If I were King for a day...

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

If I were King for a day...

Post by treespider »

... a thread dedicated to relatively simple changes you would implement in WitP:AE that would have a vast impact on overall play and player decision making.


1. Tweak Supply Spoilage

IMO the single greatest contributor to the "accelerated" pace and sometimes ahistorical operations observed in the game is the survivability of supply stores in the game.

Therefore "If I were King for a day..." I would change the Spoilage rates at bases in Malarial zones.

Current Formula is Supply > 5000 +((port+airfield size)*(port+airfield size)*3000) = Spoilage

I would change to

Supply > ((Port+Airfield Size)^2) * 1000 = Spoilage

So a size 5 Airfield in a Malaria Zone could store 25000 supply points before spoilage... currently that same base can store 80,000.

A size 4 Airfield with a size 4 port = 64,000 versus the current 197,000.




What would you tweak?
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
User avatar
cantona2
Posts: 3749
Joined: Mon May 21, 2007 2:45 pm
Location: Gibraltar

RE: If I were King for a day...

Post by cantona2 »

Sort out air coordination
1966 was a great year for English Football...Eric was born

vinnie1912
Posts: 5
Joined: Mon Jan 16, 2012 1:10 pm

RE: If I were King for a day...

Post by vinnie1912 »

ORIGINAL: treespider

IMO the single greatest contributor to the "accelerated" pace and sometimes ahistorical operations observed in the game is the survivability of supply stores in the game.

IMO without these the game is pointless.
pmelheck1
Posts: 615
Joined: Thu Apr 03, 2003 12:04 pm
Location: Alabama

RE: If I were King for a day...

Post by pmelheck1 »

For the historic game:
Fixed Japanese Production - No changes to factories but you still have the feed the beast to prevent collapse. - Factories would auto upgrade to new types and auto expand based on historic levels.

Variable production of items. Rather than a fixed amount per month a variable amount based on a ramp up or a fall off of production (value by the month or year).

For the what if game:

Allied player control of factories like the Japanese player.
Commander Stormwolf
Posts: 1623
Joined: Tue Feb 19, 2008 5:11 pm

RE: If I were King for a day...

Post by Commander Stormwolf »

Fixed Japanese Production Rate

don't need historical jap production for the historical game

just need some limits on expansion (suggest 100 engines per month)

also would help to have separate HI points so you can't halt ships to build more AC

(they were made of different materials)
"No Enemy Survives Contact with the Plan" - Commander Stormwolf
soticrandy
Posts: 38
Joined: Tue Jul 19, 2011 4:15 pm
Location: Denver, CO

RE: If I were King for a day...

Post by soticrandy »

Junior Officers to sort out supply and moving reinforcements to advanced staging points.
You take my life but I'll take yours too
You fire your musket but I run you through
So when you're waiting for the next attack
You'd better stand there's no turning back.
User avatar
LST Express
Posts: 574
Joined: Tue Mar 01, 2005 1:38 am
Location: Texas

RE: If I were King for a day...

Post by LST Express »

For my unorganized self I would like a little popup global map window to show me where visually other unit locations are to the one I'm working with. For example if I've clicked on a regiment of the first marines, it could show me were the other regiments are on the map. Simple? I don't have a clue.
mdiehl
Posts: 3969
Joined: Sat Oct 21, 2000 8:00 am

RE: If I were King for a day...

Post by mdiehl »

Junior Officers to sort out supply and moving reinforcements to advanced staging points.

Ladies and Gentlemen, we have a winner!
THAT is a very good idea.
Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?
User avatar
Grfin Zeppelin
Posts: 1514
Joined: Mon Dec 03, 2007 2:22 pm
Location: Germany

RE: If I were King for a day...

Post by Grfin Zeppelin »

Break down supply and resources into more detail like avitation fuel, ammo, tanks, guns, small arms, rubber etc etc.

Image
User avatar
ny59giants
Posts: 9889
Joined: Mon Jan 10, 2005 12:02 pm

RE: If I were King for a day...

Post by ny59giants »

Tie Allied production to Japanese Victory Point levels/ratio. The more bases Japan conquers, the greater the Allied production increases. Invade India or Australia at your own peril. [:-]
[center]Image[/center]
Commander Stormwolf
Posts: 1623
Joined: Tue Feb 19, 2008 5:11 pm

RE: If I were King for a day...

Post by Commander Stormwolf »

Invade India or Australia at your own peril.

But that means allies divert resources away from germany, so things like soviet activation (1945) are delayed
"No Enemy Survives Contact with the Plan" - Commander Stormwolf
JocMeister
Posts: 8258
Joined: Wed Jul 29, 2009 10:03 am
Location: Sweden

RE: If I were King for a day...

Post by JocMeister »

Sort out China. Supply is too hard for the Chinese and way, way too easy for the Japs. Garrision requirments should be increased a lot. Do something to hinder the creation of Jap tank armies that would make the Wehrmacht envious (of the numbers not the tanks obviously [:D])

Do something to make it more viable for the allied player not to make a sir Robin in early 42.



Image
Sredni
Posts: 705
Joined: Thu Sep 30, 2004 6:07 am
Location: Canada

RE: If I were King for a day...

Post by Sredni »

Modern UI. Movable, multiple, resizeable windows. Changeable font size.

LCU task forces. The ability to form armies that function for LCU the same way TF's do for ships.

or... improved AI. Or just make the AI open and accessible to the players the way scenario modding is and let the mod community take a whack at it. An AI that could give you varying levels of challenge without more and more obvious cheating would be the ultimate goal. As pie in the sky as this one is it would still be nice :D
User avatar
Chickenboy
Posts: 24646
Joined: Fri Jun 28, 2002 11:30 pm
Location: San Antonio, TX

RE: If I were King for a day...

Post by Chickenboy »

Increased effect of tropical diseases-particularly for the IJ player.  This has been scaled back significantly from stock, I'd like that deleterious effect back.  IRL, offensive pace and directions were dictated by this much moreso than the game allows.
Image
gradenko2k
Posts: 930
Joined: Mon Dec 27, 2010 6:08 am

RE: If I were King for a day...

Post by gradenko2k »

I would re-implement the Vanilla WITP feature of being able to hand-off certain theaters to AI (of course making sure that it works and is effective this time)
Thayne
Posts: 748
Joined: Sun Jun 13, 2004 10:49 pm

RE: If I were King for a day...

Post by Thayne »

Implement rail transport system for each railway car.

At 100 load points per railway car, have a system where items are loaded onto railway units, transported to a destination, and unloaded. Where railway guage changes, items must be unloaded off of one train and loaded onto another. Engineers have the ability to build rail lines. Airplanes and ground units have the ability to attack and damage rail lines.

User avatar
Cribtop
Posts: 3890
Joined: Sun Aug 10, 2008 1:42 pm
Location: Lone Star Nation

RE: If I were King for a day...

Post by Cribtop »

A College Football playoff. 10 game regular season and a five round 32 team playoff. Bigger than the Super Bowl and March Madness combined. Let the bowls be the playoffs for now, they fade with time.

Oh, sorry. For AE I vote a modern UI (probably too much coding work) or some option in between PDU Off "Nateapalooza" and PDU On "IJ Star Wars." Perhaps allow Allied player to pay PPs to increase production of a given air frame for three months, or some limits on production of each airframe by Japan. Not sure how to solve it. I still think some fix is in order for the firing passes limit, but that horse has been beaten pretty good.
Image
Commander Stormwolf
Posts: 1623
Joined: Tue Feb 19, 2008 5:11 pm

RE: If I were King for a day...

Post by Commander Stormwolf »


serious suggestion:

1) limit japanese engine expansion to 100 per month

2) separate steel HI points for ships and separate aluminum HI points for AC

3) to convert AC or engine types, pay steel HI points and delay of 3 months instead of 1000 supply/point
(current system a conversion is the same as a destroyed factory, and it really wasn't)
"No Enemy Survives Contact with the Plan" - Commander Stormwolf
User avatar
crsutton
Posts: 9590
Joined: Fri Dec 06, 2002 8:56 pm
Location: Maryland

RE: If I were King for a day...

Post by crsutton »

Nope, would not touch AE. If I were king for a day there would be a lot of funky things going on with things like, lots of gold coins, a really super big yacht, 100 dancing virgins (or a house call from the Cowboy cheerleaders squad-can't decide), ending world hunger, finally being able to solve a Rubiks cube and a public dunking of Rush Limbaugh. But quite frankly, I will be too busy to mess with AE. Sorry....

Now give me two days and I might get rid of the Japanese Super E escorts, but that is only if Cameron Diaz has another engagement that day...
I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg
User avatar
treespider
Posts: 5781
Joined: Sun Jan 30, 2005 7:34 am
Location: Edgewater, MD

RE: If I were King for a day...

Post by treespider »

Boy if some of these were tweaks ...[8|]
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Post Reply

Return to “War in the Pacific: Admiral's Edition”