ORIGINAL: GordianKnot
Its a VERY steep learning curve. I've been programming professionally for over 25 years and nothing in my professional life could completely prepare me for writing a war game. Especially the AI.
But if its something you want to do, you should go for it. You will learn so much and it will help you in your career as well. If you do get lucky enough to make it a full time profession, all the hard work you put in will be more than justified.
Well, I'm in the same boot I guess. Beside my fulltime job I am programming a wargame (Operational/WEGO), the same experience, AI is very hard to write. Came to the conclusion that it was necessary to have in-game live AI-debugging, which of course takes again a lot of time. Last year I decided I just want to release a(!) game, and programmed a simple casual game just to get the feeling "what comes after the programming"....man(!) this part is even more difficult.
My casual action puzzle game is part of the gaming world where every day new games are launched. Trying to get noticed is nearly impossible.
But is was a learnfull experience also the part of putting together a release, building a online highscore server.
Anyways in the game programming world there is no easy way......
http://fruitonrails.3qc.nl
Currently I am back on programming my big wargame.....