 hexes from a rail line much further west and watch the work...
RE: Heavy Industry DOES Matter!!
Is the below correct?
1. 88,500 Tons of supplies were produced; and 47,435 were consumed in all production (vehicle, air, ground and armament), so there is a surfeit at least for production.
2. And the excess of supplies get stockpiled? 88,500 - 47,435 = 41,065.
3. However, Pavel notes that your army is comsuming ~ 47,000 K in supplies --> I guess that this is the number we need to see in the event log to better understand logistics; thus the delta between what is left over after consumption for production and supplies needed for for the troops is 47,000 - 41,000 = 6,000/turn
4. In this case the supply needed is 214,000 - supply on hand 197,000 = 17,000 deficit can be accumulated quickly.
But if production needs are 47,435, and needs for the troops is 47,000, where does the number of 214,391 (needed) come from??
Did all the pundits who claimed that HIs were useless in the game forgotten that units on the map consume supplies?
I am confused, thanks for your help,
Marquo
1. 88,500 Tons of supplies were produced; and 47,435 were consumed in all production (vehicle, air, ground and armament), so there is a surfeit at least for production.
2. And the excess of supplies get stockpiled? 88,500 - 47,435 = 41,065.
3. However, Pavel notes that your army is comsuming ~ 47,000 K in supplies --> I guess that this is the number we need to see in the event log to better understand logistics; thus the delta between what is left over after consumption for production and supplies needed for for the troops is 47,000 - 41,000 = 6,000/turn
4. In this case the supply needed is 214,000 - supply on hand 197,000 = 17,000 deficit can be accumulated quickly.
But if production needs are 47,435, and needs for the troops is 47,000, where does the number of 214,391 (needed) come from??
Did all the pundits who claimed that HIs were useless in the game forgotten that units on the map consume supplies?
I am confused, thanks for your help,
Marquo
RE: Heavy Industry DOES Matter!!
But if production needs are 47,435, and needs for the troops is 47,000, where does the number of 214,391 (needed) come from??
The need you see on the brackets is generated by the industry needs + port and population needs. Port locks are removed prior the unit supply section, but population don't.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: Heavy Industry DOES Matter!!
ORIGINAL: Marquo
Did all the pundits who claimed that HIs were useless in the game forgotten that units on the map consume supplies?
I am confused, thanks for your help,
Marquo
I'd like to see an answer to this one myself...from a non-pundit. Is there or isnt there a reason for Soviet Players to evacuate HI in 1941 & 42?
RE: Heavy Industry DOES Matter!!
There is no reason to evacuate if you avoid doing certain things that Scott did here; he pushed the system to the limit and it appears to have blown up on him.
I have never run into these supply issues, myself.
I have never run into these supply issues, myself.
WitE Alpha Tester
-
- Posts: 713
- Joined: Wed Jul 21, 2004 1:29 pm
RE: Heavy Industry DOES Matter!!
Send the entire Air Force to the reserve, move bases to rail lines. Emergency move, but great help for supply and truck availability.
RE: Heavy Industry DOES Matter!!
Hmm looks like it does matter if you dont understand game mechanics.
I have a game where this issue appears on my end to be effecting the person I am fighting, but I need to play another 40 turns heheh.
Might be a good idea for newbies to evac 1 HVy per 4 armaments.
Just my 2 cents.
I have a game where this issue appears on my end to be effecting the person I am fighting, but I need to play another 40 turns heheh.
Might be a good idea for newbies to evac 1 HVy per 4 armaments.
Just my 2 cents.
Beta Tester WitW & WitE
RE: Heavy Industry DOES Matter!!
On the other hand so they have a few less supplies, what effect will it have on the red army?
Beta Tester WitW & WitE
RE: Heavy Industry DOES Matter!!
ORIGINAL: Helpless
The need you see on the brackets is generated by the industry needs + port and population needs. Port locks are removed prior the unit supply section, but population don't.
So the game engine calculates the needs of population?? Food, heating oil, fuel for private vehciles ?? What does this mean?