vulnerable location hit percentage

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Gavris Narcis
Posts: 303
Joined: Sat Aug 19, 2000 8:00 am

vulnerable location hit percentage

Post by Gavris Narcis »

What's the percentage of vulnerable location hit to be occuring ?

Leo.
Katana
Posts: 570
Joined: Tue Jul 23, 2002 3:30 am
Location: Netherlands

Post by Katana »

Dunno, never bothered to keep count. Even if I had, I suspect the % would vary with the unit type of the target, angle of impact, weapon/ammo type used, experience of the firing unit and lots of other stuff I can't think of right now.

Anyway, I don't think trying to score more vulnerable hits will work, if that's what you're after.
(If it is, and you find it does, be sure to tell the rest of us;) )
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Irinami
Posts: 718
Joined: Wed Sep 04, 2002 12:12 am
Location: Florida, USA

Post by Irinami »

I can only speak on relative terms.

Vulnerable hits have a very low chance of occuring. Roughly for every company in every 10 turns of combat, you should get 1-3 vulnerable hits.

The chance is increased geometrically with range. That is, at 0-3 hexes you will notice a significant increase (especially at 0-1 hexes) in the likelihood of scoring a vulnerable hit. It also SEEMS that poorly armoured targets take more vulnerable hits.

But they are kind of like artillery kills: You should be very happy when they happen, but you can not count on them nor factor them into your offensive plans (your defensive plans, on the other hand, should always be prepared to TAKE several vulnerable hits--Murphy's Law). "If we don't get our hopes up, we'll be twice as happy when we succeed!" (Stolen from the ol' Romance of the Three Kingdoms games. :D)
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Svennemir
Posts: 445
Joined: Fri Nov 02, 2001 10:00 am
Location: Denmark
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Post by Svennemir »

I'm not sure about ALL(actually more like any) of this, so correct me if I'm mistaken.

In the old days it was 15% at ranges 0-3 hexes, then 5% at any range greater than that.

But around 6.1 it was changed. It is AFAIK a function ONLY of target range. The percentages are probably still roughly equivalent to those before, but now there's no jump from 3 to 4 hexes.
Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

Post by Voriax »

Well, I see a lot of vulnerable location *hits*. Quite often a dozen or so per turn.

Just that most are caused by mg's in situations where the main gun missed and the mg's just rattle on and chip some paint.

If you want a much more rare occasion, try scoring turret ring hits. I think I've seen them happen perhaps half a dozen times.

Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
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